Guild Wars 2: The Nightmares Within update detailed and dated

Tuesday, 5th November 2013 11:39 GMT By Dave Cook

Guild Wars 2: The Nightmares Within is ArenaNet’s next living world update. The studio has now dated and detailed the release.

It’s out November 12 and follows directly on from previous update Tower of Nightmares. In a press release, publisher NC Soft confirmed that The Nightmares Within will give players the chance to storm the tower itself, and tackle new challenges inside.

Here’s a breakdown of new events and rewards included in the update:

New Events

  • Lingering Poison: Though the Tower of Nightmares has been breached, the Toxic Alliance’s nefarious presence remains. Players will find that Kessex Hills and the surrounding countryside still are befouled by poisonous pollen.
  • Face The Nightmares Within: Special encounters await players brave enough to enter rooms within the Tower of Nightmares. What will they find? Agents of the evil Scarlet Briar? Or something much more insidious? Only one thing is certain: strength, determination and resilience will be required to survive.
  • The End of Nightmares?: Marjory Delaqua, the human detective, developed a special antitoxin to destroy the deadly menace at the heart of the Tower of Nightmares, but the team she dispatched to inject it never returned. Players will get their chance to pick up the fight and succeed where those before them failed.

New Rewards

  • Antitoxic Fashion: Players completing the meta-achievement for The Nightmares Within will unlock a special Gasmask Skin that features the latest design in air purification and toxin prevention. This universal skin can be applied to any piece of head armour.
  • Exclusive Looks: Players can complete their wardrobes with a new Air Filtration Device – a dry-land version of the starter aquatic helm – or get the new Toxic Spore back item.
  • Minis: Players can earn two new Toxic Krait minis – one by destroying Toxic Alliance foes, the other by killing a special enemy hidden deep in the heart of the Tower of Nightmares.
  • Tri-Key Chest: Players collecting three keys – either from foes within the Tower of Nightmares or by bartering for them with Marjory Delaqua’s helper, Dee – can open the chest for a chance to win special treasures.

We’ll have more on Guild Wars 2: The Nightmares Within as we approach launch.



  1. TheWulf

    I wish I could care about this any more. Though the fact that they’re basically now churning out cheaply made copy & paste (and I have gone back to poke them) content tells me what I need to know.

    It drives me crazy because there could have been such a good game hiding below all of that idiocy. The horrible writing and the very inconsistently designed world just ruin what’s an otherwise good game. It’s a very enjoyable experience until that wears you down, really, but when it does you just can’t keep going with it.

    I’ve still been poking it and reading the forums, and what I’ve found is what I expected to. ‘Mary Sue’ are two of the most often used words to describe the sylvari and the asura. There are two design leads/writers and you can guess who their favourite races are. So it ends up coming across as this teen-fiction thing, which is cloyingly awful. I even tried playing a sylvari just to confirm this for myself, and it’s ridiculous just how often the game tells you that the sylvari are perfect geniuses who can do everything that everyone else can, but better. (I hate flat characters like that.)

    Writing matters to me in a game, and this is exactly why I don’t stick with most MMOs, because often the writing isn’t of a high-calibre. It’s not like they have Feargus Urquhart writing for them.

    The world design is… odd, too. In an annoying way. The way they handle technology is anachronistic. It clearly exists in the world, but only as a static background element. It’s bizarre to see supplies for the repairs of a mortar gun being transported by horse and carriage. It’s like they’ve done everything they could to brush the technological advancement under the mat, to pretend that it’s just another high fantasy MMO.


    I think I’m almost sick of even trying fantasy MMOs at this point. Unless EQ Next pans out (with its incredible looking, non-clipping kerra), I think I’m just going to wait for someone to do some kind of crazy post-post-apocalyptic MMO. I kind of want that, something set in the near future of, say, Gamma World. So you have these crazy mutants, robots, wacky humour, weird tech, but also the beginnings of a new civilisation.

    I really, really want a Gamma World MMO. That’d be the best thing ever.

    #1 1 year ago

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