Rainbow Six Siege Dust Line patch notes detailed, new gameplay revealed

By Sherif Saed, Monday, 9 May 2016 18:58 GMT

We’re close to the release of Rainbow Six Siege’s Dust Line. Get all the details.

Ubisoft has released full details of operation Dust Line, the second DLC pack for Rainbow Six Siege. Dust Line releases May 11, and a new major patch has been released to prepare the game for it.

The patch is among the game’s biggest thus far, in terms of fixes and changes. Most changes are balance tweaks that touch on a number of existing operators, in addition to other map and equipment-related fixes.

We’ll feature the biggest changes below, and you can check the official page for the full list.

Operators balancing

  • IQ’s gadget now has enhanced visual feedback – We have changed the way IQ’s device displays the environment and electronic devices. You can now see through the screen, and there will now be an outline of the detected devices. The effective detection distance is now 20 meters.
  • Tachanka’s LMG is now easier to place and easier to use – We have modified the placement zone so it is easier to deploy Tachanka’s Mounted LMG in tighter spaces, and while closer to walls or other objects. You will also be able to interact with the Mounted LMG much quicker than before (faster entry and exit time). This is a first step for Tachanka tweaks as we will continue to monitor and improve him.
  • Montagne’s shield adds side protection – We are introducing added protection to Montagne’s shield to cover his sides. We believe this will make him a more interesting option, by pushing even further his defensive capabilities. This will allow him to enter rooms more safely and provide even more cover to his teammates.
  • Frost no longer has a Nitro Cell – Building on the tweaks to Frost’s Super 90 shotgun introduced with Patch 2.3, we have decided to replace her Nitro Cell with Barbed Wire. We saw that the reduction in range to the shotgun did not really affect her selection rate nor her win rate. Since she has a very good and useful unique gadget, we believe that this change will fit her role as a trapper better.
  • Buck gets grenades & reduced recoil, but his shotgun loses range – We are removing Buck’s Breach Charges due to the increase of Buck’s shotgun destruction radius. Instead, we are giving him frag grenades which we think will make him a more aggressive offensive Operator.
  • We are reducing the horizontal variation on the recoil for one of his primary weapons, the C8 rifle. That means that when you hold fully automatic fire, the gun will move a little less in the left/right direction.
  • We have slightly reduced underslung shotgun’s effective range by 2 meters, so it fits more as a tool than a clear-cut offensive weapon.
  • Thatcher’s EMP grenade gets a range reduction – We’ve reduced his unique gadget’s effective range from 7m to 5.2m. The intention is to keep him from clearing a whole room of gadgets, from the top, bottom, or even sides. We want to encourage players into thinking where the best spot is to throw the EMP. Additionally, Thatcher’s EMP now disables enemies’ sights completely for 10 seconds.
  • Sledge swaps Breach Charges for Stun Grenades – We have replaced his Breach Charges for Stun Grenades making his loadout options more versatile. We believe this change is for the best as Sledge has the equivalent of a better, reusable Breach Charge with him. He is also statistically almost never played with Breach Charges, which makes sense.
  • Thermite swaps Frag Grenades for Stun Grenades – We are swapping Thermite’s Frag Grenades for Stun Grenades. There are two reasons behind this change. The first reason is that Thermite has a very important unique gadget, making him one of the most pivotal Operators in an attacking team. The second reason is to limit the number of concurrent Operators that can bring Frag Grenades on the field. To us, two Operators with frag grenades is more than enough for an attacking team, and more than two would make it a lot harder for the Defenders to protect their objective. This will make Thermite slightly less offensive, while giving him more utility.
  • The FBI SWAT Recruit Shield loadout will now have heavy armor – The FBI SWAT recruit equipped with a shield is now bearing heavy armor, making him a 3 armor and 1 movement speed instead of 2 armor and 2 speed. We made that change for shield-wielding Operators to be consistent in speed. We saw what kind of aggression the Recruit Shield could bring and a skilled player taking full advantage of his loadout was too strong. This change should help making him on par with other shield-wielding Operators and effectively allow the newer Rainbow Six Siege players to get accustomed to the movement speed that shield-wielders have.

Player comfort

  • Controller aiming deadzone fix – There was an issue with deadzones on controllers that has been fixed, which will result in smoother and more accurate aiming while using a controller.
  • No more penalty points for destroying your own gadget – You won’t be penalized for destroying your own gadgets anymore. For example, if you’re Rook and someone forgets to pick up an armored plate, you can now destroy the bag so the enemy can’t take advantage of it, without losing points.
  • Maintenance System Messaging – There is now an improved maintenance messaging system that will provide a prompt before the maintenance occurs. Additionally players will not be able to attempt to join a game during a maintenance.
  • Edit playlist – Custom Games – You can now edit custom game playlists.
  • Skip boot sequence – You can now skip the boot sequence by pressing any button.
  • Options, Activity, and Squad menus – Now in-game menus, like the Options menu, are black.

Gameplay optimisations

  • Reduced exposure on Operator’s head positioning while aiming – We have grouped the camera and head placement tighter to expose the player’s head less. This should mitigate the issue where you are looking down from a window and someone can see your head but you can’t see theirs.
  • Animations when leaning are now mirrored on both sides – Since all Operators are right-handed, leaning on the left or right gave a different head exposure. We have mirrored the animations in a way that exposes the head as much on the right than on the left.
  • Indoors vs. outdoors lighting differences are now less extreme – We have improved visibility when looking inside and outside, from the opposite perspective. This is especially noticeable for extreme cases where it was too bright or too dark.
  • Graphics update – We have improved many aspects of the graphics. One of them being the HDR rendering, so that the game will be more contrasted and saturated. Additionally some of the lighting on menus have been tweaked, and the lighting on the weapons has been improved.
  • Added gun occlusion to make sound more realistic- In addition to sound propagation, we have added gun occlusion sounds to represent a more realistic sound profile. This means that you will have additional positional information when someone is firing behind a wall near you, or above/below you.
  • Killcam black & white effect reduced – The black and white effect for the killcam is now greatly reduced.
  • Near death visual effect reduced – The near death effect now desaturates the colours a lot less.
  • Death animation polish – The death animation has been polished to make it more organic.
  • Larger weapon preview size – The preview size of a weapon is now bigger in the menus.
  • Car windows are now breakable – You can now shoot through previously unbreakable car windows.

Dust Line is out May 11 for season pass holders. Everyone else can unlock the operators starting May 18, using in-game currency.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.