Dawn of War 3 has mod tools now – could someone please make Last Stand?

By Sherif Saed, Wednesday, 30 August 2017 13:16 GMT

Dawn of War 3 has received a big update that brought major balance changes, and added the long-awaited mod tools.

The patch is live now, and the highlight has to be the addition of mod tools. Not only that, the game now supports Steam Workshop for content created by the new tools, to make sharing it online easier.
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The other big change was added to the campaign, which now supports auto saving. There’s also a host of multiplayer balance changes for all three classes.

See the general fixes below, and head over to the blog for the rest. Let’s hope the addition of mod tools will result in some form of Last Stand in the game, something that’s sorely missed.

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General

  • Vehicle health upgrades will now apply to player-made structures
  • Buildable turrets for all factions have had their Power cost decreased from 60 to 50
  • Diomedes, Terminators, Mad Dread, and Wraithblades no longer gain Fury while attacking neutral objects
  • The slowing effect from Devastators, upgraded Lootas, Terminators, and Dark Reapers are now classed as a new status effect: suppression
  • Suppression does not stack with other sources of suppression, but the highest value of suppression will override the other sources

Economy

  • Power Generator initial Requisition cost increased from 80 to 100
  • Power Generator scaling Requisition cost increased from 16 to 50
  • Power rate per generator decreased from 25 to 20
  • Power reward from killing enemy Shield Generators decreased from 100 Power to 50 Power

Escalation phases

  • Phase 2: Power generator bonus increased from 50% to 87.5%
  • Phase 3: Power generator bonus increased from 50% to 62.5%
  • Phase 4: Power generator bonus increased from 25% to 30%

Multiplayer bug fixes

  • Fixed instances where splashing water from super units could be seen through the fog of war on Mortis Vale
  • Multiplayer AI now builds less addons and Listening Posts and is less likely to build addons when owning a smaller army than their opponent
  • Space Marine Standards captured after the healing begins will no longer continue to heal

Campaign bug fixes

  • Fixed an issue that occurred when loading a Mission 9 save file created on a previous game version, which would cause the Destroy Scrap objective to break

Units and abilities

  • Fixed a bug where Assault Marines lost the ability to melee after being caught by Autarch Kyre’s Skyleap and Eldritch Winds during a Jump
  • Fixed a bug where the Imperial Knight Paladin’s Armour Piercing Shot would destroy Fire Prisms in a single hit
  • Fixed a bug where the Fire Prism wouldn’t damage structures or units with attack-ground
  • Keep Trukk’n: Fixed a bug where this ability was working inconsistently, occasionally failing to taunt units

UI

  • When hovering over equipped doctrines, the description video now appears in the bottom-right corner of the screen
  • Fixed some instances where tooltips on some paints appeared as invalid
  • Fixed a bug where viewing doctrine videos caused an FPS drop each time this action was repeated, which would persist until restarting the game
  • Fixed the display of the Manufactorum minimap icon in the match history screen
  • Fixed a bug where switching between a custom skin and a mastery skin prevented the re-selection of the custom skin
  • Fixed a display issue that occurred when playing in French where some tutorial text was overlapping

Art

  • Fixed an issue with the Wraithlord’s Glaive Charge where the artwork would not display properly
  • Fixed an issue where the Roks ability was pixelated in places

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