City of Brass, the first-person roguelike designed by former Bioshock devs, arrives next month.
It’s been almost a year since we first heard of City of Brass, a fantasy title designed by former Irrational Games developers. This roguelike follows a thief as he wanders an Arabian Nights-styled city, filled to the brim with treasure, enemies, and traps. If that sounds exciting, you’re in luck! We’ll soon be able to play City of Brass for ourselves.
City of Brass takes place in a mythological city that is forever cursed, thanks to its greedy citizens. You play as a crafty thief hoping to steal its relics and treasures, but must deal with the legions of damned souls in your path first. Armed with little more than1 a sword and bullwhip, you’ll need to disarm traps, find hidden paths, and defeat deadly monsters to achieve your goal – and perhaps end the curse itself.
Like other roguelikes, City of Brass features a permadeath system which resets your progress after each untimely death. With each new game, the layout of city streets completely changes, forcing you to rely on skills over map memorization. Players can also take advantage of a Blessings & Burden system which introduces optional modifiers to player health, damage, and even item costs.
Perhaps the most interesting feature is integration with Mixer, Microsoft’s streaming service. This allows streaming audiences to watch and interact with your game, dropping everything from healing items to monsters in your path.
City of Brass launches for PC, PlayStation 4, and Xbox One on May 4, 2018.