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VGA 2008 – The winners

Monday, 15 December 2008 08:21 GMT By Patrick Garratt

vgaklogo.jpg

Spike’s Videogame Awards just took place in the US, the winners now taking their place in gaming history.

And here they are. Thanks, Evil Avatar.

  • Best Independent Game: World of Goo (2D Boy)
  • Studio of the Year: Media Molecule (LittleBigPlanet)
  • Game of the Year: Grand Theft Auto IV (Rockstar Games)
  • Best Team Sports Game: NHL 09 (EA Canada)
  • Big Name in the Game Female: Jenny McCarthy (C&C: Red Alert 3)
  • Big Name in the Game Male: Kiefer Sutherland (CoD: World at War)
  • Best Performance by a Human Female: Debbie Mae West (MGS4)
  • Best Performance by a Human Male: Michael Hollick (GTA IV)
  • Best Multi-Player Game: Left 4 Dead (Valve)
  • Best Original Score: Metal Gear Solid 4 (Kojima Productions)
  • Best PC Game: Left 4 Dead (Valve)
  • Best PS3 Game: LittleBigPlanet (Media Molecule)
  • Best Wii Game: Boom Blox (EA Casual Studios)
  • Best Xbox 360 Game: Gears of War 2 (Epic Games)
  • Best Soundtrack: Rock Band 2 (Harmonix)
  • Best Action Adventure Game: Grand Theft Auto IV (Rockstar Games)
  • Best Driving Game: Burnout Paradise (Criterion)
  • Best Music Game: Rock Band 2 (Harmonix)
  • Best Game Based on a Movie or TV Show: LEGO Indiana Jones (Traveller’s Tales)
  • Best Graphics: Metal Gear Solid 4 (Kojima Productions)
  • Best Handheld Game: Professor Layton and the Curios Village (Level 5)
  • Best Individual Sports Game: Shaun White Snowboarding (Ubisoft Montreal)
  • Best Fighting Game: Soul Calibur IV (Project Soul)
  • Best RPG: Fallout 3 (Bethesda Game Studios)
  • Best Shooter: Gears of War 2 (Epic Games)

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36 Comments

  1. Shatner

    Looks like EA got some recognition in there. Good for them.

    Performance by “Human Female” and “Human Male” awards? Why the distinction in species?

    Shame there was no “Best original game” category listed. Says a lot about the state of things. No interest or reward for originality.

    Besides, Space Giraffe would have won it anyway! :D

    #1 6 years ago
  2. G1GAHURTZ

    Nah, the most original game of the year has got to be Mirrors edge.

    Or Left4Dead, even.

    #2 6 years ago
  3. Blerk

    No stories about the other new game reveals? Mafia 2? Brutal Legend? Terminator Salvation? Watchmen?

    #3 6 years ago
  4. Tiger Walts

    Media Molecule, best studio?

    I’d have gone with Criterion, personally. As great as LBP is there are some failings and shortfalls with it that could have been avoided or fixed, not my best studio.

    #4 6 years ago
  5. DrDamn

    I think there is a lot to be said for MM’s size. They are a very small studio and to create a game like LBP to such critical acclaim is worthy of the credit. Something worth remembering when looking at the sales figures – in terms of commercial success I can’t see how it could have failed.

    I see where you are coming from with Criterion – the level of DLC they have supported Burnout with is huge. Then again to me the removal of local multiplayer and a retry option was a big a shortfall and failing of Burnout Paradise. :)

    #5 6 years ago
  6. G1GAHURTZ

    I think there is a lot to be said for MM’s size. They are a very small studio and to create a game like LBP to such critical acclaim is worthy of the credit.

    Not really, when you consider who published the game…

    It’s not like they were ever struggling for resources that they couldn’t afford.

    #6 6 years ago
  7. DrDamn

    Right – you’ve seen where they are based have you? It was still down to a relatively small group of people producing the game.

    #7 6 years ago
  8. Blerk

    I think MM were the obvious choice. They are a small team and they have tried to do something remarkably different to everything that’s come before them. For that alone they deserve to be recognised and rewarded.

    #8 6 years ago
  9. G1GAHURTZ

    @ DD:

    So? What does that mean?

    This was the “Biggest game for Sony in all regions”, so you can be sure that if they felt that MM weren’t doing a good enough job, they would have given them enough funding to get the job done.

