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Developer diary explains why The Saboteur is not a "typical WWII game"

saboteur

Tom French, lead designer of The Saboteur, has posted a developer diary over on the US PS Blog, explaining the origins of the game's hero Sean Delvin, how and why he was based on 1930's British/French grand prix champion William Grover-Williams, and how this is not your typical WWII game.

"We wanted to make our hero the action hero we all wish we could be in our hearts," wrote French. "To further ourselves from the typical WWII story we set out to make Sean’s story personally motivated rather than political.

"We felt strongly that it was extremely important to let the player to step into the shoes of Sean Devlin and become The Saboteur right along side of him.

"You’ll get to play the origin story of The Saboteur, race in vintage race cars across the streets of Paris, scale the Eiffel tower, shoot your way through hordes of Nazis, sabotage their operations with explosives, chase through burning zeppelins, derail trains and that’s just a few examples of the big action moments."

Sounds great to us. Hit the link for the rest.

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The Saboteur

PS3, Xbox 360, PC

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Stephany Nunneley-Jackson

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Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.
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