Nintendo and 49 other companies prevail in R4 card lawsuit

Tuesday, 9th July 2013 15:40 GMT By Stephany Nunneley

Nintendo along with 49 companies such as Namco bandai, Level-5, Index, Capcom, D3 Publisher and Square Enix software have won in a lawsuit brought against Majikon R4 cartridge sellers in Tokyo.

The Tokyo District Court ruled that the two R4 sellers will have to pay out ¥95,625,000 ($944,92) to platiffs involved in the suit.

In addition, due to the revised Unfair Competition Prevention Law, which came into effect in December 2011, criminal penalties are introduced for import and sale of these devices.

A complete ban was placed on R4 cards by the Japanese government in May 2012.

Thanks, Kotaku.



  1. For Blood

    Um, this article is so confusing. What was the issue with cards and why are they illegal? Also the link goes to a page entirely in Japanese.

    #1 1 year ago
  2. noamlol2

    “”Go out and buy a DS and the games you want.”

    I have, but I will not play them on that device, I tried. I want the games, not the tiny screen and uncomfortable controls.

    “you may “back-up” their software”

    Yeah, I am not going to fuck around with buying a DS card reader when it’s far easier to just get it online…”

    “Again, I’d buy a digital version if Nintendo were selling it. They aren’t. If they don’t want my money then they can’t complain when I don’t give it to them.”

    the comments there are actually good

    #2 1 year ago
  3. ArithonUK

    “But only PC gamers pirate games! It’s not a console problem!”

    Myth Busted!

    #3 1 year ago
  4. DarkElfa

    They’re illegal because they allow you to use roms on your dsi.

    #4 1 year ago
  5. noamlol2

    #3 well it’s mostly on poor countries when the cops themselfs pirate stuff

    #5 1 year ago
  6. mistermogul

    @3 – Dude, where have you been? Console piracy has been alive at least since the SNES, probably earlier.

    I remember some add-on for the SNES that enabled you to “backup” games onto 3 inch floppy discs. Always dreamt of having one but couldn’t afford it at the time.

    #6 1 year ago
  7. For Blood


    Thank you for explaining it. I was just so confused at the end of it and I didn’t want to click the Kotaku link and give that sensationalist site hits.

    #7 1 year ago
  8. ArithonUK

    @6 I was being sarcastic – It’s frequently the given reason that piracy is why the PC always gets the short end of the stick and the consoles are free of such issues. A lie, obviously.

    @5 Poor countries like the UK and the USA and Canada? When my children had Nintendo DS consoles (2008-2011), their friends had R4 cards, DS One cards and others I don’t even know the name of with every game! The first I learned of them was when my son was playing three different Pokemon games I knew he didn’t have, using his friend’s R4 card.

    My children long since switched to iPods for portable gaming as iOS games were pocket money price, rather than the rip-off prices of DS titles.

    Nintendo are idiots, suing the stable door after the horse was downloaded.

    #8 1 year ago
  9. DrDamn

    I think you need to do more than show it exists to show it’s a problem. It exists on both types of platform but it’s more of a problem on one of them.

    “suing the stable door after the horse was downloaded.”

    I do like that though, genuine chuckle. :)

    #9 1 year ago
  10. DarkElfa

    @7, you’re very welcome, sometimes it’s hard to glean good info from the loads of sarcastic and sensationalist comments.

    #10 1 year ago
  11. For Blood


    I honestly think Kotaku is by far and wide the worst “gaming” site there is. They always change the look of the site and alienate a large portion of fans and don’t get me started on Patricia Hernandez’s articles.

    #11 1 year ago
  12. dizzygear

    @11 “I honestly think Kotaku is by far and wide the worst “gaming” site there is.”

    Understatement of the year.

    #12 1 year ago
  13. TheWulf


    XBox 360 and Playstation 3 games are pirated more than PC games, it’s just not a commonly understood issue.

    Why would I say that? There’s zero risk. With a computer, you’re risking all kinds of malware. If you don’t know what you’re installing so that you can trust it, you’re essentially giving your most private details away to the first person to get into your system. Piracy on the PC is not a risk-free system.


    If you crack a PS4 or an XBox 360, you have no worries of malware. The software is always 100 per cent malware free. That’s why, if I were a pirate, I’d pirate solely for console systems. With the security of the PS3 broken wide open, and with mods for the 360 being so simple if you know someone with even marginal technical knowledge… well.

    The difference in sales on the PC versus other platforms isn’t down to piracy, it’s down to games being ported that PC gamers don’t have much interest in. And yet the few titles that I — as a PC gamer — am interested in aren’t available for the PC. Stuff like Ratchet & Clank and Journey, so I just buy those for the consoles.

    Indie developers have a better understanding of what sells on the PC, as do small developers. Look at Larian’s Dragon Commander. Larian gets it. PC gamers are usually an older audience who’re tired of the mainstream, that’s why the PC tends to be more receptive to novel ideas. That’s why Kickstarter was and is primarily a PC/mobile thing.

