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7 pictures of Nintendo’s gaming boss being the happiest person at E3 2014

Friday, 13 June 2014 11:00 GMT By Dave Cook

Nintendo had a solid E3 2014, thanks in part to the reveal of The Legend of Zelda for Wii U. But as always, the show breeds pessimism from gamers unhappy with the way things are going. Well, we know one person who certainly wasn’t having a shit time in LA; boss of Nintendo EAD Shigeru Miyamoto.

I was a bit dismayed at the negative reaction from many readers over my trends of E3 2014 piece, in which I was massively optimistic about the show and the year ahead for gaming because, well, this is my hobby and I love it dearly.

So imagine how much my heart warmed when I saw Nintendo’s legend Miyamoto grinning like a lunatic at almost every opportunity; from photos on the show floor to beaming like the Cheshire Cat while being asked mundane questions during interviews.

He’s a man-child, and embodies that little part inside of every gamer that triggers whenever we absorb fun from play. This industry was created to entertain and create enjoyment; two things that get lost in all the format war bitching, the hostile barbs towards fans of rival franchises, and the groans coming from those who now seem incapable of deriving any pleasure from the format.

To those who still get a fuzzy feeling when a game gets under their skin, just know that I’m right there with you.

Now here’s Miyamoto getting right into the spirit of why these games exist in the first place:

project_giant_robot

Look at that smile. All he’s doing is tilting his Wii U GamePad while playing Project Giant Robot, a game he’s making and by all accounts should be sick of seeing by now as its creator. But nope, he’s just a big giggling toddler digging in the sandbox of life. Show us the way Miyamoto. Show us the way.

Miyamoto_4

We found this photo via Reddit user Hoof–hearted, and it’s just lovely. Miyamoto is basically Peter Pan, a boy who will never grow up, seen here playing games with a group of kids Nintendo invited to E3 2014. It’s a bit of a marketing ploy but who cares? It’s a nice gesture. And they met the guy who invented Mario Bros.

miyamoto_2

This image came from a Nintendo Treehouse clip. He’s smiling after being asked if there’s any strategies players on the E3 2014 show floor should know when playing Project Giant Robot. I’ve practically heard that same question asked by countless journalists at countless press events, and I’ve never seen a developer react with such glee. Look at him.

shigeru_miyamoto

Yeah it’s another PR photo opp posted on Reddit, but who cares, really? Those kids are loving it, Takashi Tezuka is loving it and Miyamoto is loving it. This is seriously nice to see. I guarantee that not every game developer looks this full of life and joy after a few days presenting at E3. It’s a gauntlet, and Miyamoto’s passed it with flying colours. Not bad for a 61-year-old.

Miyamoto

More smiles at the Treehouse showcase. I get that answering the same questions asked by about a thousand journalists in a matter of days must be soul-destroying for developers, but here’s Miyamoto, working it like a pro. He’s probably just been asked what he wants for lunch or something, but still, he laughs.

miyamoto_e3

“See that kids? I made that.” Somehow I get the idea that in Nintendo’s Kyoto headquarters, everyone works on the tenth floor and once the working day is done all the staff take the stairs or elevator down to the lobby. I like to think that Miyamoto has a slide from his office that exits above a bouncy castle filled with bunny rabbits. Also; all the rabbits are wearing mini Mario caps.

miyamoto_1

Well done Miyamoto. The pessimism that comes with this industry can often cut like a knife, but your enduring optimism and playful nature keeps remind us why we started playing games to begin with. Cheers mate.

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16 Comments

  1. Joe Musashi

    Pics 2 and 6 are my favourites. Can you imagine if any of those kids become game developers in the future? That’s a moment right there.

    You know, those of us who are enjoying gaming right now. We have it best. This era will pass, as all eras do.

    The fathers of gaming, one day, will no longer be with us. Like classic musicians, authors, movie-makers, artists – people that defined and redefined the medium they worked in – for gaming, those people are (mostly) still with us. We are priviliged, truly.

    We can meet these people, email them, talk to them. They’re more accessible today that pioneers of earlier mediums and artforms.

    Appreciate what we have today. It’s incredible.

    JM

    #1 10 months ago
  2. Dave Cook

    @Joe Musashi I actually can’t say it better than that.

    Kudos! :)

    #2 10 months ago
  3. adge_uk

    He just personifies everything that is great about computer games. His smiling face is a relief from the po-face misery of people bleating about on-line shooter load-out changes.

    You can’t watch him in action and not feel inspired. He’s up there with the greatest artists in human history.

    #3 10 months ago
  4. Dave Cook

    @adge_uk Agree 100% he looks like how I want to feel when talking about games or playing them, but oh man the pessimism you encounter in this job. Seriously. I’d shrug it all off – most times I do – but I’ma heart on sleeve kind of gentleman.

