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Xbox One: Microsoft “didn’t push on its benefits enough”, says anon dev

Monday, 15th July 2013 05:01 GMT By Brenna Hillier

Microsoft didn’t do enough to sell gamers on its original Xbox One DRM policies, according to an individual presenting as a Microsoft developer.

An anonymous, alleged Xbox One developer and Microsoft employee took to Reddit to host an AMA on the new console.

“Personally I was a little surprised at the timeframe which we decided on the DRM reversal. I thought we didn’t push on its benefits enough,” the supposed developer said.

“The petition shows there are lots of people who want these benefits as much as I do and clearly our execs care or Marc Whitten wouldn’t have referred to it in his IGN interview.”

As for what those benefits were, the dev apparently confirmed that the no-disc game sharing feature was for full games – not short trials, as rumoured.

“Its purpose was to eliminate the need to ever have to physically hand someone a game that you bought to share with them,” they said.

The dev also has come interesting little snippets to share about the console in general. One thing he or she revealed is that the OS’s Snap feature – allowing you to switch back and forth between applications – only works with some app.

“Snapping is only available to certain apps such as IE, Skype, the game DVR upload tool, etc. Game titles cannot be snapped,” they said.

The dev said the Xbox One’s fans are “almost inaudible”, and that the new Kinect sensor costs almost as much as the console to manufacture.

“The goal with having a Kinect ship with every Xbox is to guarantee to game developers if they implement Kinect features into their games, everyone who has an Xbox will be able to experience it,” they said.

“I often see people dismiss the Kinect instantly because they haven’t seen it work like I have. It is an integral part of the Xbox One experience. The number of features on the Xbox One that uses the Kinect is almost too many to count. I can’t imagine using the console without it.”

The site’s moderators believe they have confirmed the poster’s identity, and the dev is notably careful to avoid outing their identity, but the information cannot, of course, be verified.

Thanks, OXM.

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26 Comments

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  1. FrankWhite

    I’m so sick of hearing about how bad the “messaging” was for Xbone.

    The reason the message sucked is because the product was inferior. You were trying to advertise a bad product.

    The marketing did suck, but it sucked because the product you were trying to market was a turd sandwich with a silver lining.

    That silver lining was never good enough, no matter how well you messaged it. You needed a better product in order to have a better message.

    #1 9 months ago
  2. Cobra951

    Here we go again. Intrusive, property-rights-infringing DRM cannot be explained away. It can’t be sugarcoated. It’s too obviously WRONG. All the corporate clout can’t make a silk’s purse out of a sow’s ear. Maybe that’s the issue here. Microsoft can’t accept that there are some things they can’t control. They believe they can force anything on all of us if only they push hard enough. Rude awakenings take time to accept, I guess?

    If that Kinect sensor doesn’t work 18 inches in front of me, it won’t be part of my “Xbox One experience”, if I ever actually have one. If it needs to be 6 feet away, I can’t use it. I use consoles at the same desk, and on the same screen, as my PC.

    #2 9 months ago
  3. Phoenixblight

    Anon Dev doesn’t have the gull to stand up for the system that he believes was “beneficial”. If you can’t stand up for it with your name backing then you have no credibility. MS has to suck it up, they fucked up their PR, now its time to accept it and move on and quit this bitching.

    #3 9 months ago
  4. Christopher Jack

    @3, If you put your name behind something relating to work, prepare to lose your job or face other severe consequences. Freedom of speech & expression are just illusions in the real world.

    #4 9 months ago
  5. actuallyisnotafox

    their fault really.. right? :/

    #5 9 months ago
  6. Francis O

    We didn’t push the benefits of raping the consumer, for the benefit of the publishers.

    #6 9 months ago
  7. Kanok

    Mattrick has dropped some shitty policy on Xbox One and then he’s escaped to Zynga immediately.

    #7 9 months ago
  8. Phoenixblight

    @4

    Then say nothing. Really that is the point of the NDA. He wants people to take his word on things because he is a supposed Xbox One dev. Well there have been plenty of devs on gamasutra and such talking about the Xbox One and they don’t hide behind the internet.

    #8 9 months ago
  9. Bam007

    Very interesting read. Read all his responses and he seems to be genuinely upset that Microsoft backed down from what they believed was the right thing to do.

    But it’s true, Microsoft didn’t do enough. They said what it is and they shut their mouths. They didn’t show a demo, live or recorded, they didn’t do a Q&A, they didn’t release an FAQ… they lost it for themselves.

    #9 9 months ago
  10. ps3fanboy

    PS4 WON & XBONE’S DONE!… ENUFF SAID.

