Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

SimCity mod rules published, Maxis wants to encourage creativity

SimCity developer Maxis has opened the floor on modding the game. The studio has published a first draft of mod rules, and has stressed that it wants to encourage creativity among the user base.

In a post on the EA forums, Maxis explained that it wanted to craft safe and stable method of distributing user-generated mods to the masses. It also wants to ensure that all created content, "has integrity."

Best to put your pipedream of Cock-topia to be now, friends.

The post reads, "Maxis has a long tradition with User Generated Content and supporting the UGC community. As is seen with the Sims 3 Exchange and tools we've released in the past for SimCity, encouraging the creativity of our players is an important part of what we do."

Maxis now wants to open a dialogue with fans to refine and expand the modding rules. The first draft of said guidelines reads:

  • Acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others.
  • UGC that effects the simulation for multiplay games and features are not allowed.
  • Examples of acceptable UGC include swapping art assets, like buildings and vehicles.
  • Maxis reserves the right to take disciplinary action against players who break the rules.

What's your take on the rules? Do they water-down the freedom of modding, or should such regulation be encouraged? Let us know below.

Via Ca href="http://www.computerandvideogames.com/431634/ea-proposes-simcity-mod-plans/"target="_blank">CVG.

Read this next