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Tom French

The Saboteur is suddenly 7-8 hours longer

Looks as though Pandemic’s been drafting some extra content into The Saboteur’s fight this Christmas: if comments by lead designer Tom French at EA’s winter showcase in London last week are to be believed, the WWII adventure has grown by up to eight hours since the summer. “The main story of the game we’re seeing […]

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Tom French headlines

  • The Saboteur developer diary talks seeing Paris, France, Nazi underpants

    OK maybe not underpants. Anyway, a new developer diary was posted on the US PS Blog this week for The Saboteur. In it, lead designer Tom French chats about how the team brought Paris to light amidst the crushing occupation of the Nazis. French explains how the lack of color in the city represents the […]

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  • Developer diary explains why The Saboteur is not a "typical WWII game"

    Tom French, lead designer of The Saboteur, has posted a developer diary over on the US PS Blog, explaining the origins of the game’s hero Sean Delvin, how and why he was based on 1930′s British/French grand prix champion William Grover-Williams, and how this is not your typical WWII game. “We wanted to make our […]

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  • Sin City and Amelie were inspirations for The Saboteur claims French

    EA’s Tom French, development lead on The Saboteur, has told VG247 that the game’s colour mechanic was heavily influenced by films like Amelie and Sin City. “That [the colour scheme] was something that even before we began working on this engine I talked about wanting to do in our Mercs prototype,” he said. “I was […]

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  • New Saboteur footage shows Will to Fight mechanic

    Some new footage of Pandemic’s The Saboteur’s popped up on GTTV, showing off the Will to Fight system of the landscape changing from black and white to colour as you progress through the game. The WWII title’s set in Paris, with the streets dropping monotone as you fight back against the Nazi occupation. The video’s […]

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  • The Saboteur - "We're not even alpha yet"

    Pandemic’s The Saboteur isn’t coming out any time soon. Just in case you thought it might be. “There’s still definitely a lot of work to do,” dev boss Tom French told VG247 in London this week. “We’re not even alpha yet. There’s little quirks and kinks, but we still have plenty of time to work […]

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