Tag Archives: firaxis
Mon, Mar 12, 2012 | 02:45 GMT
XCOM: Enemy Unknown lead designer Jake Solomon has said the popularity of classic IPs over the last few years boils down to their continuing hold over gamers’ hearts.
Thu, Mar 08, 2012 | 18:30 GMT
Ed Beach, lead designer on Civilization V and its expansion Gods and Kings, has told Joystiq the team made three changes to the game based on community feedback: AI no longer holds grudges; religion, diplomacy and combat were added or overhauled; and the combat tech tree doesn’t contain “dead ends” anymore.
Wed, Mar 07, 2012 | 00:32 GMT
XCOM: Enemy Unknown is a direct descendent of the 1990′s classics, according to lead designer Jake Solomon.
Tue, Mar 06, 2012 | 21:54 GMT
Wed, Feb 29, 2012 | 21:54 GMT
Calming the fears of the PC elite, lead designer Jake Solomon has said XCOM: Enemy Unknown doesn’t need to be altered for consoles.
Mon, Feb 06, 2012 | 22:28 GMT
Firaxis staffers weren’t allowed to work on XCOM: Enemy Unknown until they’d made it through the original X-COM.
Wed, Feb 01, 2012 | 22:41 GMT
Firaxis’s Jake Solomon has given a big thumbs up for 2K as a daring, supportive publisher.
Tue, Jan 31, 2012 | 00:44 GMT
Legendary Civilization designer Sid Meier believes graphical improvements are one of the most important changes in gaming – but also misses the simple, imagination-fuelled interfaces of yore.
Tue, Jan 24, 2012 | 06:03 GMT
XCOM: Enemy Unknown isn’t just Civilization with aliens; director and industry legend Sid Meier is hoping fans will enjoy the non-strategy elements, too.
Fri, Jan 13, 2012 | 00:27 GMT
Less than a week after its big reveal, we’ve been drip-fed some more info about the upcoming reboot/remake of XCOM: Enemy Unknown, on its way from Firaxis.
Thu, Jan 12, 2012 | 09:30 GMT
2K has released three new screens for XCOM: Enemy Unknown, the Firaxis-developed strategy title causing underwear explosions amongst series fans.
Tue, Jan 10, 2012 | 09:59 GMT
Tue, Jan 10, 2012 | 00:54 GMT
You’ll need to master two spheres of command to succeed at XCOM: Enemy Unknown.
Tue, Aug 09, 2011 | 00:55 BST
2K has revealed two new DLC packs for Civilization V, bringing the ancient and honourable kingdom of Korea into play alongside a number of brand new, very old wonders. We’ve got trailers for both.
Fri, Jul 15, 2011 | 05:42 BST
Sid Meier’s less hands-on role with Civilization V and the development of Civilization World doesn’t mean he and Firaxis are stepping away from core Civ experiences.
Sat, Jul 09, 2011 | 21:49 BST
Sid Meier has said the reason it has taken Firaxis so long to develop CivWorld, compared to the development cycle of most social games, is because the team wanted to make it “as good,” as they could make it.
Thu, Jul 07, 2011 | 04:40 BST
If you absolutely must get some procrastination done today, know that Civilization World is waiting for you on Facebook.
Wed, Jun 29, 2011 | 05:46 BST
I’ve got to clear my inbox, or I’m going to have some kind of Wednesday-afternoon fit. Here are some bits and bobs I can’t stretch into a paragraph.
Tue, May 17, 2011 | 01:52 BST
Emotions I felt on hearing that Firaxis was bringing Civilization World to Facebook: dread; horror; repulsion and fascination. Emotions I feel having seen the trailer through the cut: relief; burgeoning hope and anticipation.
Wed, Apr 27, 2011 | 05:49 BST
Firaxis staffers have outed a new, multi-platform RTS from the Civilization developer, but it’s not a sequel to Civilization Revolution – that’s been shelved.