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Firefall boss feels MMO developers have “killed a genre” by catering to accessibility over achievement

Saturday, 29 June 2013 17:28 GMT By Stephany Nunneley

Red 5 Studios CEO, CCO and former World of Warcraft developer, Mark Kern believes that by making MMOs accessible to causal players, developers have “killed a genre.”

Speaking in a guest blog on MMORPG, the Firefall boss pondered the “cost” of omitting traditional MMORPG systems.

“It all started with the drive to make MMOs, which in the EQ and Ultima days were a niche and hard core game, more accessible,” Kern wrote. “Accessibility was the mantra when I was leading the World of Warcraft team. We labored over the user interface for the game, going through many iterations, to find one that would be easy and intuitive for players new to the genre. We created a massive number of quests to lead the player through the world, making sure that they never had to think about what to do next.

“But even that wasn’t enough. As WoW grew in population, reaching ever more casual gamers, new expansions introduced even more refinements. Quest trackers were added, and xp was increased so that it was easier to level through all the old content to get to the “new stuff” of the expansion. Gear from the a new expansions first quests made raid gear from previous expansions a joke. And the level curve became faster and faster until we reached a point where everyone is just in a race to get to max level, and damn everything else in between. Why care about level 20 gear when you would blow by levels so fast it was obsolete before you even logged off for the night?

“And it worked. Players came in droves, millions of them. But at what cost? Sometimes I look at WoW and think “what have we done?” I think I know. I think we killed a genre.”

Kern said one of the many ways the genre has been “killed” is the sense of achievement players felt when overcoming a difficult quest or mission. When the difficulty curve is lessened, so is the sense of fulfillment.

“When the bar is lowered so that everyone can reach max level quickly, it makes getting to max level the only sense of accomplishment in the game,” he said. “We lose the whole journey in between, a journey that is supposed to feel fun and rewarding on its own. Nobody stops to admire a beautiful zone or listen to story or lore, because there is no time to do so.

“You are fed from a fire-hose of quests that you feel compelled to blaze through, whose content is so easy and quick to accomplish, that you are never in one place long enough to appreciate the incredible world around you. We feel bored by these quests, simply watching numbers on our quest trackers count down to completion before we are fed the next line of quests. And you don’t feel satisfied from playing the game because it never challenged you.

“And since these quests are so easily and quickly accomplished, the developer is not motivated to spend any time creating rich quests or events for players, since they will only be done once and discarded in the blink of an eye. Developers have no choice but to rely on kill 10 rats, fedex or escort for nearly every quest, and to do so with the least amount of work possible, lacking in depth or story. Its simply not worth it to do anything more.”

Kern feels this makes things even worse, as these quests chains become simpler and more cookie-cutter which ultimately causes the “moment to moment gameplay” to suffer.

“As content gets easier in order to appeal to a wider market, it at some point also pushes that market away. We feel bored by the same formula over and over. We never explore the world, having been indoctrinated to just follow a laundry list of tasks,” he said. “It may be great for relaxing and having a fun couple hours of gameplay, but it doesn’t last.

“No wonder we have such a huge crowd of jaded and bored MMO players. Every MMO that follows the WoW formula is a trivial exercise, dominated by rote and convention, trading off the joy of the journey for a series of meaningless tasks. And when we race to the end, we expect some kind of miracle end-game that will keep us playing. It never does.”

It’s an interesting perspective from someone with plenty of MMO development experience, and Kern said with Firefall, the team is concerned about such trappings; therefore, it is focusing on the “journey” instead of end game.

Firefall goes into open beta on July 9, and Founder’s Packs will be available through July 8.

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24 Comments

  1. silkvg247

    Pretty much agree 100%.

    #1 2 years ago
  2. JB

    Same shit, different people.

    Every time a new MMO launches it`s wow bad, casuals bad, new game hard, new game better…

    #2 2 years ago
  3. silkvg247

    Sod it, I’ll give it a go.

    Signed up to founders.. got three beta keys left. Anyone want?

    #3 2 years ago
  4. TheWulf

    Eh. I don’t think that’s true at all. What’s killed MMOs if anything has is a lack of variety. You’re always doing the same thing over and over, ad nauseum. I can’t see Firefall being any different.

    #4 2 years ago
  5. DSB

    Yup, spot on.

    The things that helped to make MMOs become a cultural phenomenon were just slowly dialed back in the hopes that the developers might attract a few casuals, with the end result that the experience just became predictable. The gameplay flatlined and the games themselves reverted to cloning instead of innovating.