    #4 10 months ago
  5. Bomba Luigi

    Just having Fun is one of the most important Things about Gaming and Life in General. Miyamoto does understand that, he always did.

    But its Nintendo in General. I mean, thats a Billion Dollar Global Company and two of there CEOS just did battle against each other in some Anime typ shit fashion streamed to the whole world.

    #5 10 months ago
  6. dreamcastnews

    I’m glad that Nintendo retain that element of ‘just having a bit of fun’ even if it’s just on face value, Miyamoto really is a creative tour-de-force, that giant robot game really has my interest since seeing it being played at E3.

    I’ve noticed that the most smiley man from the East certainly goes to Yoshinori Ono though, the man doesn’t take much seriously which makes interviews with him hilarious.

    #6 10 months ago
  7. TheWulf

    He’s happy because he’s doing what he loves, which is the best possible thing anyone could do, and something that a lot of developers are forced not to do by their publishers. I think the only time I’ve ever seen Nintendo crank out something truly loveless and soulless was… well, anything that involves either women, because they’re so regressive in their views of women.

    But Miyamoto is basically living his childhood, so of course he’s going to be happy. Sadly those kids are going to end up in shooter/action adventure grind houses if they do become developers, unless they actually learn Japanese, move to Japan, and work for Nintendo, that is. They won’t have much hope of doing anything other than that anywhere else, unless they’re planning on being indie. Even if they do get the odd chance to make a labour of love project, it’s not going to be often.

    And Double Fine can’t hire the world, to turn it into one, giant development commune where everyone is making the things they want to make. (Even though I know you want to, Tim.)

    So what I guess I’m saying is — more power to him. I’m actually happy for him.

    It’s funny, talking about Tim Schafer… in a lot of ways, I feel he’s the Western Miyamoto, because he’s always so cheerful, happy, and funny. I really adore him. I’ve adored everything I’ve seen of him, and the transparency involved in Broken Age, and the 2Player Productions documentary was groundbreaking, we’ve never been involved in the development process like that, before, and I dug it.

    I wish all developers were like Double Fine. Not sure how I got from talking about Miyamoto to Double Fine. I guess it’s because Double Fine is another developer that puts out what it wants to, rather than entirely soulless things. The only thing I was a bit iffy about was Brütal Legend, but after playing that, I could see that for someone on the team (probably Tim), this was a genuine passion project. It was made of love, like all of their other games. I can’t fault them, really.

    Hack & Slash is also really rad. It’s a game made by nerds, for nerds. Spacebase DF-9 is a nerd making the space station simulator he’s always wanted to make, and so on, and so on. Same with Stacking, Costume Quest, et al. Everything they release is something that someone on that team very, very much wanted to make. It wasn’t demographic tested, it wasn’t about market focuses and what have you…

    I guess another reason for it is that Double Fine is driven by a guy who seems genuinely introverted, and owns that company in full. I mean, I love that he has to seal himself in his room just to get away from people for a few hours each day just to recharge from brainstorming, and being around people makes him just a bit uneasy enough to need a Rubix cube to play with. But despite that uneasiness, he’s still a genuinely, honestly lovely person who can be a stand-up comedian at the drop of a hat.

    Love ya, Tim.

    I was supposed to be talking about Miyamoto-san, wasn’t I? Um. Well, the thing is is that Tim is the Western Miyamoto, so it was worth talking about him as a comparison point. And Miyamoto is his Japanese counterpart. Both of them are living their childhoods in regards to what they want to make. They’re not exactly the most profitable or successful, but they are memorable.

    #7 10 months ago
  8. Dave Cook

    @dreamcastnews Here’s me with Ono, proving your theory absolutely correct :D Look at that man! – http://postimg.org/image/p0bpftcpt/

    #8 10 months ago
  9. dreamcastnews

    @Dave, haha! He’s so full of beans! Did you happen to catch the interview with him where he had a translator with him when being asked questions we was actually answering before translation and the interview guy was quizzing him as to if he actually needed the translator at all, really, really funny he was just laughing all the way through!

    #9 10 months ago
  10. OrbitMonkey

    Oh sure, Miyamoto gurning like a loon is ok, but Ballmer does one little dance…

    #10 10 months ago
  11. Dave Cook

    @dreamcastnews I haven’t seen that one I’m afraid :D I’d love to see it if you have a link.

    #11 10 months ago
  12. TheWulf

    @4

    Same here. There are times when I am like that. I mean, if you sit me down with some of my favourite PS2 era games, I’ll have a smile on my face the entire time, and I’ll come away enthused with all of the great ideas and novelties on offer. I’ll just want to talk excitedly about the kinds of things I saw, and how each of them did something a little bit differently, bringing something new and fresh to the table.

