Fri, May 16, 2008 | 19:29 BST

Fatal1ty rues lack of decent FPSs

In an interview with Techradar, pro gamer Johnathan ‘Fatal1ty’ Wendel said that the reason he hasn’t been seen winning tournaments recently is because there are no decent FPSs out there at the moment.

“I don’t think there are any games that are right for me, right now. To want to jump back in competitively I need the right game and I don’t think that game is there,” he said.

“I’m not just going to play a game for the sake of playing it competitively – it has to have the right qualities,” he went on.

“I think that people who play the games are going to get tired of everyone being at the same level after a while and they will want a game that stretches them… where they can continue to progress.”

We thought gamers just wanted to have fun. Read the full interview through the link.

By Mike Bowden

4 comments

#1

ecu
16/05/08, 7:39 pm

That’s fair enough, I guess.

#2

Enkeixpress
16/05/08, 10:06 pm

Huh?

COD4 and MOH: Airborne.

#3

ecu
17/05/08, 2:15 am

It needs to be a particular type of game, anyway.

COD4 is fun, but not a good competition game.

#4

Tiger Walts
17/05/08, 3:25 pm

So what he’s saying is that UT3 is rubbish. :P

There are plenty of strong team-based games out there but they’re not as good in Free For All game modes which is what he probably wants. A game that supports a FFA mode whereby a player can gain a significant advantage, be it a power weapon or a buff, and then work to keep that momentum going whilst their opponent tries to take that away from them and exploit it themselves.

The Battlefield series and more recently Xbox Live have shifted the focus in MP games from FFA to games that demand teamwork. Power weapons are muted as they unbalance a conflict too greatly. Lone wolves in a team have been rendered impotent in certain situations by forcing players to have a focused weapon set or class. These design decisions are transported to the FFA mode in the same game to maintain consistency.

Let’s not forget that we are seeing a shift in the market from the PC to the consoles where hand-to-eye coordination is less rewarded due to the control device. Further pushing the drive towards games that reward decision making and tactics, perfect for team based activities.

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