Tag Archives: vigil games
Tue, Jul 31, 2012 | 08:05 BST
Darksiders II lead developer Haydn Dalton’s made it clear that the future of the franchise depends on how well its upcoming game performs commercially.
Mon, Jul 30, 2012 | 12:40 BST
At four times the size of the first game, Darksiders II is big enough to make the most committed gamer break out in a bit of a sweat. Don’t be daunted; a little bird is here to help you find your way.
Thu, Jul 26, 2012 | 23:55 BST
Lead designer Haydn Dalton has said that if Darksiders II sells well enough to justify another sequel, Vigil will probably aim for a tighter, busier game world.
Thu, Jul 26, 2012 | 20:36 BST
A job listing from Vigil Games notes the firm is looking for a senior programmer with FPS experience. Among the many qualifications listed is the prerequisite that the applicant be “an avid FPS gamer with strong interest in pushing the genre forward creatively.”
Thu, Jul 26, 2012 | 04:42 BST
The Four Horsemen of the Apocalypse, riding out together on co-op adventures? Yes, Darksiders developer Vigil thought that would be pretty neat, too.
Fri, Jul 20, 2012 | 06:33 BST
American and Canadian iOS users have the chance to score a trip to the Yucatan Peninsula, by downloading Darksiders II: Soul Harvest. The location-based app lets you check in at various locations – Best Buy’s net bonus points – and harvest the souls of everyone who preceded you. The Yucatan boasts plenty of attractions including the seat of Mayan civilization and the border of the Chicxculub crater, a top pick for the landing zone of the asteroid that caused the mass extinction of dinosaurs. Because apocalypse, I guess? Grab the app here. Darksiders II launches on PC, PlayStation 3 and Xbox 360 in August.
Mon, Jul 16, 2012 | 09:40 BST
Gamespot’s published a Comic-Con video interview with Vigil artist Joe Madureira, showing off plenty of new footage of Darksiders II. The chat focuses specifically on how the game grew from initial concept art, and how the developer wanted to create a “huge sense of scale” for the player. Looking better all the time. Darksiders II releases for PC, PS3 and 360 in August.
Mon, Jul 02, 2012 | 12:25 BST
Thu, Jun 21, 2012 | 21:22 BST
Tue, Jun 19, 2012 | 01:46 BST
THQ has released a brand new live-action trailer for Darksiders 2 titled ‘The Last Sermon’. The trailer shows a priest chanting a ritual as Death makes an entry into this world, beforefighting thousands of evil minions. Darksiders 2 releases on August 14 in the US for PC, PlayStation 3 and Xbox 360. You can watch the trailer after the break.
Wed, Jun 13, 2012 | 22:41 BST
Thu, May 24, 2012 | 07:09 BST
Nintendo won’t let Vigil boast about the fun it’s having with the Wii U version of Darksiders II until after E3.
Wed, May 23, 2012 | 16:18 BST
Darksiders II will last over 25 hours when playing it on the “critical path,” Vigil creative manager Jeremy Greiner has told VG247.
Tue, May 22, 2012 | 00:31 BST
Darksiders II has more in common with Diablo than War’s original adventure, but it took a sequel to add in the looting and RPG elements Vigil wanted to include from the off.
Tue, May 08, 2012 | 07:12 BST
This trailer is in German because the First Edition version of Darksiders 2 is too fancy for English-speaking territories to handle.
Wed, Apr 25, 2012 | 11:40 BST
THQ’s released new 360 avatar gear for Darksiders II. Gear includes Reaper Armor for 400 MS points, with other items ranging from 80-400 MS points. A free T-shirt designed by Joe Madureira will also be offered if you like the game’s Facebook page.
Darksiders II launches in August for PS3, 360 and PC. It’ll follow as a Wii U launch title.
Wed, Apr 18, 2012 | 20:11 BST
Tue, Apr 17, 2012 | 07:18 BST
Vigil Games scaled down its ambitions for Darksiders II by around one fifth.
Fri, Apr 13, 2012 | 01:18 BST
THQ boss Danny Bilson said Darksiders II is on track for an expected June release, but if it weren’t, the publisher would delay it in a heartbeat.
Tue, Mar 27, 2012 | 20:45 BST
“Darksiders was a huge risk because it was an old game in a new shell for us and for THQ because it’s a new studio, nobody there had made a console game before and it was a new IP. On paper, to be honest I don’t know why THQ went for it. I mean, the tech demo really nailed it, but I think any other publisher would just say ‘No way, but more power to you’, but they did. Then the game itself was a risk – we’re talking about a game that has an almost old-generation mentality where we’re willing to challenge you and not spoonfeed you the whole time. We had a strong tech demo and it looked really good, plus we had an engine. We created that engine, so I’m sure that if Darksiders had failed, there’d still be that engine there that’s worth pursuing.” – Vigil Games’ Jay Fitzloff to MCV on the riskiness of Darksiders.