Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Darksiders II's Death will "pretty much use any weapon"

In Darksiders 2, Death's weapon of choice is a scythe - but he has plenty of alternate options.

"He'll pretty much use any weapon that's made available," Vigil general manager David Adams said of War's brother, the elegant Death.

"You can get big axes, you can get crazy cool claws, big iron fists - he'll even shoot guns. He'll use anything."

Even Death's signature weapon is flexible.

"Death's primary weapon is a scythe - it's kind of a unique one, it's sort of a multi-purpose, Swiss Army scythe," Adams added.

"He can use it with two different blades, he can attach it together to form the more traditional reaper scythe, he can use it as a pole arm."

"His weapon is more Interesting [than War's]," director Marvin Donald said. "He can dual wield or use a single heavy weapon, depending on your play style."

Death's combat style differs markedly to War's, too.

"Death is the most-feared - he's one of the oldest horsemen in the fiction. They look at him as a big brother," Adams continued.

"He's feared just because when he really gets down to business, he is the death dealer. That's his trade. That's his business. He takes people down."

Darksiders II is expected on PC, PlayStation 3 and Xbox 360 in June, with a Wii U version on the cards. See the full dev diary below, courtesy of Gamespot.

Watch on YouTube

Thanks, GoNintendo.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Darksiders II

Video Game

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments