Tag Archives: doug lombardi
Tue, Mar 12, 2013 | 09:01 GMT
Valve was widely thought to have backed the Xi3 Piston micro PC – often dubbed “Steam Box”. However, Valve’s Doug Lombardi has made clear that the Seattle studio no longer has any involvement in Xi3′s dealings.
Tue, Feb 26, 2013 | 11:41 GMT
Valve’s resident economist Yanis Varoufakis has shed light on the hiring and firing policy at the Seattle company.
Mon, Feb 25, 2013 | 17:43 GMT
Valve supposedly let go of 25 employees a few weeks ago. Rumours surfaced today that suggested the company’s VP of marketing Doug Lombardi was among those who have departed the Seattle outfit. He has now sent VG247 an email reply on the matter.
Thu, May 03, 2012 | 08:39 BST
Valve has confirmed it has no plans to make product announcements at E3, effectively killing off speculation that Half-Life 3 will finally make its bow.
Thu, Mar 08, 2012 | 21:55 GMT
Thu, Aug 18, 2011 | 18:45 BST
Valve’s Portal 2 DLC is still heading your way this summer, and according to spokesman Doug Lombardi, it will be released sometime in mid-September. No further information was revealed about the content, but we’ve previously been told by the firm it will contain new test chambers, new challenge modes, and other nice nuggets for Mac, PC, PS3, and Xbox 360. Thanks, Kotaku.
Mon, Jun 20, 2011 | 03:21 BST
Now that Steam has opened its doors to the freemium world, Valve has apparently admitted it has its own free-to-play games inbound.
Sat, May 07, 2011 | 21:28 BST
Valve is starting to look at bringing Steam functionality to mobile phones, according to the firms Doug Lombardi and Jason Holtman.
Thu, Apr 28, 2011 | 06:42 BST
Jonesing for more Portal 2? Valve has said the puzzler will see its first downloadable content over the next few months.
Wed, Mar 30, 2011 | 12:35 BST
“We are not done with Gordon Freeman’s adventures. I have nothing other than that to tell you today, but hang in there with us.” – Doug Lombardi, Valve Software, speaking to Ausgamers.
Thu, Mar 17, 2011 | 22:59 GMT
Doug Lombardi has revealed Valve chose to make its own Portal 2 commercials after bad experiences with advertising agencies. See the ad for yourself through the break.
Tue, Mar 15, 2011 | 15:03 GMT
Tue, Jan 04, 2011 | 18:19 GMT
Valve has said its release line-up is not as random or “schizophrenic” as it appears to be, but is, in fact, a properly planned out affair. Who knew?
Wed, Jul 28, 2010 | 20:57 BST
Fri, Jun 11, 2010 | 17:39 BST
Fri, Mar 05, 2010 | 19:22 GMT
Wondering where the just-announced Portal 2 is heading to when it releases this holiday? Spoiler: not PlayStation 3. Surprise!
Tue, Dec 01, 2009 | 15:33 GMT
Valve just announced 2 million Left 4 Dead 2 sales in just two weeks at retail.
Sales-to-date are more than double those of the first game; the company claims the numbers will put the 360 and PC title up as “one of” the biggest games on the formats for November.
More than 1 million Gold Live subs have now played the shooter.
“Left 4 Dead 2 is off to a great start with strong support at retail and great reviews from the press,” said Valve marketing boss Doug Lombardi.
He added: “News regarding L4D2 DLC 1 is coming very soon.”
PR after the break.
Mon, Nov 02, 2009 | 15:33 GMT
Valve’s Doug Lombardi has revealed that, out of the $25 million being spent for the ad campaign for Left 4 Dead 2 worldwide, over $10 million will be used for the European ad campaign. Thats £6 million in sterling.
“$25m is being spent on the game’s launch globally. Half is set aside for Europe, with the lion’s share being spent on the UK release,” revealed Valve’s Doug Lombardi.
“Based on the strength of pre-orders, Left 4 Dead 2 will be the fastest-selling product in Valve’s history,” said the head of the studio Gabe Newell.
“Left 4 Dead 2 has consistently run at 300 per cent of Left 4 Dead’s numbers.”
The game is out on November 20 in the UK for the Xbox 360 and PC. Find more at MCV.
Tue, Oct 13, 2009 | 03:51 BST
The rumor is rumor no more. The final pair of Left 4 Dead 2 campaigns – known as “Hard Rain” and “Dead Center” – are real. How do we know? Because Valve told us so.
“They’re legit,” Valve’s Doug Lombardi told VG247.
On top of that, the game’s Achievement list – recently rescued from a storage closet by Xbox360Achievements.org – lists the two new campaigns, along with a slew of other unannounced odds and ends. Standouts include the defibrilator, which probably brings allies back to life, and the “bile bomb,” which both intrigues and disgusts us. In a good way.
Click through the link to see the full list for yourself.
Fri, Jul 31, 2009 | 22:37 BST
Valve’s Doug Lombardi has told Destructoid that the best way to combat used game sales and piracy, is to make good games and offer continued support.
“We always see these overall numbers, like how much money GameStop’s making per year off of used game sales, but we really don’t have a breakdown of details for those,” he told the site. “I don’t personally know, after being at Valve since Half-Life 1, how many copies of our games per year are sold used, and on the PC versus the 360, so I think there’s a certain amount of information that’s missing, sort of like piracy. I think a lot of folks cry piracy when a game fails to hit their forecast and it may or may not be part of the problem, and it may or may not be all of the problem, but I think to throw any one reason at any problem is probably a mistake, considering the lack of information on both fronts.
“Having said all that, though, I think that it’s probably true to say that gamers tend to have affinity for the games that they like, so if you’re doing your job and making a good game, and providing a high level of service for that game at the time of release and post-release, I’m guessing you’re probably less of a victim of piracy and trade, because people want to have the full copy, the legal copy, and have all the updates.
“I think there are ways of curbing both piracy and used game sales by providing a higher level of service at the time of launch and post-launch. And I think what we’re seeing, as platforms become more and more connected, that this problem will become less and less an issue as the idea of offering a service post-launch becomes more and more en vogue.”
More through the link.