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Ridiculous Fishing dev claims “non-evil” freemium is impossible

Monday, 18th March 2013 12:54 GMT By Dave Cook

Ridiculous Fishing developer Vlambeer has suggested that developers need to stop being afraid of charging $3 for mobile games, partly because it’s impossible to create a “non-evil” freemium model. They say such ‘free’ methods simply don’t reflect well.

Speaking as part of a Reddit ‘Ask Me Anything’ thread, Vlambeer developers pitched in to the discussion surrounding the studio’s strong success and the state of the micro-payment landscape.

The studio’s most recently release, the $3 game Ridiculous Fishing launched to high critical praise, and Vambleer suggest that the game’s price-point helped fuel strong sales.

A Vambleer poster said on the matter of pricing, “We do believe that developers shouldn’t be scared to charge $3 for a game. The problem is that at $0.99, you’ll need to sell endless amounts of copies to be able to survive as an indie developer. Most games don’t even get close to that.”

On the thorny issue of freemium models, the developer added, “A direct result of the whole race-to-the-bottom in prices is the prevalence of free-to-play on iOS – it seems to be a safer bet. But since its almost impossible to do free-to-play in a non-evil way and without sacrificing the elegance of your game design, we’ll prefer to charge $3.”

Do you feel that $3 for all of a game’s content is reasonable, as opposed to a free game that charges you incrementally for additional content? Let us know what you think below.

Thanks GI.biz.

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5 Comments

  1. DSB

    I think it’s amazing how little debate there’s been on this.

    It’s as if micro-transactions don’t need a justification. “It makes money, so it’s instantly validated”. Sure, if you’re a shareholder, and you don’t ever have to play the damn thing.

    I think there’s a considerable group of people who still prefer games as a product to games as a service, and would put money down to prove it.

    It may be an entirely counter-productive way of thinking about it, but I would pay 70 dollars for a game if it meant keeping a publishers dick out of my face while I play it.

    #1 1 year ago
  2. mojo

    >>I think it’s amazing how little debate there’s been on this.

    its because noone takes free to play serious

    #2 1 year ago
  3. mojo

    i actualy saw that i misread the article.

    so now, i find his point viable.
    i dont buy games on mobile devices, simply spoken because to me they all get tired realy fast so im not the best example, but assuming the games are good i would rather pay the 3$ and am not bothered further with IAP down the line, because simply i dont purchase additional content on phones. to me this buisnessmodel is inherently wrong and should not be supported.

    #3 1 year ago
  4. YoungZer0

    @1: “but I would pay 70 dollars for a game if it meant keeping a publishers dick out of my face while I play it.”

    And yet, they don’t even seem to get that right.

    #4 1 year ago
  5. zinc

    @1, Why should their be a debate? Freemiums are the bait, micro-transactions are the hook & gamers have swallowed them both, line & sinker included.

    #5 1 year ago

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