Cancelled Starbreeze Bourne project meant to tell story of “a modern assassin”

By Johnny Cullen
8 May 2012 08:54 GMT

Another one from Superannuation this morning. The cancelled Starbreeze Bourne project was – shock – a first-person shooter that was originally meant to tell the tale of “a modern assassin,” according to the CV of game designer Rickard Johnansson.

While the Bourne IP isn’t specifically mentioned by name – it’s referred to as Project 9 – Johansson detailed how his role as a game designer on the title seen the implementation of a “fusion between navigation, close combat, shooting and stealth”.

Also included was a “a versatile navigation system” and a “a first-person close combat system which mimicked the intensity and professionalism seen in the source material for the IP,” referring to the movies.

Starbreeze was due to develop the Bourne game, supposedly called The Bourne Ascendency, as part of a two-game deal with EA Partners after the publisher got hold of the Bourne rights in 2009.

The project was canned in 2010. The Swedish studio went forward with its second game from its EAP deal and released a Syndicate reboot in February this year.

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