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Tomb Raider had biggest start in franchise history

Friday, 29 March 2013 23:40 GMT By Phil Owen

While apparently Tomb Raider’s first few weeks on shelves were so bad that Square Enix’s president quit, they were also so good that Tomb Raider had the best launch in the history of the 17-year franchise. So says Crystal Dynamics boss Darrell Gallagher at GDC.



“It’s been the biggest week one sales in franchise history, and we’re only a few weeks into that launch right now, and it’s been the biggest opening so far in 2013,” said Gallagher at the Tomb Raider panel. “So, we’re happy with the outcome. It’s certainly in a place where we feel like we’re on the road to achieving everything we wanted to.”

And yet Square Enix is acting like it had a launch that means it’s the end of the world. What a difference perspective can make.

Thanks, Joystiq

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22 Comments

  1. salarta

    Because they did every possible thing on the face of the planet to advertise the game, more people exist and play games to buy them (same reason box office record keeps getting broken), and of course a majority of people didn’t have enough respect for Lara Croft and Tomb Raider to value what the originals established. We’ve seen that last point innumerable times with people claiming Lara Croft had absolutely no personality and only existed for tits until this game.

    #1 2 years ago
  2. YoungZer0

    Yep, sometimes the best game in the franchise actually sells the most.

    But only sometimes.

    #2 2 years ago
  3. SplatteredHouse

    Read this idea earlier, but I’ll add it in here: How badly do you suppose Hitman Absolution did compared to how much better Tomb Raider would have to do to recover the shortfall – do we have any data on HA sale figures…How low below expectation did it fall? Sleeping Dogs didn’t surpass 1.7m (retail) copies either.

    None of the games met Square-Enix expectation. That’s established. But, a report is here regarding delight from CD of franchise record-breaking initial sales. Where then, should fingers sooner be pointed.

    ““It’s been the biggest week one sales in franchise history”…
    “And yet Square Enix is acting like it had a launch that means it’s the end of the world. What a difference perspective can make.”

    hm. Aren’t you comparing apples and oranges, Phil? Even though you’re trying to offer another outlook on things at the end, to balance.
    Because maybe, in a situation with higher promoting costs, higher development and all else: Costs are up. It’s possible Tomb Raider had to do better (by the end of the fiscal year) to address that. Considering the massive losses reported, under which Mr. Wada is resigning also. Additionally, noting the expected identification of the third box on the Square-Enix document. Not Projected. That number could well be the copies sold target, under which it’s not considered a good result.

    #3 2 years ago
  4. Blue Oni

    This game had some insane marketing shortly before and after its release date so i can’t say i’m surprised.
    But i doubt that after all this marketing and 4 years in production costs the game can be called a “success” just from a first week sales.

    DmC also had very good first week sales but the game fell into oblivion after that.

    Seems to me that for some reason Crystal tries a bit too hard to make the game’s sales look successful.

    #4 2 years ago
  5. malethief

    As much press, coverage and advertising this game has received it’s a shame that it’s not selling to Square Enix’s expectations as the seem to be doing an excellent job with the Eidos properties better then their own.

    Either way I would say it’s the issue I noticed what has been happening a lot this generation: So many other high profile games come out in such a close window release period it’s hard to find time to play them all or even be able to afford them all. February was Dead Space 3, Metal Gear Rising Revengeance, Crysis 3. Then March was Tomb Raider, Sim City, StarCraft II: Heart of the Swarm ,God of War: Ascension, Gears of War Judgment, BioShock: Infinite. And that’s not including other smaller titles like Naruto Ultimate Ninja Storm 3, Sly Cooper Thieves in Time, Luigi’s Mansion, Monster Hunter Tri Ultimate that came out. I didn’t even mention PSN, XBLA, Free to Play and Steam titles.

    Whether you own one or all the home consoles systems, handhelds or are a PC gamer the market is so spread out now it’s hard to get “X” amount of sales to one game when the install base of people has so much on their plate to think about. Plus if you are one of those people who only buy a few games a year it’s probably only going to be possibly GTA 5, Bioshock Infinite, COD 2013 and/or Tomb Raider.

