Is it worth waiting for Titanfall Expedition on Xbox 360?

By Dave Cook, Thursday, 22 May 2014 08:15 GMT

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Titanfall: Expedition is already out on Xbox One, but it’s no secret that Xbox 360 still has more players. Dave Cook dives into the Xbox One version, records some gameplay videos and decides whether or not it’s worth waiting for on last-gen.

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”I’ve seen a ton of folk comparing this map to Return of the Jedi’s forest world Endor, except there’s no furry little bastards with spears roaming the undergrowth. I’d pay good money to smash Wickett into a fine, bloody powder in my Atlas mech. Seriously.”

As I said in my Titanfall Xbox One review, the game’s lack of solo campaign actually felt like a bit of a let down. Respawn has the foundation of an interesting new universe and plenty of lore on its hands, but the way it was presented through online play left me feeling cold.

How did the war between the IMC and Militia escalate so rapidly? How has Hammond Robotics managed to amass so much power? What does it look like when the IMC lands on a new planet and fights with alien wildlife to establish its Repulsor technology? There are so many interesting stories in there going untold that I’d like to experience in a narrative-led setting, perhaps even with a few co-op buddies.

Anyway, you may have heard that Titanfall’s first DLC pack Expedition is set after the campaign’s battle of Demeter, and sees the Milita scurrying off to frontier worlds to lick its wounds. The IMC is in hot pursuit, and this chase takes players to three new locations where they’ll continue the fight. That sounds more than your standard map pack, right? At least there’s more story to lend context to the new environments, right? Right?!

No. There’s no new story here beyond what you read on the map loading screens. Perhaps I was over-zealous about just how far Respawn would go with this new content, but I was hoping to see new picture-in-picture exposition from the cast, along with slivers of plot that start to bridge the gap between Titanfall and its inevitable sequel. More fool me it seems.

Regardless, it’s not all bad news as the new content here is still fun, so I’ve captured myself playing each of the new maps on Xbox One, along with some impressions that should tide you lovely Xbox 360 players over until the pack drops in June.

Swampland

I’ve seen a ton of folk comparing this map to Return of the Jedi’s forest world Endor and I guess that’s a fair comparison, except there’s no furry little bastards with spears roaming the undergrowth. I’d pay good money to smash Wickett into a fine, bloody powder in my Atlas mech. Seriously.

Swampland is unique in that it doesn’t feel like any of the 15 core maps. There are still metallic installations dotted around the environment, complete with windows to double-jump through and the occasional raised wall for sprinting along, but they still make for a great playground to your pilot’s parkour abilities. These facilities are surrounded by water-logged clearings that offer Titans plenty of space for a rumble, while the trees are so tall they make for great mech cover.

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Running across these sections as an uncloaked pilot is near-suicidal, so those on foot might want to stick with the structures and ancient ruins found on the ground level. These dark, stony caverns are great for hiding in when you want to clip a passing Titan’s ankles with your Sidewinder or Mag Launcher, but have camper-spot potential. Nobody likes a camper Respawn, but then I suppose that’s why the Satellite Uplink Burn Card and the radar ping skill exist.

Trees can be wall-run along, so there is potential for a cloaked pilot to score a rodeo or bound between them in the open areas – but this may take practice – and there are a few fallen trunks that can be used as bridges across the environment. It’s complex map in parts, one that caters for both long and mid-range play, although I reckon those dependant on shotguns may be at a disadvantage once everyone starts getting their Titans.

It’ll take time to learn, but the fact that seeking out those sweet skirmish zones and parkour-chaining lines is quite exciting in Swampland only proves that it’s a well-designed locale.

The same can’t be said for…

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