inXile CEO: Microsoft is walking the walk with new indie-friendly stance

Tuesday, 13th August 2013 22:07 GMT By Phil Owen

Speaking with the [a] List Daily, the CEO of Wasteland 2 developer inXile Entertainment Brian Fargo spoke about the changes he is already starting to see in how Microsoft treats independent developers in the wake of their policy shift on self-publishing we learned about a few weeks ago. And he says they’re being way nicer now.

“They’ve come full circle in a matter of ninety days, on every part of it, including the ability to be on the platform at all,” Fargo said. “Sony was already there; they go one step further with their Dev Pub fund, where they actually give developers money upon delivery of a game. You’re actually hearing executives at both those companies – and Nintendo, I should say – talk about why indies are important. Someone called it the Cambrian explosion of creativity.”

But wait, there’s more: “You’re hearing Microsoft reaching out, they’re saying ‘Hey, we want you on the machine.’ They’re making the calls.

“You can use the hardware as a development kit, making it more accessible, because indies can’t afford to buy [development kits]. It used to be that if you shipped on Sony first you could never be on the Xbox. Now they’re like ‘Well, we’re flexible, maybe there are features…’ There’s a different dialog there.”

I think what Fargo is describing could help to allay some of the concerns that he and other indie folks shared with Dave last month, but this walk is not a short one.

There’s plenty more to the Fargo interview, so check it out.



  1. TheVoiceOfReason

    If Sony are only offering the same self publishing options as PSM then they have a lot of work to do themselves:

    There are a lot more regions with indie developers than the ones currently offered. XNA wasn’t great but hell it supported around 120 regions for people to publish from (even though only the US Xbox users could actually purchase the content)

    #1 1 year ago
  2. infernalism

    Well, MS has succeded in convincing me to actually buy their system down the road (well, sort of, I still need to see some killer aps), but PS4 is first on the list. A new gaming rig near the release of The Witcher 3 is second, and Xbone would be third I guess, unless Vita starts getting some good games fast.

    That being said, they were pressured to do this string of 180s by the market realities. They can’t have all those draconian measures if their direct competitors (mainly Sony) are not doing all this shit. But MS clearly hoped they would, they were almost sure of it. And since that was (in their minds thankfully) the case, than they sure jumped on the opportunity immedietely. They also figured, that independent developers had no choice really, but to release their games on the glorious xbox live, and if they wanted to afford that privilege, then they would have to just sign exclusivity agreements, find a publisher, and pay for anything that makes it to xbox live, even it’s only a patch.

    Microsoft’s vision for the future certainly did not seem to be “steam for consoles” + relevant hardcore motion gaming. They wanted a fully functional money vacuum and everyone including the consumer could suck it, because what were they going to do? Go to the competition, who does a similar thing?

    In my mind it went a little something like this:

    “Oh, wait…Crap, they don’t use this always online DRM… Crap, crap, crap. Give me Mattrick, we need serious damage control…Wait, let me think, let me think, let me think… Ah, yes, I got it. Tell them that we’re STEAM!! Except for consoles!! Yeah…that’ll shut’em up…What?! They’re still raging?! They don’t want our spy camera?! Well, they’ll just have to su…what?! Now the indies hate us too?! What th…?! What now? Tell them…Oh, fuck it, do it like with the 360 then. What?! We have to backtrack on our bussiness practices even more now?! Fine…no, I’ll be fine just…leave me alone and let me sit in a corner for a while…”

    #2 1 year ago

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