    #5 2 years ago
  6. salarta

    @4: Well, they have a couple vested interests in framing the game as successful. First and foremost, if the game is seen as a success, then it means the company is more likely to receive higher amounts of funding for future projects. Second, if a game is seen as a success, then it builds their reputation, which in turn would allow them to pursue and launch other IPs. I don’t know if Squeenix has any say in what the development team is allowed to do aside from financial support, but even if Squeenix has no say, it could affect if non-Squeenix companies want Crystal Dynamics to make games based on their own properties (e.g. how Kojima passed much of Revengeance along to Platinum Games).

    Talking about this reminds me of how I wondered a couple weeks back why we hadn’t seen Squeenix plastering sales figures for the game everywhere. It looked from a consumer standpoint like the game was a huge success, but many of us hadn’t actually thought of what may have been the full cost: four years of development, enlisting Rhianna Pratchett likely cost more than your average video game writer, and of course levels of marketing so obscene that I wouldn’t be surprised if it had the biggest marketing budget of a video game to date. I can’t think of a single game that went out of its way to make sure absolutely everyone knew it was being released more than this game. I don’t think even the Halo or Call of Duty franchises tried this hard to get word out about the product. It was essentially the marketing of a $10+ million selling franchise for a return seen in an above average selling franchise.

    #6 2 years ago
  7. ActionGameKing

    Can’t believe Square Enix paid an entire team for a wasted multiplayer component, then come back and say the sales won’t cover the budget. How embarrassing is that? You wasted your own money Square, it’s your fault not Eidos. Same thing with Hitman and Sleeping Dogs. Unrealistic budgets and expectations = bankruptcy; right THQ?

    #7 2 years ago
  8. polygem

    it’s strange. i am not that interested in these aaa games anymore. bioshock, dishonoured, tomb raider, metal gear rising, DmC…all games i would have bought day one just one or two years ago…not anymore-and i don’t even feel like i’m missing out on something. atm i am more pumped for games like sly cooper thieves in time, luigi dark mansion, soul sacrifice…games where gameplay is the focus. last home console aaa game i bought the last 2 or 3 months was gowA. i count that game into the gameplay first department too though. i just cannot stand most videogame stories anymore. they are boring and give me nothing than a been there done that vibe. i still love ‘playing’ videogames though. i am becoming a more casual hardcore gamer if you will. i cannot wait for destiny though, but i can really see me skipping a lot of the so called must have games in the future – something i never thought possible…

    #8 2 years ago
  9. Gheritt White

    @3: Nail on the flipping head, mate.

    #9 2 years ago
  10. viralshag

    I thought this was probably one of the better games of this gen and definitely better than any other Tomb Raider game I have played.

    No idea what possessed them to add MP and then to create DLC for said MP. If there is one thing I’m not at all interested in it’s playing the MP for this game.

    Everything else about it was great.

    #10 2 years ago
  11. DSB

    It just goes to show that a game can be great and sell by the boatload, but a publisher can still find a way to fuck it up for themselves.

    Square Enix have no one but themselves to blame. The industry seems to be caught by the crippling notion that the best games are the most expensive ones, while completely ignoring the possibilities they’d have if they relied on their talent rather than financial metrics.

    Kinda seems like Square Enix are intent on going the way of THQ. Hopefully they’ll bring in someone smart enought to stop that train before it hits the end of the line.

    #11 2 years ago
  12. stretch215

    @10 +1 Great game.

    #12 2 years ago
  13. Digital Bamboo

    @11 To pull a line from Square’s past:
    “There ain’t no gettin’ offa this train we’re on!”
    For once, I hope Barrett’s wrong.

    #13 2 years ago
  14. brotherhoodofthewolf

    This guy from Crystal Dynamics is coming across like a dead man talking.

