Tag Archives: unreal engine
Fri, Apr 01, 2011 | 09:10 BST
SK face-off: Epic expects to “be fully vindicated at trial”
After documents surfaced today confirming Epic and Silicon Knights will go to court over the latter’s claim it was fraudulently sold a license to an incomplete Unreal Engine 3, Epic has told VG247 it expects to be “fully vindicated at trial”.
Thu, Mar 24, 2011 | 07:27 GMT
Ubisoft says 3DS is “powerful,” has Unreal Engine up-and-running
Many have doubted the technical prowess of Nintendo’s latest little-handheld-that-could – Epic’s own Mark Rein being perhaps the most vocal – but Ubisoft thinks that’s all hogwash. And, more importantly, the publisher apparently has enough tricks up its sleeve to prove it.
Wed, Feb 23, 2011 | 05:06 GMT
Epic raises Unreal Developer Kit royalty threshold
Epic Games has substantially raised the royalty threshold on its Unreal Developer Kit, granting financial breathing room to smaller and independent developers.
Thu, Oct 21, 2010 | 21:48 BST
Ace Team hasn’t forgotten about Zeno Clash 2
Ace Team, the Santiago, Chile-based developer behind Zeno Clash will one day revisit the popular beat ‘em up. For now they’re all about Rock of Ages, a game which is shaping up to be an imaginative mix that owes a little to everything from Breakout to Tower Defence.
Fri, Jun 18, 2010 | 02:55 BST
Epic demos Unreal running 3D with Gears 2

Epic’s Mark Rein was at E3 this week showing a tech demo of Unreal Engine combined with Trioviz’s 3D technology.
The tech demo showed Gears 2 running in full 3D.
Fri, Jul 24, 2009 | 21:27 BST
Epic’s Mark Rein says making games for Wii would spread recourses too thin [Update]

Mark Rein has said that despite having over 50 million users, Epic won’t be making games for Wii any time soon.
According to his interview with IndustryGamers that has been quoted to death, the firm would have to scale down Unreal to even try to accomplish such a feat. Therefore, it’s just not worth it.
“If you stretch something too thin, it becomes very thin,” he said. “How do you support that? We don’t make games for that platform because we don’t see a market for the kinds of games we make – let’s be honest.
He goes on to say that if Nintendo came out with a system with more processing capabilities, it might be a go, but at present, developers that have tried to simplify games for the console have garnered nothing but flops.
More over on Silicon Valley Insider.
Update: Mark Rein has contacted VG247 and explained that the article on SVI misquoted his response to questions regarding Wii with IndustryGamers. We have posted our conversation with him here.
Tue, Jul 21, 2009 | 14:22 BST
Mark Rein: New Unreal Engine features “will blow people away”

Epic boss Mark Rein sat down with VG247 at Develop in Brighton, England last week to chat about the firm’s Unreal Engine. Rein revealed that the engine behind APB (and many others) is due for an update and the new features “will blow people away.”
“It’s a very mature engine and we’re adding great new features every year,” said Rein.
“I just saw some incredible new stuff that we’re either later this year or next year for new engine features and I think they’re really going to blow people away.”
Rein said earlier that if they a had an engine incremental numeration system, “we’d be at about 3.8 right now.”
Get all our Develop coverage here.
Thu, Jul 24, 2008 | 20:37 BST
Unreal Engine 4 for 2012-2018, says Capps
Epic head Mike Capps has given a rough date for the release of Unreal Engine 4 to Gamasutra: you’re going to be waiting a while, from the sound of it.
“We’ve got Unreal [Engine] 4 in production right now… it’s going to be in the next console generation – our rough guess is 2012-2018.”
The developer’s biz dev honcho, Mark Rein, pretty much said all this of the next version of the company’s franchise tech back in April, but new words are always welcome.
More through the link.
Tue, May 27, 2008 | 21:34 BST
Sega buys Unreal Engine license for unnamed game
Sega’s bought an Unreal Engine 3 license from Epic for an as yet unnamed title. The project’s multi-platform, apparently, and details will be announced at a “later date”.
“Sega has cultivated some of the world’s most treasured game franchises, and we are thrilled that they have decided to make more games with Unreal Engine 3,” said Epic boss Mark Rein. “Epic is committed to supporting Sega with exceptional tools and technologies so it may continue to build upon its successes.”
Press release after the link.
Tue, May 20, 2008 | 10:49 BST
Ditching Unreal Engine has been “fantastic”, says Dyack
Silicon Knights boss Denis Dyack has said that the company’s transition from Epic’s Unreal Engine to its own technology has been “fantastic”.
“We completely threw out the Unreal Engine and focused on something that would work for what we’re doing, and it’s been fantastic,” he told CVG.
Silicon Knights’ lawsuit against Epic, which claims the firm was “misled” over how complete the Unreal Engine code was, has yet to be resolved.
Dyack’s labour of love, action RPG Too Human, has now been confirmed for an August 29 launch in Europe.
Tue, Apr 08, 2008 | 18:21 BST
EA extends Unreal Engine 3 license
EA is to use the Unreal Engine on more than the five titles the company already has in development using the technology, the publisher and Epic announced today
“Under its initial Unreal Engine 3 license with Epic Games, EA has been utilizing Unreal Engine 3 on several important cross-platform games including: Medal of Honor Airborne and Army of Two,” said EA in a statement. Details of the additional games in development under the new license agreement are not being released at this time.”
Press release after the link.



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