OK maybe not underpants.
Anyway, a new developer diary was posted on the US PS Blog this week for The Saboteur.
In it, lead designer Tom French chats about how the team brought Paris to light amidst the crushing occupation of the Nazis.
French explains how the lack of color in the city represents the despair felt by the citizens, and as you fight back, color is restored due to the hope and inspiration you inspire in the inhabitants.
Nice to know you make a difference, somehow.
Full thing is through the link, and the game's out on PC, PS3, and Xbox 360 just in time to be put under your holiday tree.