    #14 2 years ago
  15. Unlimax

    ” Tomb Raider had biggest start in franchise history ”

    And so Aya Brea too ~

    #15 2 years ago
  16. salarta

    @15: I’m not sure about 3rd Birthday being the biggest start of the Aya Brea games, but it definitely wasn’t the best selling. Parasite Eve and Parasite Eve II each got over a million in sales back in the PS1 era, 3rd Birthday ended up well short of half a million. It’s kind of funny though that two games this alike, one fails and gets scorn while the other apparently succeeds and gets praise, and the sole difference at the basic level is if the woman’s sex appeal is used in the process.

    #16 2 years ago
  17. Unlimax

    @16 I’m Huge fan of Tomb raider games since the PS1 era Salarta but What i meant about The biggest start in franchise as if they are already want to work on ” Parasite Eve 3 ” and give her a chance in the mean time by buying the right back from Hideaki Sena and make a 3rd installment for the franchise .. i wasn’t talking about The 3rd birthday spin-off the whole time nor the sales , I’m talking about the Parasite Eve III trademark that still isn’t registered by Square so there’s a Chance for Aya to comeback this time if they buy the rights and let Takashi Tokita be the Director of the next game :) .. Which i think its not gonna happen ( Thanks to Hajime tabata -_- ) !

    #17 2 years ago
  18. mimasap

    I’ve been waiting for someone to bring it up under new analysis, since the game is now released and you can judge it yourself, but it seems this topic is destined to disappear like it never existed. Remember when people were calling out Crystal Dynamics for submitting to sexism when the only thing we knew about the ‘rape’ scene was that it existed? Christ. I hate what political correctness does to the media, And now no one is going to admit they were wrong about Tomb Raider? I just finished the game and thought it was absolutely stunning, and the scene in question was like one QTE out of the whole ~15 hour experience, and I felt it was a very appropriate sequence.

    I feel guilty as a male for bringing this up, but I don’t think CD did anything wrong.

    EDIT: Excellent read: http://lootspace.hostavo.com/news/OPINION–Crystal-Dynamics-deserves-an-apology-from-gamers-for-hasty-Tomb-Raider-controversy

    #18 2 years ago
  19. ellkay

    I’m female, have daughters, believe in equal pay, equal opportunity and TR did not have sexual violence in it. Even if they did it would have made sense, the solarii were seriously messed in the head.

    But it didn’t. Overreaction city.

    The game was great. The initial sales should not have been the thing that made or broke the companies perspective on what qualifies on a success. SOmetimes you have to wait for the word to get out – for people to tell their friends about how cool the graphics were, how realistic the combat felt, etc

    #19 2 years ago
  20. salarta

    @19: For a second, I thought you were a spambot with the way you started that comment.

    Under normal circumstances, you need to wait for word to get out. These are not normal circumstances. Squeenix had such an extensive, smothering marketing campaign that word was out day one, if not well before that. Ads were on IMDb, ads were on TV (from what I saw, once per hour), they ran contests on deviantart and pixiv, you literally could not escape the advertising of this game unless you were a hermit, and even then there’d probably be posters within a five mile radius to stumble upon.

    As for the sexual violence, there’s nothing inherently wrong with depicting such things as long as it’s for a good reason, but it would be inappropriate for it to happen to Lara Croft… just like the game itself. At this point, DC Comics may as well rewrite canonical main universe Superman as a victim a child abuse and molestation, as we’re certainly heading in that direction.

    #20 2 years ago
  21. DSB

    @19 I can’t believe how bad the devs were at selling it. A game with so many qualities, and you want to sell it as a damsel in distress game, based on a 30 second scene?

    It’s just completely self-destructive, and disingenuous.

    #21 2 years ago
  22. salarta

    @21: If you’re targeting the controversy of the “rape scene” remarks, as opposed to everything else, then place the blame where it’s due: it was the executive producer and him alone that talked about needing to “protect” Lara and Lara supposedly being raped. The dev team didn’t say anything of the sort, and in fact openly refuted and condemned that interpretation.

    #22 2 years ago

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    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]