Tag Archives: digital foundry
Wed, Jul 31, 2013 | 15:31 BST
Sun, Jul 28, 2013 | 23:27 BST
Digital Foundry has been handed an internal PS4 document by a “well-placed development source,” which states the system reserves 3.5GB of its 8GB GDDR5 memory for the operating system, which would leave around 4.5GB of space for game code. Other sources have told EG that an additional 1GB of “flexible memory” is reclaimable from the OS reservation. Sony has issued a statement on these claims as well.
Mon, Feb 25, 2013 | 11:39 GMT
Killzone: Shadows Fall received a gameplay demo last week as part of Sony’s PS4 reveal. Tech wizards Digital Foundry has determined that the footage was running at 30 FPS and suggests that it will be the industry standard going in to the next generation.
Wed, Dec 05, 2012 | 13:12 GMT
Wii U backwards compatibility functions have been thoroughly tested by the boffins at Digital Foundry. While the site champions Nintendo’s handling of classic Wii games, it has found that while NTSC titles upscale to HD resolution, PAL games will not. Get their findings below.
Thu, Mar 08, 2012 | 10:59 GMT
Sun, May 02, 2010 | 13:05 BST
Fri, Mar 05, 2010 | 08:18 GMT
Digital Foundry’s Richard Leadbetter has properly stuck right into Final Fantasy XIII for Xbox 360, saying the PS3 version is the flavour of the day.
Mon, Dec 14, 2009 | 11:36 GMT
Digital Foundry’s posted what is probably the most boring performance analysis graph in the world, showing Dante’s Inferno so locked at 60 frames-per-second it looks as though Visceral’s thrown away the key.
We had a chat with Mr DF the other day, and he reckons the game’s excellent demo dropped two frames in 25,000. Play is 60fps, cut-scenes at 30.
Check out our video of the entire demo here. It’s out in February. Please buy it. God asked you to.
Thu, Nov 19, 2009 | 18:13 GMT
Looks like Assassin’s Creed II has been given the Digital Foundry treatment with the latest Face-Off between the 360 and PS3 versions of the game.
Here’s the final analysis:
“It’s fair to say that while Assassin’s Creed II has a number of important advantages on Xbox 360, the crucial thing is that the improvements to the PS3 engine are such that the performance deficit isn’t going to get in the way of having a great time.
“It’s an essential game on both platforms, but if you’ve got both consoles, the 360 version is clearly the more solid performer.”
Thu, Nov 12, 2009 | 15:09 GMT
Digital Foundry has given Modern Warfare 2 the Face-Off treatment and says that while there are numerous comparison shots between both console versions, its has been noted that the “color balance is quite patently wrong”.
According to the post:
“Basic settings don’t cut it with Modern Warfare 2. You really need to spend some time setting up the game to play nicely with your screen… or indeed your capture kit. Usual form within any Digital Foundry Face-Off is simply to run the game at default settings and let the chips fall as they may – the assumption being that the default is equivalent to the color settings within the console’s framebuffer, or at the very least what the developer calibrates the output to. However, keeping the default settings is really not a particularly good idea within Modern Warfare 2 and we’re also not sure how effective Infinity Ward’s calibration method is for the end user is either.
“Bottom line: if you’re an Xbox 360 owner, you should be making the image brighter, and if you’re playing on PS3, it’s really a massively good idea to lower the brightness level significantly, otherwise the lighting – one of the really impressive things in this game – simply won’t look as good as it should. Many people online are discussing the PS3′s washed-out image, or talking about a “gray filter”. In truth, there’s nothing wrong with it. It’s simply a case of tweaking your settings.”
There’s tons more, and you’ll want to read it and see the differences for yourself, so we’ll shut up now and leave you to it.
Wed, Sep 09, 2009 | 13:55 BST
Rich Leadbetter’s Eurogamer’s new technology editor, the company’s announced.
The Digital Foundry founder is a games editorial veteran, having worked on CVG, Mean Machines and many other UK games brands.
“Digital Foundry’s embedded presence on Eurogamer is a brilliant opportunity to exploit everything I’ve learned from 19 years working in the games business,” said Leadbetter.
Gratz, etc. PR after the break.
Thu, Jun 18, 2009 | 13:57 BST
DF’s Richard Leadbetter has called out Terminal Reality on the PS3 version of Ghostbuster’s saying the greatly reduced resolution over the 360 game “simply isn’t good enough”.
From Eurogamer’s latest face-off:
My response to that is pretty straightforward. First of all, PS3 Ghostbusters is rendering 518,400 pixels per frame. Xbox 360 is managing 921,600, so there’s some interesting mathematics going on in that statement. Secondly, if quincunx anti-aliasing is compromising your image quality to this degree, why not try another solution? With regards the RAM situation, it’s a well-known limitation that the vast majority of cross-platform developers have (thankfully) managed to overcome.
The admission that 25 per cent of the texture work in Ghostbusters is compromised on PS3 is very telling. More than that, the notion that somehow we’re not allowed to compare the two versions without downscaling the higher resolution one is frankly astonishing. How many people out there have 540p displays? Perhaps we should we be sitting further away from the screen to make the two games look the same? Terminal Reality’s response, rather like the PS3 build itself, simply isn’t good enough.
Full thing through there.
Thu, May 21, 2009 | 12:46 BST
The “new” Digital Foundry blog has just launched on Eurogamer, adding HD video to the UK-based site.
The tech site, run by long-standing games industry media chap Richard Leadbetter, focuses on console technology and video-related coverage.
“It’s been a long time coming, but finally the Digital Foundry tech blog has been humanely re-homed and is ready to resume full service,” said Leadbetter.
“For those new to the site, our aims are remarkably straightforward – to go beyond the gameplay, telling you how games work, what makes them tick, and of course, crucially, what levels of performance you can expect from them.”
Take a look.
Tue, Mar 24, 2009 | 14:31 GMT
The very good people of Digital Foundry have shown the firm’s latest project today, a portable HD capture solution for those of you with heavy duty gaming video needs.
The unit has a touch-screen and can capture any console at 480i, 576i, 480p, 720p, or 1080i via component or HDMI inputs.
All the info here. Buy one. You may as well.
Sat, Nov 01, 2008 | 08:36 GMT
Rich over at Digital Foundry sent word that he’s given New Xbox Experience the proverbial seeing to, posting seven HD movies on various aspects of the new 360 UI and a ton of detailed loading time stats to show where you’re going to benefit most from installing games to the hard drive.
The loading stats are:
Hit the link for all the videos and a bunch of tech shit. It’s got most of the stuff you want to know, probably.