Oculus considering Rift VR mobile support

Friday, 19th July 2013 12:16 GMT By Dave Cook

Oculus is keen to bring its Rift VR headset to mobile devices in future. The company is eyeing a 2014 release for the device, and CEO Brendan Iribe has explained why he is targeting next-gen mobile devices over consoles.

Speaking with Edge Online, Iribe said consoles are not a focus for the company and added, “It’s the innovation, and how fast cellphones are now improving.

“Where we’ll be with the next Galaxy or the next iPhone compared to where consoles are. Those things are almost doubling every year, compared to a console that’s just stuck it out for eight years. It just makes us very excited.”

Iribe recently expressed his hopes for Sony and Microsoft to enter the VR race and it underlined his belief that competition is health in this particular space. He continued “There’ll be other people that end up doing VR, it’s not like Oculus is going to be the only VR provider – and I think there is a lot of innovation still to come.

“This is one year in, right? Imagine where we go in the next eight to ten years. It’s going to accelerate so quickly, with the resolution, positional tracking, hand tracking – you should be able to be in there and see your hand without any latency in the future, and you should be able to look at other avatars in the game and see mouth tracking without any latency tied to voice.”

Iribe also said recently that he hopes to make Oculus Rift VR headsets free to all down the line.

Thanks Polygon.



  1. Luciferous

    Gods damnit! Give me Oculus Rift for PS4!!!!

    #1 1 year ago
  2. Ireland Michael

    Someone please explain to my the hype for this product. It just looks awkward and unwieldy, and will probably lead to nauseating headaches,

    #2 1 year ago
  3. viralshag

    I really don’t “get it” either.

    #3 1 year ago
  4. RandomTiger

    I’ve got one, yes it can make you feel sick but the immersion can be immense.

    Just walking through a doorway or looking out a window is an interesting experience. I think its going to require new types of games to make it take off as a platform, probably slower games that have environments that are more interesting to interact with.

    #4 1 year ago
  5. viralshag

    Next gen gaming features: Walking through doors and looking out windows…

    Nice! ;)

    #5 1 year ago
  6. Buran

    I can see the use for VR in educational purposes, perhaps as an alternative for training pilots and such, also making teaching stuff like history at a more engaging level.. If done right, and people actually investing in it.

    For games, I agree that the games best suited for Oculus Rift will be an off-branch from the current games, maybe with more emphasis on immersive details that is more than just tesselations and anti-aliasing etc. more design-oriented details, like how you actually move about and interact with a game world. It needs to be intuitive as well as intricate to “feel right”, I think.

    #6 1 year ago

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