Tag Archives: Richard Marks
Wed, Mar 16, 2011 | 15:43 GMT
SCEA doesn’t think it “makes sense,” to do away with standard game controllers
Sony doesn’t plan on ditching a standard controller any time soon, according to SCEA’s Dr. Richard Marks.
Wed, Nov 03, 2010 | 19:49 GMT
PlayStation Eye: Look back video shows how the camera has progressed

Sony has released a video talking about PlayStation Eye and how it has changed since its release on market seven years ago.
Wed, Sep 22, 2010 | 15:01 BST
“Buttons are irreplaceable as an input device,” says Sony

Sony’s talking about buttons being important again, this time calling them irreplaceable as an input device.
Mon, Jul 26, 2010 | 20:11 BST
Sony: Move is a “virtual reality controller”

Move is not a shiny stick and camera ensemble. No sir. It’s your ticket to the world of “virtual reality”.
Sun, Jun 20, 2010 | 14:15 BST
“We need buttons to have certain kinds of experiences”, says Sony

Sony has revealed that it looked into technology such as Kinect, before finally deciding on PlayStation Move.
Fri, Jun 18, 2010 | 15:49 BST
Sony doesn’t want developers to “force” Move on anyone

Sony has said that it doesn’t want developers to “force” Move on games where it doesn’t “make sense”.
Fri, Jun 18, 2010 | 15:41 BST
Sony’s Richard Marks explains the technical aspects of Move

SCEE’s senior researcher and EyeToy creator, Richard Marks, has explained how the PlayStation Move works, and to be honest, the technical aspects of it make for an interesting read.
Tue, Mar 30, 2010 | 11:54 BST
Marks: Sony passed up Natal tech because “it didn’t enable many new experiences”

PlayStation R&D boss Richard Marks has said Sony passed up on motion control tech similar to Natal because it didn’t offer any “new experiences” compared to Move.
Sat, Mar 20, 2010 | 20:57 GMT
PlayStation Move demoed live on Engadget Show at 9pm GMT

You can never have enough of Move already, can you? If not, hit the break: the motion controller is about to be demoed on The Engadget Show.
Fri, Sep 18, 2009 | 19:50 BST
Sony Motion Controller video series Part 3 dissects E3 Demo

Part 3 of Sony’s motion controller Blog series is up, and we have it posted for you after the break.
In it, Richard Marks and Anton Mikhailov break down their E3 on-stage demo into more detail discussing plasma whips and drawing, abstract domino snakes and real time strategy games.
Stuff that was left out of the E3 presentation is included as well, so you might as well give it a watch.
Fri, Jul 31, 2009 | 16:39 BST
Sony Motion Controller: Handheld controls greatly increase precision

PS3 special projects manager Dr. Richard Marks has been talking up Sony’s new motion controller to PC World.
While the company has yet to make an official announcement for the peripheral, Marks did provide information as to why it’s important that you hold something in your hand.
“We learned that while people definitely enjoy physical interaction and movement, they also want precise control and a simple, fast, reliable way to trigger actions. We designed our new control system to accomplish all of this,” he told the site. “We believe the path we have chosen is an ideal combination of both spatial and action/button input, and of course we can combine that with voice and video data from the PlayStation Eye mic array and camera.
“Having a hand-held controller greatly increases the precision that is possible, since we have designed it specifically for that purpose. The new controller’s high-precision embedded sensors detect the sensitive movements of the hands, and the PlayStation Eye tracks the sphere on the controller to precisely detect the position in real-life 3D space.
“Another huge benefit of having a controller comes from being able to trigger abstract actions with a simple button press. This is very important, because this event triggering capability is complementary to the spatial input provided by the tracking, and some experiences need both.
“No matter how good our visual tracking might become, the feeling you get from actually squeezing something physical is a better simulation than just positioning your finger. This relates to an interface phenomenon I call “somatic gratification”. The feeling of the interaction can be just as important as the effectiveness.
Marks went on to say that Sony is looking into the possibility of incorporating familiar characters and franchises with the peripheral, and while the new controller will be out sometime during spring 2010, further details, along with a name, will be provided an official announcement is made.




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