    Ratchet & Clank was like that. The first was different from Going Commando, Going Commando was different from Up Your Arsenal, Up Your Arsenal was different from Deadlocked, Deadlocked was different from Secret Agent Clank, and so on. Also… this because I don’t even. That’s what it was, honestly. It was a time when games were about…

    IDEAS!

    They weren’t about markets, or demographics, or pleasing the crowd. They were about people pitching ideas they were passionate about, and trying to get them made. It was the age that spawned everything from Psychonauts to Myst! The variety on offer was enough to make me weep happily, because it was the era of introverts, when one could actually tell games apart by just about anything!

    This is what makes me angry at modern gaming. I look at something like Destiny and my attitude is, like, ‘oh, hey, that’s lifted from PSO, that’s lifted from Warframe,’ and so on. The thing is is that PSO was Japanese developed, Warframe was indie, and those titles do retain some of the form of novelty I was talking about, but they were just shamelessly lifted to become part of Destiny’s demographic, and that really gets under my skin.

    Sunset Overdrive: Ratchet & Clank for stupid people. Why a douche-bro? Of all the characters you could have chosen from, why a douche-bro? I think back to things like Giants: Citizen Kabuto, the Abe series, Dungeon Keeper, everything LucasArts, Beyond Good & Evil, and so on… and I just have to question why a douche-bro? There were so many other types of characters you could have gone for! Even as a human character, he could have had depth, at least!

    Then the zombies. Zombies are so endemic of the lack of variety we see today, because everything needs to have zombies in some form or another; just crazed, mindless creatures that run at the player. You don’t have a proper extroverted game unless you have zombies in it. I mean, honestly.

    And of all the brilliantly unusual, colourful, strange, awe-inspiring, and memorable places we could go in video games, to all the places they could take us that would stick with us over the decades… why earth? What’s the attachment to this dull, dreary place? Games used to be a forum of imagination, and earth was very rarely the destination. If it was, it was earth in something like Toejam & Earl, which, suffice it to say, wasn’t earth at all.

    I’m just sad that so little of that variety exists today. It’s a real loss. There was a time when I was happy to be a gamer, because the games had worth, they were all made by people who cared about them. And the shovelware to genuinely great games ratio was in the favour of those who played games. It was a time of shareware and demos, too, so you knew what to avoid. And a game had to sell based upon being a truly great game, rather than trailers, marketing campaigns, and coverage.

    I just miss it. I really miss it. I miss the variety, the fun, the novelty, and how every game wasn’t designed to be so similar to every other game to fit the same group of people. A time when everything wasn’t a glorified kill-a-thon, when graphics whoring and fidelity weren’t so important, and new gameplay ideas or well told stories were more exciting.

    Ever since the PS3/360 generation, graphics whoring has been at an all time high. It’s been ‘look at the fidelity of this set piece,’ rather than ‘isn’t this an engaging, beautiful story’ or ‘isn’t this an imaginative landscape’ or ‘isn’t this a novel idea’ or ‘isn’t this a completely new gameplay concept?’

    Damn shame.

    #12 10 months ago
  13. dreamcastnews

    @Dave, around half way through this one I think, the interviewer really lacks any skill ti be honest but Ono just really doesn’t care!

    http://www.youtube.com/watch?v=72X-RdUeCuU

    #13 10 months ago
  14. game_on

    He’s one ugly mother! Look at those children on the second picture. Standing next to him even they look handsome!

    #14 10 months ago
  15. WonderMel

    Even after all this time, and even though I don’t play that many Nintendo games anymore, nothing makes me more excited and happy than Shigsy at e3 :)

    #15 10 months ago
  16. fastica

    There is Phil Fish and then there is this happy and modest gaming legend.

    #16 10 months ago

Comments are now closed on this article.

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    The future of Destiny looks very bright with House of Wolves and Comet releasing this year. But what about next year, and the one after that? Alex has a new video for you that tries to paint a picture of the future of Destiny. He goes over the timeline as we know it based on […]

  • GTA 5 patch 1.09 improves Heists matchmaking

    GTA 5 received a patch towards the end of last week. The patch, version 1.09, brought with it a few improvements to Heists and plenty of other fixes. Rockstar has released patch 1.09 (1.23 PS3 and Xbox 360) for all versions of GTA 5 to help make the Heisting experience better for all. The ‘auto-invite’ […]

  • Diablo 3, Dragon Age: Inquisition, and more make up this week’s Deals with Gold

    Deals with Gold is back for the week of March 30 with discounts on Diablo 3 Reaper of Souls: Ultimate Evil Edition, Dragon Age: Inquisition, The Lego Movie Videogame, and others. Xbox Live Gold members get a few good deals this week to spend money on. A large assortment of The Lego games is on […]

