The Legend of Zelda is going open world on Wii U in 2015, and that may be just one of the changes to expect from the latest entry to the franchise.
Speaking with Kotaku at E3 2014 this week, series producer Eiji Aonuma reiterated that players will have freedom to tackle areas as they see fit.
“We’ve talked a little bit about the puzzle-solving element in Zelda, and how that’s kinda taken a different shape,” he said. “But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.
“As a player progresses they’re making logical choices to progress them in the game. And when I hear ‘puzzle solving’ I think of moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving.
“So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”
I guess this means no more moving around ice blocks like those in the Snow Peak Ruins of Twilight Princess or the tile puzzle in the Private Oasis of Wind Waker. Man I hated that one.
The Legend of Zelda Wii U is without a proper title at this point and will be released in 2015.
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