    That’s why they’ve spent tens and tens of millions on KZ2, including flying people in from all over the place, to get the job done.

    I’m not saying that what they did was unimpressive, but it’s not like they did it out of necessity.

    They clearly looked at the people that they had and said ‘This is enough, we don’t need any more.’

    #9 6 years ago
  10. morriss

    A “high profile” award like this could (hopefully) boost LBPs sales a bit.

    #10 6 years ago
  11. m3nAc3

    best rpg fallout 3?! It’s a good game – but the best?! hardly…

    #11 6 years ago
  12. G1GAHURTZ

    Of the year?

    #12 6 years ago
  13. Shatner

    I love statements like this:

    “They clearly looked at the people that they had ..”

    Clearly. You speak with such an authoritative tone that there can be no possible alternative to your suggestion. And you clearly can’t be disputed because you’re clearly deeply involved with development and employment practices at MM and their publisher speak with such clear authority.

    Or perhaps you’re just making guesses and hoping your tone will support your claims and nobody will notice the ploy?

    Clearly

    It’s AMAZING how console owners like G1Ggly here are so intricately interested and knowledgeable of all those tiny details concerning games and systems they’ve had little to know exposure of isn’t it?

    #13 6 years ago
  14. Blerk

    What is the best RPG of the year, then?

    #14 6 years ago
  15. Shatner

    HEY GUYZ! I CAN’T SPELL “NO”

    Although, in the context of the statement, it’s rather apt.

    #15 6 years ago
  16. G1GAHURTZ

    Yeah, great one Billy!

    I’ve been working in this industry for the last seven years, and have done so at all stages of development from beginning to end.

    It’s not that difficult.

    Even guys like you can get in!

    Who loves ya Billy babes!?

    lol!

    #16 6 years ago
  17. DrDamn

    @GH
    It’s not an overcoming resource issues thing, it’s the fact a small studio can produce a big game and do well in the climate of blockbusters with 100+ people working on it. Not only that but they manage to produce mine and many others GotY. Have you got any evidence of Sony chucking resources and money at them apart from assumptions and conjecture on your part?

    #17 6 years ago
  18. Shatner

    Oh right. So apart from evading the bit where I said you “clearly” new about MM’s practices and their publishers you just give some bluff and bluster about how working for one company makes you an expert in the HR and development policies of another.

    Good ploy. Try again.

    I really want to believe you’re working for a company other than a Microsoft funded one G1Ggaloo but you’re not giving me much to work with here. And considering your list of “games I played on a PS3″ ran to about 4 games from its launch period I’m not entirely sure you’re quite the PS3 expert as you are hoping to convey.

    Oh, endlessly denouncing something in a variety of ways is not the same as being knowledgeable. I know that, as far as the internet is concerned, you can fool a lot of people in to thinking it’s the same thing but that’s because most people on the internet are pretty dense and never question anything unless it doesn’t fit their predetermined view.

    Feel free to avoid more pertinent points and go for the passive/agressive response if you think it’s working for you.

    Don’t forget CAPSLOCK too!

    #18 6 years ago
  19. Shatner

    Shit, now I can’t spell “knew”.

    Speaking to G1Ggle is killing my brain cells.

    #19 6 years ago
  20. G1GAHURTZ

    Yeah, Billy Shats, whatever…

    As for CLEARLY, then yes, it’s CLEAR unless the studio is run by idiots, which it is not, and unless Sony are idiots, which they are not.

    It’s CLEARLY, because:

    1. Sony are known for giving people the time and resources that they need to get the job done if they believe in the product being made.

    This is a simple fact that anyone who’s ever worked with Sony (which I have in the past) will know very well.

    2. If MM are stupid, then they would have risked missing the biggest holiday period of the year, which includes Thanksgiving and xmas, by simply not having the resources that Sony would have (again, unless they are STUPID) helped them to get at the drop of a hat.

    3. IT’S A SIDE SCROLLING PLATFORMER!!!

    Ok, so it’s slightly 3D, but there are no huge ‘worlds’ to build, no draw distance to worry about, no tight restrictions on poly counts due to what’s on screen, no need for feature killing optimisations, etc, etc, etc.

    It doesn’t NEED that big a team, or at least if it did, then there’s something seriously wrong with MM’s management.

    Which I don’t believe that there is.