  • GTA 5: parallax occlusion mapping is gone, but framerate is better

    Patch 1.09 for GTA 5 has indeed removed the parallax occlusion mapping effect, but has in turn improved the game’s overall framerate – at least on PlayStation 4. Earlier last week a YouTube video came to light and showed what appeared to be the removal of effects from GTA 5 after applying patch 1.09. The […]

  • The Witcher 3 dev: DirectX 12 may not have impact on Xbox One games resolution

    DirectX 12 may not be the miracle that some are believing it to be, at least not when it comes to improving the resolution of Xbox One ports. Damien Monnier, a senior game designer at The Witcher 3 developer CD Projekt RED has revealed through a Twitter conversation with fans that DirectX 12 may not […]

  • Get infinite items in Bloodborne with this duplication glitch

    Bloodborne has a nasty glitch that will let you duplicate all in-game consumables. The glitch was discovered by Kotaku and makes item duplication pretty simple. Note that doing this will trivialise a major part of the game’s challenge and that it will probably get patched soon. For this glitch to work, you’ll need to create […]

  • Destiny weekly reset for March 31: Heroic and Nightfall strikes detailed

    The weekly reset to Destiny’s merchants, strikes, and reputation caps is here. The strike for this week is The Nexus on the Ishtar Sink on Venus. Void burn will be your ally/enemy for the Nightfall. The Juggler modifier is also available on both Heroic and Nightfall. Inferno Crucible mode also returns with Clash, and it […]

  • Motivational Growth is the first non-documentary film to be released on Steam

    Motivational Growth will soon be Steam’s first foray into selling movies that are not based around video games Steam will release its first, non-documentary film later today in the form of Motivational Growth. The film is a sci-fi comedy distributed by Hotline Miami publisher Devolver Digital, who has itself produced other game-centred documentaries before, and […]

  • Metal Gear Solid movie in the works at Sony Pictures

    A Metal Gear Solid film is in the making at Sony Pictures. Deadline is reporting that Sony Pictures has closed a deal to make a film adaptation of Metal Gear Solid. The film will be written by Jay Basu, with Jordan Vogt-Roberts attached to direct. Michael De Luca is said to be heading production. There […]

  • Destiny: Inferno mode returns this week with Inferno Clash

    Inferno mode returns to Destiny this week. This time it’s Inferno Clash. The Inferno playlist will be back to The Crucible rotation in Destiny this week. Unlike last month’s Control, Clash will be the mode variant this time. The main changes Inferno brings to the game is the removal of the radar (mini-map), scoring is […]

  • Bladestorm: how 28 rogue ninja conquered Brittany

    The Hundred Years War wasn’t ended by the superior forces of the French cavalry: it was ninja. Bladestorm: Nightmare Battlefield sim. Take control of dozens of unit types. You play a mercenary, fighting for both France and England, usually at your own discretion. Unit variations liven things up; Lady Lancers replace Knights. Vikings replace Swords. […]

  • First Bloodborne speedrun is in, game finished in under 45 minutes

    Bloodborne has been out for less than a week in most parts of the world and the first speedrun record has already been achieved. YouTuber Oginam_tv managed to finish Bloodborne in under 50 minutes. Of course not without utilising more than his fair share of exploits, including level-skipping glitches, as well as the item duplication […]

  • Advanced Warfare Infection gameplay shows the new map, monsters, extraction mechanic

    We’ve got some new gameplay footage from Advanced Warfare’s Exo Zombies episode 2 – Infection. Arekkz went to L.A. this past weekend and played the new map that Infection brings to Exo Zombies mode in Advanced Warfare. The map is noticeably larger than that of the first episode, with more branching paths you can unlock. […]

  • Hotline Miami collector’s edition is close, 50% already achieved

    The Hotline Miami crowdfunding effort to produce a special collector’s edition is going strong with 50% of the target achieved. Gamer Network’s collector’s edition initiative has announced that funding for the Hotline Mimi Gamer’s Edition has reached 50% of its goal, with just over nine days to go. The collector’s edition is a one-of-a-kind bundle […]

  • Woah Dave will be an extra free PS+ game on PS4 in April

    Indie platformer Woah Dave will be made free to PlayStation Plus members on PlayStation 4 in April, but it’s not part of the month’s main Plus offering. Woah Dave is a “secret” April PlayStation Plus game, according to Sony. The game is a 2D platformer that received positive feedback when it was released on PS […]

  • Mortal Kombat X: three international tourneys announced, $100,000 prize pool

    Warner Bros. has announced a new series of Mortal Kombat X tournaments with a prize pool starting at $100,000. Mortal Kombat X Worldwide Competitive Program is a series of tournaments that kick off in April and allow players from the around the world participation. The tournaments are the Fatal 8 Exhibition Tournament, Mortal Kombat X […]

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]