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"Pipeline strain" to blame for sketchy online Brawl play in US

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Following plenty of complaints of less than reliable server connections in online Super Smash Bros. Brawl games in the US, Nintendo has made a statement saying sheer weight of numbers is putting its system under pressure.

"As with the launch of any online-enabled game, especially one as popular as Super Smash Bros. Brawl, everyone wants to play at once," said the company. "This puts a strain on the pipeline."

Nintendo of America confirmed yesterday that the game was the fastest selling in its history, having moved 1.4 million units since it launched on March 9. Buy some bigger servers, Nintendo. Still no date for Europe.

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Super Smash Bros. Brawl

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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