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Precursor Games purchased assets from Silicon Knights for Shadow of the Eternals

The studio where Denis Dyack and other ex-Silicon Knights staff ended up has purchased assets from their old company to use in their new game Shadow of the Eternals.

Precursor Games purchased assets from whatever remains of lawsuit-ravaged Silicon Knights - and it appears those assets have been pushed into Shadow of the Eternals, the studio's first project and a spiritual successor to Silicon Knights' much-loved title Eternal Darkness: Sanity's Requiem.

"We did purchase some art assets from Silicon Knights," Precursor Games CEO and ex-SK employee Paul Caporicci told Wired. "we were very happy to be able to put those assets created by the talented past employees to use."

The old assets have been converted to and used in CryEngine 3, a new and different engine from the one used by the team at Silicon Knights. Silicon Knights collapsed after a string of under-performing releases and a massive lawsuit loss to Epic.

Caporicci also touched on the studio's relationship with Nintendo, who own the Eternal Darkness franchise, in his phone call with Wired.

"We’ve been in constant communication with [Nintendo], and they’ve been supporting in working with us to put the game on [Wii U]," he said. "They even wished us luck right before we launched the campaign. So we have a great relationship with them, and we’ll just see where that goes from here."

Shadow of the Eternals is a crowd-funded project ran directly through the development team with no Kickstarter-like middle man. The company introduced the title via a trailer last week and are now looking for fans to help fund the title.

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Shadow of the Eternals

Nintendo Wii U, PC

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About the Author
Alex Donaldson avatar

Alex Donaldson

Assistant Editor

Alex has been writing about video games for decades, but first got serious in 2006 when he founded genre-specific website RPG Site. He has a particular expertise in arcade & retro gaming, hardware and peripherals, fighters, and perhaps unsurprisingly, RPGs.

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