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Journey has made its money back, royalties now coming in says Chen

Tuesday, 2nd July 2013 10:47 GMT By Dave Cook

Journey developer Thatgamecompany only just started receiving royalties for its award-winning PS3 title this year, according to studio co-founder Jenova Chen.

It follows claims that the title cost millions to make and that the studio went bankrupt during its creation.

Now, speaking with Family Gamer TV, Chen explained that the royalties are finally funnelling in. It’s the first question in the video below.

When asked about Journey’s commercial success, Chen replied, “It is still hard to know, but we made the money back last year, and this year we started to see royalties coming in. So it seems that Journey sales are not really going away. I’m quite curious to see what happens this quarter.”

Chen added that Thatgamecompany has completed its three-game contract with Sony, and that it’s new project will be funded by venture capitalists. We reported on the nature of this new pre-production game here.

Did you pick up Journey? What did you think of it?

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9 Comments

  1. actuallyisnotafox

    im happy for them, they went beyond theyre budget to make a great game and it worked… i sure as hell wouldnt of liked to see what would of came out as if they didnt but yeah… good for them ^.^

    #1 1 year ago
  2. machy

    i was worried about them .. gd to know that they are back in the safe zone

    #2 1 year ago
  3. mistermogul

    Unfortunately missed this but will pick it up on PS4 streaming if that’s an option…

    #3 1 year ago
  4. MFBB

    I read about this.

    Could have made more money if they wouldnt have screwed up the development.

    Dont remember exactly but it was something like:

    ~3 years development (game was expected to be finished in a bit over 1 year)

    -multiple changes of gameplay/engine/style etc

    #4 1 year ago
  5. DrDamn

    @4
    You could argue that the development had to be that way. It’s quite experimental in approach. The development would have been too. This works, this doesn’t, change this etc. They couldn’t have done it in a year because the extra time was fundamental to the result.

    #5 1 year ago
  6. AmishGramish

    @4 & 5
    DrDaaaaaayaaamn is right. (Sorry, but: http://www.youtube.com/watch?v=DcJFdCmN98s )
    The same thing happened with flOw and Flower. Each game was supposed to be a certain amount of time, but each was delayed due to the vision of each game changing.

    The same has happened with our current game as well.

    Because people don’t understand how we develop games (go with the best idea and have development flowing at the beginning instead of having everything figured out immediately), they apparently are starting to think that we don’t know how to do budgeting or how to make video games.

    And the very first iteration of Journey was expected to take about a year to make, but as the game changed, the development cycle changed.

    **Also, I’d just like to note that Jenova said that Journey made it’s money back in 2012, not June 2013. Royalties are only given out every three months, so as of March 2013, we had not yet received royalties.**
    ———–
    I’m Aaron Grommesh/Amish Gramish, the Community Manager for thatgamecompany.

    #6 1 year ago
  7. Gnosis

    I’m glad it turned out to be the way it is and I’m glad that you guys are doing better.

    #7 1 year ago
  8. DrDamn

    @AmishGramish
    Thanks for the confirmation. I got that impression from bit’s I’d read before. Good that you were supported in that approach and also that you are now reaping some rewards :).

    #8 1 year ago
  9. MFBB

    #6 “go with the best idea and have development flowing at the beginning instead of having everything figured out immediately”

    I am not in game development but isnt that what pre production is for?

    When your game is almost finished and you move on to the next game, all your artists etc have nothing to do on the current game and start pre production for the new one.

    Figure everything out, try things so it is all lined out when the rest of the team joins and full development starts.

    But I guess thats only in a ideal world? :)

    Well I am glad it worked out for you guys in the end.

    Would suck if you have such a award winning successfull game and make no money.

    #9 1 year ago

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