Tag Archives: silicon knights
Sat, May 11, 2013 | 16:20 BST
Shadow of the Eternals has a new video available showing over nine minutes of gameplay and cinematic footage. The episodic game in the works at Precursor Games, is the “spritual successor” to Silicon Knights’ Eternal Darkness and is currently seeking crowd-funding. So far, the firm has garnered $137,848 towards its $1,500,000 goal, thanks to 2334 backers. It has 26 days left on the clock. Thanks, EdNorton.
Fri, May 10, 2013 | 02:41 BST
Eternal Darkness and Too Human developer Silicon Knights apparently lives on – in a severely reduced form. Kind of like Voldemort.
Thu, May 09, 2013 | 15:59 BST
The studio where Denis Dyack and other ex-Silicon Knights staff ended up has purchased assets from their old company to use in their new game Shadow of the Eternals.
Sat, May 04, 2013 | 13:59 BST
A teaser trailer for the “spiritual successor” to Eternal Darkness titled Shadow of the Eternals has been posted by IGN along with a few details.
Sun, Mar 17, 2013 | 22:27 GMT
Nintendo of America has once more applied to extend its trademark for Eternal Darkness: Sanity’s Requiem, the 2002 cult-favourite Silicon Knights Gamecube title. This is the fifth extension, and every time the Big N does this everyone starts speculating wildly that a sequel or re-release is in the works – but then absolutely nothing happens. Silicon Knights was rumoured to be working on some sort of followup before a legal battle with Epic grounded the developer.
Fri, Jan 18, 2013 | 16:59 GMT
Wed, Dec 12, 2012 | 09:28 GMT
Too Human developer Silicon Knights was developing a string of intriguing games before it ran into trouble. Get the list and a collection of concept art from canned games below.
Fri, Nov 09, 2012 | 16:28 GMT
Silicon Knights has been ordered by a North Carolina federal judge to pay Epic Games over $9 million, essentially doubling the $4.5 million a jury awarded Epic in May after it was found Silicon Knights deliberately copied code from Unreal Engine 3.
Fri, Nov 09, 2012 | 09:49 GMT
Earlier this year Silicon Knights lost a legal battle with Epic Games over a breach of its Unreal Engine license agreement, and the disclosure of Epic’s trade secrets. A newly-discovered document from the case shows that the ruling has forced Silicon Knights to recall and destroy every unsold copy of Too Human, X-Men: Destiny and other games made in Unreal, entirely the developer’s expense. Get the details below.
Fri, Oct 26, 2012 | 22:48 BST
Silicon Knights is down to around five employees, which includes the company president Denis Dyack, according to a Kotaku report.
Tue, Jun 12, 2012 | 09:02 BST
Mon, Jun 11, 2012 | 10:43 BST
According to rumours, Nintendo has chosen to cease production of a sequel to Eternal Darkness following the outcome of Silicon Knights’ legal battle with Epic Games.
Fri, Jun 01, 2012 | 01:07 BST
Wed, May 30, 2012 | 23:09 BST
A US jury has sided with Epic Games on all counts in the suit brought against it by Too Human developer Silicon Knights.
Tue, May 22, 2012 | 03:09 BST
According to court documents, Silicon Knights will only win $1 in damages should its suit against Epic Games succeed.
Sat, Mar 31, 2012 | 15:45 BST
The Canadian government has withheld grant money promised to Silicon Knights back in July 2011, as it claims funding conditions were not met by the developer.
Wed, Mar 28, 2012 | 22:26 BST
Dennis Dyack has said the used games market is eating away at the games industry by killing off sustained revenue from new sales.
Sun, Mar 25, 2012 | 23:43 BST
As hardly anyone has ever requested more Too Human, we can but hope an Eternal Darkness: Sanity’s Requiem follow up is on the way.
Sat, Jan 07, 2012 | 17:19 GMT
A court judge has dismissed the expert testimony of an accountant Silicon Knights recruited to help solidify its case against Epic Games. In response, the firm’s Denis Dyack said the dismissal would be “one of the few rulings that Epic can say went their way.”
Wed, Nov 02, 2011 | 04:53 GMT
Beleaguered Canadian developer Silicon Knights is forging ahead with its unannounced new game, despite losing publisher support.