“30FPS is not a good artistic decision, it’s a failure,” says Oculus VR founder

By Sherif Saed
16 June 2014 17:36 GMT

This will go down well: Oculus VR co-founder Palmer Luckey said in an interview last week that he does not approve of the decision to let games run at 30 frames-per-second.

Speaking in a video interview with LinusTechTips, Luckey said, “For VR you need much higher frame rate than you need on a typical screen, although even for consoles or traditional PC games, I don’t think 30fps is smart,” Luckey began. “It’s not a good artistic decision, it’s a failure.

“60fps is definitely enough, you see huge improvements up to 90Hz or 120Hz, and even beyond that you can see small improvements. VR is gonna need much higher frame-rate than consoles.”

Do you agree with his sentiment?

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