    So there it is.

    It’s CLEAR, because the two parties involved here are not IDIOTS.

    They make rational decisions that have been made in this industry for years, and will probably continue to be made for years to come.

    No-one is going to struggle to make a game for one of the biggest and most respected publishers on the planet because they ‘just can’t get the staff in’, or they ‘can’t afford suitable talent’.

    Come on Billy, you can do better than that, surely!?

    And I don’t use CAPSLOCK, it’s for n00bs.

    I USE SHIFT, IT’S MUCH BETTER!!!!!!!EXCLAMATIONMARK

    #20 6 years ago
  21. G1GAHURTZ

    @ DD:

    As I said, I’m not taking anything away from the end product that MM have delivered here.

    It’s just that saying that what they’ve done is even better because of the size of the team that worked on it doesn’t make sense at all.

    I don’t think that there’s any way in the world that Sony are going to let the developers of one their biggest ever releases struggle. No way at all…

    If they were prepared to lose millions just by delaying the game to remove a song, then they’re definitely not going to care about helping MM get in the best staff that they can find.

    As I said above, at the end of the day, we are looking at a side scrolling platform game here, it’s not a GTA sized world, or anything like that.

    #21 6 years ago
  22. Morrius

    LBP might be a side scrolling platformer, but it also has near limitless potential within that context. At least, it would do if anyone was playing it. I log on once a week, realise that every level on the main page is the same as the week before, and switch off again.

    #22 6 years ago
  23. Shatner

    It’s amazing how much G1Glechops knows about these games he’s claimed not to have played. And when I say that, I’m only going on the information that G1Ggly himself has provided about the 4 or so games he admits to playing on the PS3.

    Power through ignorance and the shift key.

    So much effort into denouncing games he hasn’t played on systems he doesn’t own.

    One can only assume he has so much time to do this because there must be something preventing him from playing all those amazing 360 games on his amazing 360. Maybe it’s in for repair. Again.

    #23 6 years ago
  24. G1GAHURTZ

    What you going on about now Sport Billy??

    You don’t need to play a game to know what type of game it is!

    You feeling alright??

    All those car fumes from the M1 must be getting to you.

    #24 6 years ago
  25. Shatner

    You know G1Gnan, I can quite happily deconstruct your sugar-fuelled rhetoric and make you look like a rabid, console fanboy.

    But you seem to be doing that for me.

    I hope your machine comes back soon. Your condition seems to worsen the longer you spend away from it.

    I guess all those wonderful games don’t mean shit when you can’t play em!

    #25 6 years ago
  26. G1GAHURTZ

    Ohhhh Billy, Billy!

    Billy, Billy, Billy, Billy fake Shatner!

    Are you a Star Trek fan, or is it TJ Hooker??

    Did you see him when he was in that episode of Columbo? That was’nt one of his better appearances…

    I like you man. You’re going to make my day full of laughter I think.

    #26 6 years ago
  27. Shatner

    Good response G1G! Well played. I think you’ve proved my points perfectly.

    Thanks :)

    #27 6 years ago
  28. G1GAHURTZ

    Come ON!!

    You totally ignored every single one of my questions.

    Why are you being so evasive? Huh?

    Feel free to avoid more pertinent points and go for the ‘I want to ignore you now, but still get the last word in’ response if you think it’s working for you.

    Don’t forget the smiley too!

    #28 6 years ago
  29. Shatner

    Imitation is the sincerest form of flattery. But I guess, being a Microsoft fanboy, copying things from other people is standard procedure for you.

    When you make a pertinent point then, if it’s genuinely pertinent, it needs no response. Whilst you continue to run around like some A.D.D. Microsoft loon spewing silly claims that contradict your other silly claims then I’ll be more than happy to let you run yourself into the ground whilst others watch on and laugh or cry depending on their allegiance to a box of circuits and corporation that doesn’t care whether you live or die.

    I think a lot of us would much prefer it if you were playing some of those amazingly amazing 360 games right now.

    #29 6 years ago
  30. G1GAHURTZ

    I think I’d much prefer it if I was having this amazing exchange with you!

    WOULD YOU LIKE TO USE CAPITAL LETTERS!?!?!??!

    Come on Sport Billy.

    Lets take this into detail! Lets make it LAST!

    Tell me how I contradict myself… Please!

