Speaking to GameDaily, Epic tech warrior Tim Sweeney has revealed that the Gears of War team has grown significantly to accommodate its impending sequel.
“With Gears of War 1 and 2 we started out with a relatively small team of about 35 people,” he said. “In the last six months we ramped up to almost the entire company focusing on and improving the game.
“We had 60 people the first time around and we’ll have over 80 for Gears 2 because we’ve grown quite a bit and have a lot more resources to apply to the game.”
More through there, including the fact that Unreal Engine 3 includes 2 million lines of C++. A lot of lines.
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