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Titanfall won’t match Call of Duty sales, says Zampella

Monday, 9th September 2013 20:06 GMT By Sherif Saed

Respawn Entertainment’s Titanfall may be generating hype everywhere, but Respawn Entertainment co-founder Vince Zampella has a realistic approach to the shooter’s sales prospects.

In a radio interview with KFI AM60, Zampella acknowledged that the shooter is a new IP and would not be as huge as Call of Duty.

“You build up momentum over the years when you put out a new brand. It’s starting over, so it won’t sell as well. It’s a new brand.”

He added: “But for us it’s kind of a passion project. We love it. It’s something new.

“It’s taking the old paradigm of these shooter games being very grounded and two-dimensional and now adding this verticality to it and making it something that’s a new experience; something that people haven’t seen before.”

Zampella also confirmed the game will be priced at $60 when it launches next year on PC, Xbox 360 and Xbox One

You can get your hands on a playable demo of the game at Eurogamer Expo this month.

Thanks, Gamespot.

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23 Comments

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  1. Djoenz

    Well what about releasing it on the ps4 as well?
    I can understand you having a grudge towards Activision/infinity ward but please dont talk about like you even want to compete to COD why even name it. Focus on the future. This game will be the bomb. You have done well!

    #1 11 months ago
  2. Max Payne

    I think it will def. sell minimum 5 mills copy, mostly because of xbox 360.

    #2 11 months ago
  3. deathm00n

    Sure the game will be awesome, but I think this talk of verticality being something new isn’t accurate. Let’s see: GunZ had it many years ago. Something more actual? Brink. Something that didn’t failed miserably? Tribes Ascend.

    I don’t want to sound against the game, I’m really looking forward to it, Dave convinced everyone at the forums.

    #3 11 months ago
  4. Arcnail

    @1, they approached both Sony and MS with the game. They wanted hosted servers, but didn’t want to host them themselves. MS had them (cloud), Sony didn’t.

    That’s what they said anyways…

    http://www.digitaltrends.com/gaming/titanfall-developers-spell-out-benefits-of-xbox-one-cloud/

    #4 11 months ago
  5. SplatteredHouse

    They’ve got strong momentum for a debut project, in such a high-exposure, high risk part of gaming. I hope they can translate that into sales (competition, and a kick in the behind for Acti is no bad thing!), and I’m interested to see how EA is going to seek to present this game in ads. How are they going to try to get it to a wide audience.

    #5 11 months ago
  6. MFBB

    #4 that cant be the reason, Sony has a shitload of cloud servers aswell.

    Even Nintendo got them :)

    Must be something else, I doubt Sony would have said no thanks to this.

    Probably money again, as usual.

    #6 11 months ago
  7. tezzer1985

    I’m sure by not releasing on Sony Platforms doesn’t help the game sales, even though it properly helps recoup the cost of making the game

    #7 11 months ago
  8. ddtd

    @6 – Cloud is generic term. Sony has Gaiku but its not currently set up (as far as we know) to internally give and host dedicated servers like Azure can.

    Respawn is a small studio with a small budget compared to most triple A games. They can’t afford to host their own stuff. If Sony could do that for them right now, I’m sure we’d see Titanfall as a multiplat game.

    #8 11 months ago
  9. loci

    “and now adding this verticality to it and making it something that’s a new experience; something that people haven’t seen before.”

    I can think of 2 off the top of my head. Tribes and Shattered Horizon.

    #9 11 months ago
  10. eaglerapida13

    @1 ps4 can’t handle it :))

    #10 11 months ago
  11. Playmaker

    @6 So, b/c you don’t agree it must be a lie? Cmon dude, the devs said so themselves. Cmon man!

    #11 11 months ago
  12. lookingglass

    @8 While “Cloud” is certainly a generic term, it does not mean one cloud is equal to another.

    Microsoft’s Cloud is a massive general purpose server farm. It can host multiplayer servers, run MMO servers, store user and game data, run cloud computing operations, and even be used in the future to emulate and stream Xbox 360 games.

    Sony’s Gaikai and related support servers are not even close in terms of scale and general purpose use. They are also likely separate entities working well apart from each other.

    That’s not to say Sony will not have a strong service. PSN will actually be better than it has ever been. It just means that all the improvements still don’t get them close to MS.

    #12 11 months ago
  13. wally10975

    @8 Who knows, Sony has been very tightlipped about what the next-gen PSN will look like hardware wise. All they did was purchase Gaikai, who was famous for supporting web based console-style gaming over the cloud. Sony has said they’ve beefed up PSN, but to only that extent.

    #13 11 months ago
  14. Phoenixblight

    @12

    Azure doesn’t have the ability to stream games nor will it in the near future. Gaikai can stream and in fact is the best streaming service in the market. MS cloud services will be utilized for the dedicated servers and all the non latency calculations but that only gets them so far. The only perk MS has with their cloud is the dedicated servers and being much easier for developers to go to MS vs Amazon or another 3rd party to handle server operations. MS was pretty smart in that regard. SO MP games will be great on Xbox One.

    #14 11 months ago
  15. Hcw87

    Sony atleast needs to come out and say that they will provide dedicated servers for CoD Ghosts. Atleast then it may be plausible for Titanfall to come out for PS4 in the near future.

    #15 11 months ago
  16. Arcnail

    Microsoft has said they have 300,000 servers ready for this cloud thing (they should have branded it something other then cloud btw).

    Sony has said nothing of the sort. I can only assume then, that they don’t have anything close to it.

    #16 11 months ago
  17. Phoenixblight

    @16

    SOny isn’t talking out of their ass before stuff is ready to be announced. Gaikai won’t be ready until some time next year. Gaikai before the buy out was getting vast investments from EA, Dell and other big companies. ANd as I said it is one of the best streaming services for games. Onlive and other streaming services can’t compare to what Gaikai could do in the market.

    #17 11 months ago
  18. TheWulf

    I’m still not sure how to feel about this one. It’s still way, way too desaturated for my tastes, but I might be coming around.

    I do like big robots. Damn them.

    #18 11 months ago
  19. taternuggets

    @15 Sony sure seems to be taking their time with that announcement. Curious.

    #19 11 months ago
  20. Arcnail

    @17 Microsoft hasn’t said anything about streaming services. Their ‘cloud’ (again, they need to brand it better) is used to offload work done by the console in the past. Dedicated servers for fps is a pretty good example.

    Gaikai is a streaming service, to stream older games onto the PS4. (as I understand it)

    Both are ‘clouds’ as in the work is coming from the ‘interweb’ but their purpose is 100% so far completely different as I see it.

    I’m buying both btw. Just stating what’s out there.

    #20 11 months ago
  21. Phoenixblight

    @20

    I didn’t say they were streaming and yes MS has said that Azure can be built for streaming and Sony has said that Gaikai can be built the same way Azure is being used.

    #21 11 months ago
  22. Playmaker

    Don’t worry Vince. Plenty will buy on x1!!

    #22 11 months ago
  23. B_Boss

    @4…Riiight. I take it we should believe that the XB360 has Cloud server support as well lol? No. PS4 is fully capable of cloud support and we do not know of their infrastructure but to say that they turned down Sony because of the Cloud makes no sense because the XB360 is fully incapable of using such a service and yet TF will be released on that platform……I’m dubious.

    #23 11 months ago