Microsoft debuts new “tiled resources” graphics tech

Thursday, 27th June 2013 01:16 GMT By Brenna Hillier

Microsoft showed off a new graphics technology today for Windows 8 and Xbox One.

According to VentureBeat‘s report on a presentation at Microsoft’s Build developer conference in San Francisco, the company calls the new DirectX 11.2 tech “tiled resources”.

The key idea is to display lots of detail without drowning a graphics card’s memory, by only loading in the high detail textures when the camera is pointing at them

It doesn’t sound too dissimilar to tech already in use, but Microsoft seems pretty proud of its efforts, which will only be available for Windows 8 and next-gen consoles.

“The motivation for doing something like this is to enable you to make games with unprecedented amounts of detail,” Microsoft’s Antoine Leblond said.

Demos shown to attendees included a map of the surface of Mars and the detail on a glider.

No images were shared so please enjoy this header showing off a Tuscan mosaic.

Thanks, Units.



  1. DarkElfa

    NB4 ps3fanboy craps on article.

    Nice tech though.

    #1 2 years ago
  2. xxJPRACERxx

    Yeah, I would like to know what’s different with MS implementation.

    #2 2 years ago
  3. TheWulf


    I’m kind of curious about that, too. Though nothing about DirectX has been surprising in a while, to be honest. It’s been years behind OpenGL for a while now, anyway. In all honesty, if OpenGL had better tools, it would be leading the field.

    You can usually look at new things in OpenGL and assume that they’ll be heading to DirectX in about half a year or more, depending on the complexity. So yeah, just look at OpenGL’s featureset for a preview of things to come with DirectX.

    #3 2 years ago
  4. xxJPRACERxx

    Yeah, I’m sick of DX and how almost every companies use it on PC. If they had go to OGL from the start then porting to Linux or MAC would be easier. I wish DX die and OGL to become the standard as it should be.

    PS: If OGL would become standard then AMD/ATI are in deep shit, their OGL drivers suck compared to nVidia.

    #4 2 years ago
  5. spazzwan

    Sounds cool, aslong as it doesnt end up like “Rage” did with its megatexture pop in stuff.

    #5 2 years ago
  6. KineticCalvaria

    Wow the detail and graphics on that mosaic, it almost looks real.

    #6 2 years ago
  7. Kabby

    The Power of the Cloud.

    #7 2 years ago

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