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Xbox One indie devs to receive console’s full RAM potential, says Spencer

Friday, 26th July 2013 10:29 GMT By Dave Cook

Xbox One indie devs will be given access to the console’s full RAM capability, and will not be locked into the 3GB offered in the machine’s Windows partition.

Spencer was answering many questions on the matter of Xbox One’s self-publishing and indie support. He was also asked about the common Xbox 360 complaint of indie games being buried beneath several layers of dashboard.

When asked how Microsoft will promote indie and self-published content, Spencer replied:

Speaking personally, just promoting self-published games on a ‘Most Popular’ channel isn’t enough. Surely a dedicated channel to indies would be welcome? Let us know what you think below.

We reported on Microsoft’s big Xbox One self-publishing turnaround this week. Check out our full report on what it all means here.

Thanks CVG.

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12 Comments

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  1. Irani

    Great , Long Live Xbox One Long Live Microsoft

    #1 12 months ago
  2. BHTGO

    just promoting self-published games on a ‘Most Popular’ channel isn’t enough. Surely a dedicated channel to indies would be welcome?

    You mean a dedicated channel like.. XBLIG? Wasn’t this exclusive channel the main complaint for indie devs?

    #2 12 months ago
  3. MrWaffles

    They need to acknowledge the full range of indie games or we’re back at square one.

    Maybe they see it as a step forward because on the past the most popular indies got no marketing whatsoever.

    #3 12 months ago
  4. FuntimeBen

    Is anyone else super concerned that this move is completely unthought out? How can you have AAA, indies, and self-published games without any checks or balances? Why woud developers go through publishing channels if they could just publish avoiding $10,000+ update fees?

    Is this the same as on the 360 or are we seeing a completely new Microsoft?

    #4 12 months ago
  5. MrWaffles

    @4
    There will obviously be in-dash visibily advantage for classic-published games, they wouldn’t risk getting a game on Xbox without that guaranteed.

    What indies are asking for is to have some kind of presence in the main screen, not 3 menus deep into the dash (you’d be surprised how many people don’t even go past the first screen).

    #5 12 months ago
  6. The_Red

    Wait… I’ve read those tweets 3 times and still don’t get it. Does this mean normal / AAA devs are limited to 5Gb while indies have access to full 8Gb!? WTF?

    #6 12 months ago
  7. pcbros

    I personally don’t care for a indie specific channel. Maybe a search filter would help but not it’s own channel. Look at Steam, indie games strive there and they are mixed with the AAA titles.

    The minute you put indie games in their own channel, people will not find them. Most people do not even know what indie games are. Some might see them as amatuer games and not even bother looking in the channel. But if they are mixed in with the rest and listed in the popular section, more people will see it.

    I think MS needs to look at Steam and how they handle indie games. No one does it better IMHO.

    #7 12 months ago
  8. Ireland Michael

    @4 There are going to be *some* checks and balances in place, similar to Sony. Microsoft is smart enough to know the kind of mess that would occur if they gave people completely free reign.

    You just have to just look at the Indie channel on the 360 to see how bad it would be if they didn’t have any. There are certainly a fair few gems on the service, I won’t discount it that honour, but most of it is just a diabolical mess of “work” created by talentless hacks.

    #8 12 months ago
  9. illuminatusv

    @6: Indies can develop in the 3GB Win Space or in the 5GB Gamespace. So indies are not limited to the Win App Space. Each space has protected resources that means nobody has full access to 8GB at a time. They have only access to the resources in their space (domain) they develop in.

    This was the meaning of no limitation and be able using full RAM.

    #9 12 months ago
  10. KoojoPanda

    Oh great, they can use the full 5GB – 2 short of PS4′s

    #10 12 months ago
  11. Audacityscape

    @10: You might want to check the front page before talking about PS4′s 7 gbs of developer RAM…

    #11 12 months ago
  12. Gigabomber

    Microsoft easing up and Indie devs admitting most indie games are shit and comprise a “wasteland”. Classic.

    #12 12 months ago