    #5 2 years ago
  6. Erthazus

    He is correct.

    #6 2 years ago
  7. KineticCalvaria

    Played the beta, it’s a pretty boring game, exactly as JB said it’s same shit different people.

    #7 2 years ago
  8. GwynbleiddiuM

    You wont find me arguing with that. But I’d say this is something that all portions of the industry is suffering from, not just MMOs.

    @TheWulf catering to accessibilty imo is a contributing factor to that lack of variety you mentioned.

    #8 2 years ago
  9. GrimRita

    The world is ready for a decent sandbox mmo. No more generic shit like WoW or their clones.

    #9 2 years ago
  10. TheWulf

    Wow, the elitism is strong with this thread.

    So… if you were to include, say, a puzzle that involves lots of research, riddling, and even real world research, that would be making the game less desirable? And that would make it more “casual?”

    A casual player isn’t one who lacks skill, a casual player is a person who can’t sit in front of their keyboard pressing 1-2-3-2-3-4-5-2-3-1-2 for long stints. A casual player is someone who has enough of a life to not be able to engage in eight-hour long raids, with prerequisites of eighty hours a week played to gain consumables.

    A casual player can beat VVVVVV with barely any lives lost, a feat that would probably turn the most “hardcore” MMORPG player into a dribbling vegetable, because there’s never been difficulty in MMOs, just time investment. WoW is a fine example of this, it’s the very essence of time > skill. If you have enough basement time to get all of that elite armour, then you can just trounce anything.

    So what I frequently find? A casual player is the player who has more actual skill. The casual player is the one with great muscle memory and reflexes. The casual player is the one with the mind logical enough to figure out hard puzzles in adventure games without using walkthroughs. And to be honest? Casual hate smacks of jealousy.

    MMOs are usually what you play if you’re not good enough to play anything else, frankly.

    This is why I said that MMOs need variety. Not to make them more “hardcore,” but to make them more hardcore. Hardcore in the ways that casuals like, hardcore in ways that are challenging to a person’s ability, rather than to just a person’s wallet or time.

    #10 2 years ago
  11. GrimRita

    @10 There was – SWG had all that pre-cu and you’d get a great sense of achievement once you unlocked a skill.

    The diverse skill tree meant that you really didnt know what to expect during moments like pvp, which were fucking awesome. None of this bull shit instant shame hole for warzones,raid,or other generic name to do pvp zone.

    I doubt very much if we will ever see crafting like that again as well.

    #11 2 years ago
  12. Hybridpsycho

    @10

    What a load of crap. You obviously have never even played hardcore in an MMO.

    It doesn’t necessarily take up that amount of time if you’re a good player.

    Also what you said about “Time > Skill” about WoW was also untrue (at least in the Burning Crusade).
    The fact that you’re saying that the casual player has more actual skill is just laughable. It’s based on nothing and most likely solely comes from your own time as one not being able to reach the hardcore content.

    Please don’t write anything more on here ;D

    #12 2 years ago
  13. silkvg247

    Games like wow are only partially about skill. You need:

    Pattern recognition
    Reflexes

    Things that aren’t skill but knowhow:

    Speccing to cookie cutter / best spec (google fu)
    Best / fastest way to level up

    See there’s no element of aiming or critical hits on weak spots. Therefore wow isn’t purely skill it’s like 50% skill. The game + your gear decides how hard you hit and whether you miss or not. The only thing you can really control is making sure you run out of the bad places at the right time.. which yes we can argue is skill in terms of a reflex check on the player.

    Then there’s the group mechanism of using the right buffs at the right time when a boss is at a certain percent. Again that isn’t really skill but know how and common sense.

    I don’t think a casual or hardcore wow player can really call themselves skilled, and this is coming from one of the players who killed ragnaros as a faction first (pre achievements, in vanilla) and spent 20 hours a week raiding. I don’t look back and think wow, I was so skilful. I do look back and think God.. I wish wow was that hard then I might still be playing it. The game went downhill once they did stupid things like make world quests all non-elite.. so you couldn’t try take on a 2-3 man mob solo. That was fun for Gods sake, and it felt like you achieved something.

    Wow isn’t the first or only game to suffer from hidden “turn based computer generated number” combat, it merely copied all the mmo’s before it that did exactly the same. But it’s that mechanic that keeps it from ever being a skill based game.

