2013
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2013 in Review: The Tragic Fatalism of BioShock Infinite
One of 2013's most spectacular games was also one of its most disappointing for its failure to heed its predecessor's pivotal philosophy.
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2013 in Review: The State of the Japanese Games Industry
We kick off our look back at the year that was with a discussion of how the Japanese side of the games industry has fared in 2013.
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2013 in Review: Big Budget Games are a Joke, So Why is Saints Row IV the Only One Laughing?
Volition made its mark by casually skewering the medium's clichés.
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2013 in Review: How I Built a Life Worth Returning to in Animal Crossing: New Leaf
For a game about nothing in particular, Animal Crossing: New Leaf manages to create a remarkably engrossing world -- one that remains inviting half a year later.
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2013 in Review: Luigi's Mansion and the Best of Two Worlds
The 3DS-based sequel to Luigi's Mansion shone brightly in both single- and multiplayer -- despite the two modes being markedly different from one another. Pete looks back on one of the year's best 3DS games.
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2013 in Review: The State of Video Game History and Preservation
How has the year treated the games of eras gone by? Jeremy and Pete look at 2013’s news of the old.
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2013 in Review: The Year's Worst Games and Ideas
USgamer's staff and contributors celebrate Festivus with an airing of grievances over the things that sucked the most joy from their lives in 2013.
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2013 in Review: Grand Theft Auto V: An Ugly Journey Through a Beautiful World
You'd be hard-pressed to find a better example of gaming's ability to squander something wondrous on mean-spirited pettiness than the latest GTA. And that's OK.
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2013 in Review: Pikmin 3 Puts a Friendly Face on Video Game Violence
Nintendo's strategy adventure was as brutal and violent as any video game in 2013. So why doesn't it seem as off-putting?
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2013 in Review: USgamer's Desert Island Games
The cast and crew do some soul-searching to pick the single game they'd want to bring along if ever they became stranded on a desert island (one with power outlets).
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2013 in Review: The State of Role-Playing Games
How has the last year treated role-playing games? Jeremy and Pete take a look back on a year of swords, spiky hair and too many zippers.
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2013 in Review: Tomb Raider Makes Us Ask, Do We Have to Kill a Classic in Order to Save It?
Square Enix updated Lara Croft for the modern age of games, but the end result barely resembles Tomb Raider as we knew it.
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2013 in Review: The State of Narrative in Games
Pete Davison and Jeremy Parish look back at the ways this year's games succeeded and failed at telling great stories.