    #10 9 months ago
  11. backup

    xbox1 is dead just like PC

    #11 9 months ago
  12. zidane1341

    Oh wow, get the hell out of here Sony fanboys. Inferior? Retard, you’ve only seen half of what the one can do. The difference is smaller then the 360 and ps3, and the 360 still kicked its ass. Get out of here Sony fanboys. And the DRM was so companies won’t have to worry about breaking even or going bankrupt ala Virgil games and THQ, you whiny crybabies. But all you can think about are yourselves. The ps3 sucked, with a crappy controller and worse OS. It’ll be the same this time, with there crappy Facebook like software. Idiots.

    #12 9 months ago
  13. zidane1341

    Ps4 won the title of most boring games, and not doing anything unique or I novative, just constant trash talking about how much better they are then there competitors. News flash, you guys aren’t shit, have fun being up sonys ass, to any moron who thinks the Xbox is going to fail.

    #13 9 months ago
  14. JackTheFaux

    Haters. Haters everywhere.

    #14 9 months ago
  15. zidane1341

    BTW for all of you saying how great sony is, have fun with your “cool” crappy exclusives like knack, drive club, and a thousand shitty indie games, like anybody gives a fuck. I’ll be playing GOOD games, that take advantage of what the console can do, like spark, and forza 5. Lmao at all the idiot Sony puppets.

    #15 9 months ago
  16. Lengendaryboss

    Looks like fanboys have gotten even worse.

    #16 9 months ago
  17. deathm00n

    @Zidane 3 posts to say: “I’m a xbox fanboy bashing ps fanboys” You are no better than the ps fanboys you are saying are wrong.

    #17 9 months ago
  18. mightyhokie

    if you use the word ‘xbone’ you flag yourself as a sony fanboy and thus everything you say is null and void.

    #18 9 months ago
  19. OrbitMonkey

    ^ Xbone sounds better than Xbox One.

    “Gonna play some Titan on my bone”.

    :)

    #19 9 months ago
  20. OlderGamer

    Going to be a day when all that is left are the rabid fanboys.

    #20 9 months ago
  21. SEPOVEDA

    Microsoft explained well enough IMO. It really came down to the differences in how people obtained their games. If you are already into digital download and primarily play Mulitplayer it was a great system. They were offering those people the opportunity to share their games and it wasn’t any big deal that you had to be always on. The problem is for those that don’t digitally download or liked single player games it was more restrictive than freeing. There are two camps and Microsoft failed to realize the implications of restricting one group in favor of rewarding the other. I am not impressed by the launch line up of either Console and will keep my 360 and PS3 for now.

    #21 9 months ago
  22. bradk825

    The fact is the DRM really was misrepresented. Anyone claiming it trampled consumer rights etc… proves the point. You could still share games, trade them in etc.. The thing is if they implimented those features without the 24hr checkin, you could installt he game and trade it in the next day, and it wouldn’t matter how many times it was resold, you could keep playing because it’s installed on your HD.

    If you read up on how it worked yourself, and can think for yourself instead of regurgitating the opinions on Pirate Bay patrons, it wasn’t a big problem. Maybe not my preference, but I saw nothing immoral about it.

    Personally I am looking forward to seeing what they do with digital downloads on day one of game releases, and whether there will be any perks to that. I am also looking forward to the DVR feature.

    #22 9 months ago
  23. MCTJim

    I was completely fine with the way the system was originally announced. I watched, listened and understood the policy just fine. Damn shame they did a 180.

    #23 9 months ago
  24. Ge0force

    @23 I still can’t believe it worked that way. There’s no way publishers would allow it if only 1 out of 10 gamers would have to pay playing a retail game. True, now you can lend discs from friends when you meet them, but with family sharing, even strangers can play all your games while you can still play them yourselves. There most have been limitations that MS didn’t tell us.

    #24 9 months ago
  25. GDom

    @22 It was never a direct attempt to remove them, it’s all about the butterfly effect. One change, such as how at the time people were reporting that there would be a fee and how you could only sell games on at participating retailers would have killed used games. Not instantly, not quickly but slowly.

    Charging a fee meant that used games costs would go up for the big retailers, when they are already fairly costly. The smaller retailers would have been left out and seeing as they tend to offer better value on used games anyway, it more or less killed used games.

    Also, under the various laws forcing a recognized good, such as disk, and placing it under service like restrictions does trample consumer rights because you get precious few consumer rights with a disk as it is. Once it becomes a hybrid of a good and a service, I doubt you have any at all.

    #25 9 months ago
  26. mrmad

    I still don’t believe that they were full games. system with DRM built on the basis of allowing devs to earn more revenue through controlling used game sales and stopping people lending discs/ piracy, it would negate that benefit to the develops by allowing 1 game sale to be shared fully between 10 people, its totally hypocritical. Ms is just saying they were full games because wont have that DRM model now.

    And when you remove inherent basic features such as a disc working on any console or a console working regardless of how long your internet has been down and then put something else in its place I wouldn’t call that a benefit, its a compromise.

    #26 9 months ago