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Half-Life: Alyx Behind the Scenes, Part 1: How Valve Found Its New Alyx
Writer Erik Wolpaw and designer Chris Remo on casting characters old and new, Campo Santo's influence, and more.
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![The public story “didn’t match how we saw it” - Valve explains why Campo Santo worked on Half-Life: Alyx](https://assetsio.gnwcdn.com/in_the_valley_of_the_gods.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Half-Life: Alyx Behind the Scenes, Part 1: How Valve Found Its New Alyx](https://assetsio.gnwcdn.com/half-life-alyx-puzzle-concept-art-hed-flipped.jpeg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
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Half-Life: Alyx Behind the Scenes, Part 1: How Valve Found Its New Alyx
Writer Erik Wolpaw and designer Chris Remo on casting characters old and new, Campo Santo's influence, and more.
![In the Valley of Gods "on hold" as Campo Santo devs work on Half-Life: Alyx and other Valve projects](https://assetsio.gnwcdn.com/in_the_valley_of_gods_reveal_2.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![Valve buys Firewatch developer Campo Santo](https://assetsio.gnwcdn.com/firewatch_review_0.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
![In the Valley of Gods is a new game about exploring Egypt from the team behind Firewatch](https://assetsio.gnwcdn.com/in_the_valley_of_the_gods.jpg?width=320&height=180&fit=crop&quality=80&format=jpg&auto=webp)
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