    I played firefall last night and so far I’d say it’s decent. It plays like an FPS with mmo and rpg elements which is fine by me. It’s also fun.. and I’ve died a few times which keeps me interested. I used to die in Wow too, but now to die you’d have to strip your character naked and run through a pack of mobs. Or run a paint by numbers raid and run out of los of healers.

    I do stil crave a difficult mmo (and no my little wow fans, raids aren’t difficult.. not in terms of skill checks anyhow). Not sure how hard firefall will ultimately be, gonna have to play it a lot more first. I suspect it’ll be as difficult as I chose i.e. I can pick harder encounters. Will try that today.

    #13 2 years ago
  14. livewired500

    @10

    Casual == VeryFewGames && (!VeryOften || VeryOften) && (Skill || !Skill)
    // ie. Sports game only once a day. Or mobile/browser game in short bursts

    Core == VeryOften && (ALotOfGames || (VeryFewGames && VeryOften * CrapLoad)) && (Skill || !Skill)

    Hardcore == PaidToPlay && Skill

    #14 2 years ago
  15. DSB

    @13 I think it’s the best example of a team sport in gaming. I don’t see any other game demanding 20-40 people work together as a coordinated unit.

    There are plenty of games that could, but most developers are intimidated at the thought of putting that kind of demand on people, and really, Blizzard wussed out as well.

    You can always wax lyrical on how “difficult” a game is, but it’s pretty much a law of nature that having 20 people work together as a coordinated unit constitutes a serious challenge. Most professional sports teams are a lot smaller than that.

    I think that’s ultimately also why a raiding guild becomes such a tight knit community, to the point of real life interaction. Everybody’s so focused on doing their best, not just for their own sake, but for their guildmates.

    For me that was the difference between a “good” raider and a “bad” raider. A bad raider could have the highest HPS, DPS or TPS in the world, but if he didn’t care about the team and he only thought about himself, then he would always be worth less than the team player.

    #15 2 years ago
  16. silkvg247

    @15 But the raid encounters themselves don’t need “skill” other than reflex checks (go to y when x happens). No aiming, no real strategy.

    I agree it’s difficult to coordinate 20+ people but that’s more to do with logistics than the actual challenge of the game.

    The last time I played in a skill based team game was q2ctf.. you needed team coordination and excellent hand/eye coordination skills – not to mention going against human opponent is always going to be a bigger challenge than AI.

    #16 2 years ago
  17. DSB

    @16 I think that depends on your definition of skill.

    “Skill: An ability and capacity acquired through deliberate, systematic, and sustained effort to smoothly and adaptively carryout complex activities”

    I think that can be applied to what you do during a raid. You have your assignment as healing, DPS or tank, and that’s usually pretty straight forward, but your ability to adapt, perform and do it consistently is what determines whether you kill a boss or not.

    The actual execution of that definitely takes skill in my opinion. But at the end of the day I think it’s a pretty useless measure of a game, and I think TheWulf is grasping for straws as per usual. The vast majority of games are pretty banal at the end of the day, and few teach you anything worth naming a skill.

    Counter-Strike is “running around shooting guys in the head” and Starcraft 2 is just “building stuff in sequence and clicking the map really fast”, and while both statements are true, the reality is a bit more detailed.

    #17 2 years ago
  18. silkvg247

    @17 Maybe this will sound egotistical but I don’t find a single aspect of wow raiding difficult and that’s why I struggle to label it as skilful. Every single raid wipe I’ve been involved in has been down to other players being unable to follow simple encounter mechanics. Iv’e tanked, I’ve healed, I’ve done lots of different dps.

    I feel bored constantly during every single encounter, it’s why I stopped playing. To me wow raids are like.. an impromptu outdoor basic dance class. 20-40 people stood there, and an instructor going through one simple movement at a time whilst the others try and follow in sync. If one fucks up, they all have to start again, and frustratingly the only thing we’re being asked to do is clap, double clap and hop albeit in a rhythm.

    Wow encounters would become skill based if the fights became more about position and aim and dodging (also timed parries and blocks) than gear and pattern following. Like I said, I’ll agree there is some skill, but I’d say less skill than any action/real-time combat game.

    #18 2 years ago
  19. DSB

    @18 That wasn’t my experience. Farming is business as usual, but progress raiding was never a linear experience, and there were always random events that needed handling, whether it was a random attack falling in a bad place, or at a bad time, or just people screwing up like you said.

    The dance class aspect is true for any team sport. If every footballer was at the right place at the right time, doing the right thing, then obviously you’d have a league of nothing but successful teams, but the reality involved in making that happen is a lot more complicated.

