“Pipeline strain” to blame for sketchy online Brawl play in US

Tuesday, 18th March 2008 07:21 GMT By Patrick Garratt


Following plenty of complaints of less than reliable server connections in online Super Smash Bros. Brawl games in the US, Nintendo has made a statement saying sheer weight of numbers is putting its system under pressure.

“As with the launch of any online-enabled game, especially one as popular as Super Smash Bros. Brawl, everyone wants to play at once,” said the company. “This puts a strain on the pipeline.”

Nintendo of America confirmed yesterday that the game was the fastest selling in its history, having moved 1.4 million units since it launched on March 9. Buy some bigger servers, Nintendo. Still no date for Europe.



  1. Shatner

    This statement has the same whiff of Nintendo ‘humbly’ apologising for not having suppy to meet demand that they’ve been rolling out since the DS.

    Sorry, did I say “humbly”? I meant “smugly”.

    #1 7 years ago
  2. Blerk

    Pipeline strain?

    Sounds painful. I think you can get a cream for that.

    #2 7 years ago
  3. patlike

    Is there going to be this sort of demand in Europe? I can’t believe there is.

    #3 7 years ago
  4. DrDamn

    Never seen the attraction of these titles. Nintendo have ignored online gaming long enough – now they actually try it they get a not too surprising wake up call.

    #4 7 years ago
  5. Zumi

    Are these 1.4 million units ON TOP of the 800k+ it did in Japan?

    #5 7 years ago
  6. patlike

    It did over 1.5 million in Japan, I think. 800K was day one.

    #6 7 years ago

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