    Please! Lets make this comment section a 3 figure number!

    Come on Sport Billy! Lets make a day of it!

    #30 6 years ago
  31. DrDamn

    @G1GA
    I’m not contesting that Sony would have helped them out if they needed it, I’m contesting that you have any proof that they did. They haven’t just thrown money at the studio. They still work in the same small office they started out in and had to paint and decorated themselves for example.

    Your comments on the complexities of the game and the technical requirements behind it also show a complete lack of understanding of what the game is and does.

    #31 6 years ago
  32. G1GAHURTZ

    @ DD:

    I’m not contesting that Sony would have helped them out if they needed it, I’m contesting that you have any proof that they did.

    So in one sentence you admit that Sony would help MM if they needed it, then in the next sentence, you try to say that they probably didn’t, and that we need some proof in order to suggest otherwise?

    It’s basic business practice in the games industry for a publisher and a developer to decide in detail exactly what is needed over the course of the project to get the job done.

    This includes milestone payments by the publisher, and milestone builds by the developer. These in themselves will include stages such as alpha, beta and gold.

    It’s standard business practice for the publisher to to make clear to the developer that unless milestones are met and passed, the entire project will have to be reviewed, and could end up getting canned.

    To avoid the entire project getting canned, it’s therefore vitally important that the developer has the exact amount of staff and resources to cover the man hours needed to get the game finished.

    It’s the way the industry works, so in general, you don’t need proof to make a claim that this is how companies go about their business.

    And I do know all that I need to know about the size of the game. I certainly don’t think that playing it through would change my mind either.

    It’s not as big as GTA, it doesn’t need a team of 50 artists and 40 programmers to make it.

    #32 6 years ago
  33. DrDamn

    Obviously a Publisher helps a Developer – your implication was that this amounted to airlifting in people to help, whilst also accepting that the 30 odd people they had was perfectly enough to do something you’ve never even played.

    We are going round in circles with this one, so I’ll end it there.

    #33 6 years ago
  34. G1GAHURTZ

    No, I made no such implication.

    I mentioned that Sony were spending a lot of money flying people to and from Guerilla in Holland, but this had nothing to do with “airlifting” to MM, so maybe you should actually read what I write next time.

    I don’t need to play the game to know that it’s a side scrolling platform game.

    Am I wrong?

    Are you trying to tell me that when you get to the last level that it suddenly opens up into a massive open world environment with amazing effects tens of thousands of high poly characters on screen all at the same time!?

    Do I need to play the game for myself to suddenly find this ‘mass of content’ that the reviews and video reviews of this game that I’ve seen haven’t taken the time to mention??

    Errr… I don’t think so.

    Just think about it for a second.

    If the average Joe can buy this game and build a level in his/her spare time, then how difficult do you think that it’s going to be for a professional??

    Once they’ve got the designs and the technology ready for implimentation, according to practically every single review of the game, building the levels is pretty much childs play!

    I don’t need to have played the game to know that.

    I don’t need to play the game to know that there are obviously going to be a fraction of the assets needed to make this game than would be needed for a game like GTA. It’s totally obvious!

    As I said many comments ago, it’s just not concievable that MM would look at the staff and resources that they had and simply not get more in if they needed it.

    That much is obvious.

    #34 6 years ago
  35. DrDamn

    @G1GA
    “Am I wrong?”

    Yes.

    Ok lets go over this again. My point is that it’s a fecking great game, original, innovative, has done very well critically and was made by a small group of people. They deserve the credit.

    The action of the game is based in 2D planes but the implementation is a 3D world and a lot of the extras that involves. Looks wise it’s one of the prettiest games this gen in terms of character, technical expertise, shader effects, lighting, particle effects etc. The physics and interaction of all the elements is also a big part of the game, in particular the way different materials react to others. I really don’t see what is so limited about what they have done which you take issue with. It’s a massive achievement on a console which is much harder to develop for ;P

    Go on admit it – you think it should have been Epic who got the award.

    #35 6 years ago
  36. G1GAHURTZ

    lol.

    Nah, I don’t see why MM shouldn’t have won.

    Anyway, at the end of the day, all Epic did was build on a game they’d released 2 years ago and polish it.

    I just didn’t see why MM should be given extra kudos on top of the top class job that they clearly did because of the size of the studio, that’s all.

    #36 6 years ago

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  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]