    But the shareholders need to hear reasons as to why the latest Assassin’s Creed or whatever isn’t selling. And they can hardly say ‘well, PC gamers are just tired of yearly franchises, they want new and exciting IPs, so we can’t sell to them‘ can they? So they blame piracy.

    Always piracy.

    Truth is, though, that I don’t know a single PC gamer who pirates. There’s just too much risk involved to be worth it.

    It’s as simple as this: The PC audience, the mobile audience, and the console audience are very different groups of people. And the end result is like trying to sell a tentacle porn film to the American mainstream. You have to understand your demographics.

    I’ll give you an example.

    PC owners: They tend to love novelty and unusual titles, this is why indie games thrive on the PC. And due to the vast back catalogue of incredibly weird and wonderful games on the PC there’s a lot more creativity to compete with, so developers are compelled towards new and interesting ideas. Look at stuff like Vessel, The Swapper, Papo & Yo, Quantum Conundrum, Magrunner: Dark Pulse, and Dust: An Elysian Tale. These have all been very successful games. Assassin’s Creed? Not so much.

    Console owners: Console owners love spectacle and eye candy, it’s all about the show. This is why stuff like Call of Duty, Assassin’s Creed, and God of War are popular on the console. They’re all about visual hyper stimulation. Boom! Boom! Boom! It’s also about familiarity, though. You have to use familiar settings or you’ll lose your audience, so you must try and be modern day, near future, or “historically accurate” to succeed.

    Mobile owners: They tend to like games which you can play in short periods between doing stuff. So puzzle games and reflex games are good for this. For example, a game like MacGuffin’s Curse is fantastic, here, since you can do a room in between doing other things. But also stuff like Angry Birds, Temple Run, and so on.

    There are fringe outliers in every area, but this is mostly how it is.

    #13 1 year ago
  14. TheWulf

    To be honest, Nintendo DS fans are interesting. I’m not sure where I’d put them. They’re an anomaly when it comes to marketing in general… but due to their love of games like Phoenix Wright, Hotel Dusk, and so on? I’d have to put them in the PC camp. That’s where they seem to fit the best.

    But then you also have stuff like Cooking Mama as well, and many ‘quick fix’ games. So perhaps it’s a mix of PC and mobile. Interesting audience.

    #14 1 year ago
  15. MCTJim

    @13 you are correct about console games being pirated..but I know for a fact that MS bans the consoles that are found to be playing pirated games…if the console goes online at all..instant banstick..if kept entirely offline..meaning the person doesn’t go to his buds house and plug in his HDD..they get away with it..if said game doesn’t need to be online..but they will get you one way or another.

    All you have to do is go to the and read the clowns complaining they got banned..its laughable.

    #15 1 year ago
  16. hitnrun

    @13 So because you have crafted a reasonable-sounding rationalization based on exposure to malware, that makes it true?

    I’ll readily agree that the importance of PC piracy is overstated for the simple reason that a pirated copy in a majority of circumstances does not equate to a lost sale.

    But there’s no comparing PC piracy to TV-console piracy. I couldn’t tell you the first thing about how to get pirated games on your 360 or PS3. Meanwhile, my grandmother has the skillset and equipment to play pirated PC games. And judging from the torrent numbers for major releases, she probably does.

    You risk nothing pirating things on PC. Malware? Wipe your machine and move on. Lose your files because you were exposing your PC to dangerous sites without backing up? Unless you’re a total idiot, the first time that happens to you is the last. Meanwhile, if you get caught by MS or Sony running pirated games, you’re one of MCTJim’s clowns @15 crying about your bricked $300 system and all the games tied to your account as well, which likely cost you hundreds of dollars.

    Your theory about different audiences is true to an extent, but that also has a lot to do with the supply side, namely barriers to entry and middlemen. If you write a functional piece of code, you’ve cleared the barrier to entry on PC and if you can get people to pay you a dollar for it, you’re on the path to profitability. On consoles you have to jump through an incredible array of obstacles just to fail, and if you succeed you have to pay MS/Sony a huge percentage, and then no one buys your game because it’s now too expensive.

    #16 1 year ago
  17. fihar

    Thank you for pointing out Hotel Dusk. Quite possibly the best (and only?) use of rotoscoping in a video game.
    The DS library is full of quirky titles. Feel the Magic XX/XY and Elite Beat Agents to name a few.
    And then you get something like Pokemon Conquest, which is an amalgam of Pokemon and Nobunaga’s Ambition. I mean seriously, I’d like to meet the guy who came up with the idea in the first place.

    I don’t think the DS fit into any of those demographics either, the console seem to have any kind of games you can think of. There are traditional hardcore titles, the usual Nintendo titles, visual novels, point and click adventures, puzzlers, brain teasers, microgames, rhythm games, etc etc etc.
    It’s actually very much like the PSone/PS2 in that regard when the lack of high-selling platforms meant that most games landed on those two.

    #17 1 year ago
  18. 3dsgamer

    is this law also in Canada? ive ordered one from the internet, and now im scared to use it once it comes in the mail

    #18 10 months ago

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