Tag Archives: David Vonderhaar
Mon, Dec 10, 2012 | 11:42 GMT
Black Ops 2 gun balancing explained: “Math + Feedback = Tuning”
Call of Duty: Black Ops 2′s multiplayer wizard David Vonderhaar has given insight into Treyarch’s gun balancing process, essentially stating that player feedback doesn’t really matter all that much, but that cold, hard maths is the answer to solid balance. Get more details below.
Thu, Nov 29, 2012 | 09:41 GMT
Black Ops 2: Treyarch wants your opinion on improving Hardcore playlists
Call of Duty: Black Ops 2 is perhaps the hardest multiplayer offering from the series to date, and this could explain the slow uptake of Hardcore playlists – which, if you’re unaware – increases damage and removes the HUD entirely. Treyarch’s David Vonderhaar wants your hlp in improving Hardcore play. Find out what he wants below.
Tue, Nov 20, 2012 | 08:47 GMT
Black Ops 2: Treyarch u-turns on Nuketown 2025 map removal
Cal of Duty: Black Ops 2 pre-orders granted access to an exclusive Nuketown 2025 map, but just one week on from launch, it vanished from XP-generating multiplayer playlists. After an outcry from gamers the map has been re-added, along with a new chaos match type.
Fri, Nov 16, 2012 | 00:56 GMT
Black Ops 2 dev prepared to “kill people with facts” over balancing complaints
Call of Duty: Blacks Ops 2 design director David Vonderhaar is ready for the inevitable complaints of over-powered weapons which accompany any major multiplayer shooter’s launch.
Fri, Oct 26, 2012 | 08:31 BST
Black Ops 2 matchmaking based on latency & ping, Treyarch confirms
Call of Duty: Black Ops 2 will do away with region-based, and favour matches made via latency and ping. Treyarch’s David Vonderhaar has shed light on the change.
Fri, Oct 19, 2012 | 10:02 BST
Black Ops 2 weapon can prestige, Treyarch confirms
Call of Duty: Black Ops 2 will offer 55 levels and 10 Prestige, but now it’s not just your soldier who can re-spec, now your guns will be able to Prestige too. Treyarch’s David Vonderhaar has taken to Twitter to explain the benefits.
Fri, Oct 05, 2012 | 13:29 BST
Black Ops 2 balancing tweaks are ‘fucking hard’ – Vonderhaar
Call of Duty: Black Ops 2 multiplayer lead David Vonderhaar has shed new light on the balancing process at Treyarch in the run up to the game’s November 13th launch, and stressed that the data doesn’t lie.
Fri, Sep 28, 2012 | 17:05 BST
Black Ops 2 prestige “is not a start over system”
Treyarch design director David Vonderhaar took to the Eurogamer Expo stage this afternoon. He spoke about the prestige system in Call of Duty: Black Ops 2, and how the studio is differentiating it from the rest.
Mon, Sep 24, 2012 | 15:37 BST
Black Ops 2 PS3 texture install option confirmed by Treyarch
Call of Duty: Black Ops 2 will offer PS3 users the chance to install a texture pack, Treyarch’s David Vonderhaar has confirmed.
Tue, Sep 18, 2012 | 14:27 BST
Treyarch readies itself for Black Ops 2 developer session at Eurogamer Expo
Call of Duty: Black Ops 2 game designer David Vonderhaar is set to present a developer session at the upcoming Eurogamer Expo. Titled ‘Challenging Assumptions’, the chat will begin at 3pm on September 28.
Mon, Sep 17, 2012 | 14:08 BST
Black Ops 2: weapon levels aren’t lost after you Prestige, says Treyarch
Call of Duty: Black Ops 2 changes up a lot of old truths regarding the series’ mulitplayer, and it seems that Prestige will be changing slightly too, according to Treyarch’s David Vonderhaar.
Tue, Sep 11, 2012 | 03:24 BST
Black Ops 2 multiplayer trailer given the commentary treatment
Call of Duty: Black Ops 2 shakes the franchise formula enough that this developer-commentated trailer is essential viewing before the juggernaut lands.
Thu, Sep 06, 2012 | 12:23 BST
Black Ops 2: Treyarch goes big on levelling details & unlocks
Call of Duty: Black Ops 2 has a brand new create-a-class mode that dishes out new gear at every level, but there was some confusion as to how this will exactly work. As luck would have it Treyarch’s David Vonderhaar has outlines the system in great detail. Check out the facts below.
Thu, Aug 30, 2012 | 17:55 BST
Black Ops 2 – new multiplayer features and gameplay detailed
Black Ops 2 multiplayer features, have been detailed by Treyarch in the latest One of Swords podcast.
Thu, Aug 04, 2011 | 02:20 BST
Treyarch talks multiplayer map design
Fresh off news of more Call of Duty: Black Ops DLC, Treyarch design director David Vonderhaar has explained how the studio designs multiplayer maps.
Wed, Jul 06, 2011 | 07:30 BST
Black Ops multiplayer network issues resolved
Pick up that control pad, soldier. Treyarch has quickly resolved the network issues plaguing Call of Duty: Black Ops is having a few issues earlier today.
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Fri, Jul 01, 2011 | 02:55 BST
Treyarch designers “weren’t always good” at multiplayer maps
The Annihilation map pack represents Treyarch’s growing skills as level designers, David Vonderhaar has said.
Tue, Jun 28, 2011 | 15:53 BST
Treyarch hints at fourth map pack for Black Ops
Three? Why stop at three. Go for four and push for the win.
Fri, Feb 04, 2011 | 13:36 GMT
Treyarch-made near-future CoD would be “pretty fantastic,” says design director
Treyarch design director David Vonderhaar has said that a Call of Duty set in the near-future made by the developer would be “pretty fantastic.”
Thu, Nov 11, 2010 | 22:52 GMT
Report: Black Ops on PC suffers lag, other issues

Players of Black Ops on PC have reported some performance issues while playing the game, most notably lag, freezing, and some stuttering.


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