Tag Archives: team 17
Thu, Oct 29, 2009 | 21:27 GMT
Team17′s John Dennis has chatted a bit about Alien Breed Evolution during the Eurogamer Expo in Leeds, and confirmed three episodes for PS3 and Xbox 360.
“In each episode there’s a prologue level, then there are five single-player levels and they’re really large. Much larger than they should have been,” he said. “There are also two set pieces in each episode. For example there’s one where the ship goes through an asteroid field, there’s debris coming up through the floor and the air’s running out.
“There are also two boss battles in each episode, then on top of that there are three multiplayer levels.”
Dennis revealed that each episode will take “five to eight hours” to complete, and the prologues for each will be free to download.
Still no word on a release or price yet.
Tue, Jul 28, 2009 | 20:24 BST
Team 17 boss Martyn Brown has said that claims of bribery from Microsoft over the timed exclusivity of Alien Breed: Evolution for Xbox Live Arcade, are “bollocks”, although understands there are PS3 owners who are pissed at the exclusivity deal.
“I understand that. It’s difficult. Obviously we’d like everything on every platform day one. The LIVE Arcade thing… we get accused of being bribed or we’ve took Microsoft’s money, and it’s all bollocks,” Brown told Videogamer .
“The reason is that we’ve got a long relationship with Microsoft’s first party unit. We get on great with them. In exchange for exclusivity we get a lot more promotion. We’ve got a closer deal with them. That’s just how it is. It’s unfortunate. That’s just how we work.”
The Team 17 boss further went on to cite PSN games, Super Stardust HD and PAIN, as examples of games 360 owners cant get their hands on due to exclusivity.
“They’ve [Sony] got their own exclusives. You look at Super Stardust, which is exclusive to PS3. It works the other way round. For people complaining, at the same time, people on LIVE Arcade can’t play Super Stardust or PAIN or a bunch of titles. It’s just the way the world works really.”
The game’s out on Xbox Live Arcade sometime this Fall with a PSN and PC release sometime later.
Mon, Jul 20, 2009 | 12:23 BST
In a video interview with VG247 last week, Team 17 boss Martyn Brown said that Alien Breed Evolution will release on Xbox Live Arcade first due to the faith Microsoft showed in the developer from an early stage.
“Plus we have a relationship with Microsoft that’s pretty close – a first party publishing relationship,” he said.
“They showed a lot of faith in us early doors and that’s kind of kept going really. I think they’ve got the same kind of games on there: it’s the same kind of audience really.
“I’m not suggesting the PS3 is any less than that, but we just feel that’s the market for the game.
“It will come to PS3 and it will come to PC as well, but intially it’ll be Live Arcade,” concluded Brown.
Watch the full video interview here.
Wed, Jul 15, 2009 | 07:17 BST
Team 17 boss Martyn Brown’s told VG247 that downloadable actioner Alien Breed Evolution should appeal to Xbox 360 fans’ traditional loves in Halo and Gears of War.
The UK studio manager said the title, the first of a trilogy that’s cost $2.5 million to develop so far, could replicate the company’s significant online console success with Worms.
“It’s a very different game,” he said. “What Worms has allowed us to do is make Evolution in the first place. To be able to do that and remind people where we’re from has been a fantastic opportunity.
“I’d like to think it’s going to appeal to the Gears of War crowd, the Halo crowd, and all the rest of it.
“It’s a very casual, pick-up-and-play title, but it’s shit-hot, really.”
Brown said the game was a significant venture for the developer.
“It’s a big risk for us. We’ve piled a lot of cash into it, but we’ve made a game that we believe in [for the] first time in a few years.”
There’s a seven-minute video interview with Martyn after the break, shot at Develop in Brighton yesterday. You can see first footage of the game – the first part of which releases later this year as a timed 360 exclusive before heading to PS3 and PC – here.
Tue, Jul 14, 2009 | 15:57 BST
Team 17′s Martyn Brown has told VG247 that the Alien Breed trilogy will be released on PS3, but for now it’s a timed Xbox 360 exclusive.
The first episode will have five levels, each at an hour long. There’s another three hours of co-op, which is separate content.
More on our interview with Martyn is on the way, via a video interview.
Tue, Jul 14, 2009 | 15:02 BST
Martyn Brown, studio director for Team 17, told Develop attendees that it cost the firm $2.5 million to create the Alien Breed trilogy for Xbox Live Arcade.
“It makes it one of the most expensive digital titles to-date,” he told the crowd while stating that Team 17 employed around 30 people for 14-15 months to create the title.
Alien Breed is to be released in three parts starting in October and is expected to take a total of 15 hours to finish.
Thu, Jun 04, 2009 | 16:00 BST
Team 17 says that Sony is clever for its embracing of digital distribution with PSP Go!, and feels that UMD just never really took off.
Speaking with Develop, Martyn Brown commended Sony’s new handheld and feels that the company has made a wise choice with how game are played on it.
“I think it’s fair to say that the UMD as a media format never really got going,” said the studio head. “I think it’s clever for Sony to embrace digital distribution.
“I’m sure we’ll be supporting the new PSP with engaging digital titles in the future.”
More through the link.
Fri, May 15, 2009 | 22:58 BST
Team 17 have released three new trailers for Worms 2: Armageddon.
W2A will feature the return of fire, the electromagnet, and the addition of player reactions which has the worms react emotionally to their current situation.
You can watch trailers for fire, electromagnet and airstrike through GamerBytes.
New Worms 2 Armageddon Trailers,
Tue, Apr 28, 2009 | 22:47 BST
We’ve known for a while now that Worms was heading to iPhone, but were unsure how it would look until this video popped up.
Team 17 Software announced it back in March 2008.
Looks decent for an iPhone game.
See for yourself.
Wed, Mar 04, 2009 | 23:06 GMT
Apparently, the new game’s now called Worms 2: Armageddon, and includes Avatar support and vertical levels.
The upcoming PSN Worms game will be an expanded port of the current XBLA offering, with improved physics and 1080p display.
More through the link, along with pretty pictures.
Thu, Oct 02, 2008 | 21:27 BST
Speaking to GI, Team 17 head Martyn Brown’s welcomed the ability to slot and SD card into the newly announced DSi, but has warned the feature may bring more widespread piracy to the platform.
“Adding an SD slot makes a bunch of sense for downloadable content given the way things are going,” he said.
“I just hope they’ve done something to counter the mass piracy that exists via the R4 on the Lite. It scares me that with an SD card input, that might leave it even wider open that it was on the original device.
More through the link.
Thu, Apr 10, 2008 | 14:59 BST
Epic head Mark Rein is to speak in the business and production track at this year’s Nordic Game.
Rein will sit on a round-table discussion called Art of the Deal, which will focus on the publisher pitching process.
Othe panelists include MGS business development director Peter Zetterberg, Ross Erickson, VP acquisitions at Sierra Online, studio director Martyn Brown of Team 17, CEO Jeff Hilbert of DDM and Andy Boyes, product and business development director at Capcom.
Nordic Game 2008 takes place on 14-15 May 2008 at the Malmö Convention Center in Malmö, Sweden. Press release after the link.