Tag Archives: The Legend of Zelda: Twilight Princess

Wed, May 04, 2011 | 08:42 BST

Wii price cut goes official, becomes $150 from May 15

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Nintendo’s just confirmed that Wii will get a price cut in the US from May 15 to $149.99.

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Tue, May 03, 2011 | 09:44 BST

Rumour: Nintendo to introduce US Wii budget line alongside price-cut

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Kotaku‘s rumouring that Nintendo will introduce a new budget line of titles for Wii in the US.

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Mon, Nov 30, 2009 | 16:25 GMT

Watch the batshit insane reveal of Zelda: Twilight Princess from E3 2004

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After the break. It’s a video of the reveal of The Legend of Zelda: Twilight Princess from E3 2004.

It’s Reggie’s first E3, and where the DS was first revealed as well. Of course, this was almost certainly the highlight. Even Miyamoto comes out at the end.

Imagine, this is going to be what it’s going to be like next June when the new Zelda for the Wii is revealed. Maybe.

Go. Watch.

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Thu, Oct 30, 2008 | 06:53 GMT

“Something missing” from Twilight Princess, says Miyamoto

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In an interview with MTV, Shigeru Miyamoto’s conceded that Twilight Princess wasn’t everything it should have been.

“What I’ve been saying to our development teams recently is that Twilight Princess was not a bad game, by any means,” he said.

“But, still, it felt like there was something missing.”

He didn’t go on to explain what the “something” was. He did, however, call Mario Galaxy “conservative”.

“While, personally, I feel like Super Mario Galaxy was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design,” he added.

“And so this is something I’ve been talking to both of those teams about.”

There aren’t, of course, any other details.

Good interview, that. Have a read.

Wed, Sep 10, 2008 | 11:16 BST

Molyneux “breathed a sigh of relief” when he skipped Twilight Princess cut-scenes

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Speaking to Kikizo, Lionhead boss Peter Molyneux said that learning how to skip the cut-scenes in Zelda: Twilight Princess was a relief.

“The only thing I’ll say is, I do it, and I know a lot of other people who do it,” he said when asked if he had research on how many people skip cut-scenes.

“And when in Twilight Princess I discovered that skip button, I breathed a sigh of relief. What I did was – and I think this is what most people do – they become their own little editor, their finger is just hovering over that button, to skip on that.”

Molyneux went on to say that cut-scene skipping shouldn’t be ignored, and should be brought into games as part of play.

“Why not incorporate skipping into the gameplay? So you can skip a cut-scene by just walking away and ignoring someone, or using an expression to tell them to shut up, or even using just the A button to skip to the end – you know, I just want to get to the point, man,” he said.

“And I think a lot of this is because – and I include myself with this especially – I don’t think we are particularly good at writing dramatic dialogue.”

There’s tons more through there. Knock yourself out.