Canabalt creator founds new studio focused on “ethical business models”

Tuesday, 4th March 2014 05:43 GMT By Brenna Hillier

Canabalt creator Adam Saltsman has founded a new studio, and is working on several new projects.


The new studio is called Finji, and according to its first blog post, consists of just two people at present, the other being Rebekah Saltsman.

At present, Finji has three projects on the go. Capsule is a survival horror developed with Robin Arnott, and available now. Overland is an upcoming turn-based tactical game developed with Shay Pierce of Deep Plaid Games. The team is also working on Portico, formerly know as Grave – another turn-based game. Finally, Finji will distribute Night in the Woods, an adventure game from Alec Holowka and animator Scott Benson.

In addition to Canabalt, both developers have been involved in multiple mobile collaborations, and their new start up is intended to allow the team to “more actively” fund and produce “games for commercial release on a wider variety of platforms”, Saltman said in a statement published on GamesIndustry.

Saltman said one of Finji’s goals is “making new kinds of games with ethical business models”.

“People that choose to support our work by purchasing our games are not a resource to be mined. Our goal is to make the best games we can and price them in such a way that our audience can afford to buy them and we can afford to continue making games,” he said.

“Maximizing revenue from our internal IP is not really a priority for us, since we can shore up shortfalls with short-term contract work.”



  1. TheWulf

    We do live in strange times, and I suppose that this is evidence that not all innovation is good. There was a time when I could go into a store and just pay a single price for a game, and then if I wanted more, I could buy a newly developed expansion pack that didn’t feel like content that was cut to be turned into DLC.

    It’s positively weird when it’s gotten so bad that we have a developer founding themselves on a feature like ‘ethical practises.’ In the ’80s, ’90s, and even early ’00s, ethical practises were common. I’m not saying they shouldn’t do this, to the contrary, I’m glad that they’re making this statement. I’m just realising that gaming, right now, is in a bit of a sad state of affairs.

    #1 10 months ago

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