    Penny Arcade made the same connection between MMOs and American football, and being someone who likes both I think it’s dead on.

    At least in my time with WoW, it was pretty obvious from watching their recordings that the guilds who fought for the top spot were just that much better than everybody else.

    #19 2 years ago
  20. silkvg247

    @19 Sports aren’t set in stone, raid encounters are. Learn what the boss will do and when, and how to react, and then he is on farm status. You can’t do that vs. other human beings.

    #20 2 years ago
  21. DSB

    @20 Sports are certainly more dynamic, but there are only so many ways to play them, and most team sports are highly dependent on communication/coordination and improvisation.

    Some bosses were easier than others, we would often refer to some as “retard checks” – and boss timers take some of the sport out of it – but on a boss like Archimonde for example, there were still lots of random factors that would challenge a raid.

    Doomfire might cut off ranged or melee DPS, or it might force healers to move out of range of their targets, and in those situations everyone had to adapt and improvise. I’d say the difference between those who did and those who didn’t was skill.

    #21 2 years ago
  22. jaacfour

    #3 silkvg247 I’ll take a firefall beta key if you have any left. jaacfour@gmail.com.

    #22 2 years ago
  23. klepp0906

    I hate fucking laptops. lost a 4 paragraph response. FUUUUUUUCK!

    anyhow LONG story short. He is right, blizzard got greedy and ruined an entire genre. I have said it for years but now it comes straight from the horses mouth.

    the only people who will deny or argue this are the wow kiddies themselves. Cant blame them though, they are ignorant when it comes to a real MMO and they have an entitlement complex that wouldn’t allow them to last long in one anyhow.

    I now understand why old people hate kids. Sad state of affairs when a 30 y/o feels that way about kids just 10 years his jr.

    #23 1 year ago
  24. klepp0906

    now that ive actually read the blog. Mr kern, you hit the nail on the head. Perhaps if more of your colleagues hopped off the bandwagon and admit they saw it your way, the genre could be salvaged. alas good luck getting a business to look away from the almighty dollar.

    Analogy? the Nintendo wii. It did amazingly wel and it was awful. SAME EXACT THING.

    #24 1 year ago

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  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]

  • HTC hopes to see Half-Life on VR headset Vive

    Vive manufacturer HTC said that it hopes to see Valve games, including Half-Life, on the virtual reality headset. Speaking to the BBC, HTC chairwoman Cher Wang said that Valve is keen on having its games available on the VR headset. “I think Valve’s best game is Dota, right, and Portal and [Team Fortress] and I […]

  • Make money easily in Monster Hunter 4 Ultimate

    If you’re looking to buy a fell set of armour for your character in Monster Hunter 4 Ultimate but keep falling short on Zenny, this video will show you an easy way to make lots of it. Arekkz Gaming has a very handy tip for all Monster Hunter 4 Ultimate players: how to make Zenny […]

  • This is how you claim free Xbox One games from your Xbox 360

    Microsoft is giving everyone the ability to claim their free Xbox One Games with Gold titles from their Xbox 360 console, even without owning an Xbox One. If you don’t yet own an Xbox One and want to make sure you don’t miss out on all those free Games with Gold games, you’ll be pleased […]

  • Destiny weekly reset for March 3: Heroic and Nightfall detailed

    Bungie has reset the weekly cap of Crucible and Vanguard marks and added new Heroic and Nightfall strikes, now with burn. From now until next Tuesday, the weekly Heroic strike will be The Devil’s Lair with Heroic and Lightswitch modifiers. As for the Nightfall, you’ll be fighting Sepiks Prime with the help of Arc burn. […]

  • Few Mass Effect FemShep cosplays are as elaborate as this one

    The internet is full of Female Commander Shepard cosplay from Mass Effect, but very few are as terrific as this one. Visual artist Freya Willia has spent over two years painstakingly creating the perfect suit of armour and the best weapons to make her cosplay of Female Shepard as authentic as possible, Omni tool and […]

  • Deals with Gold: Assassin’s Creed Unity, Red Dead Redemption and more discounted

    This week’s Deals with Gold titles for Xbox Live subscribers is a good mix of modern games and old favourites. The list of discounted games through this week’s Deals with Gold is live with discounts on Assassin’s Creed Unity, Amazing Spider-Man 2, Red Dead Redemption, Max Payne 3, and more. The deals are live now […]

  • Destiny guide: how to maximise your Grimoire Points

    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]