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Tomb Raider now rolling off the production line

Wednesday, 13 February 2013 04:42 GMT By Brenna Hillier

Just a little blip; Tomb Raider brand manager Karl Stewart has shared a photo of a finished retail copy of Tomb Raider for Xbox 360. It’s apparently the very first unit off the assembly line. Tomb Raider went gold last week and is expected on PC, PlayStation 3 and Xbox 360 on March 5; it has been in pre-production since at least 2008, and represents the franchise’s most drastic reboot to date.

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20 Comments

  1. SlayerGT

    So curious to see how this game is received.

    #1 2 years ago
  2. salarta

    @1: It’s going to sell like crazy, probably the best selling “Tomb Raider” game in a long time. Even though it really doesn’t deserve it, at least on the grounds of how it ruins Lara as a character and her origin story. Reception will likely be mostly positive because so many people seem to agree with the idea that female protagonists can’t be naturally strong and brave like male ones always are, and the changes to gameplay and aesthetics will woo over the majority of people.

    It’s possible I could be wrong. I was wrong about the reception of DmC and RE6, I expected both of those games to sell ridiculous millions too. But the Tomb Raider franchise fell so far down that I think it’s impossible this won’t be considered a huge success regardless of quality.

    #2 2 years ago
  3. HauntaVirus

    I’m guessing it’ll get 8-8.5 on average. I’m picking it up for sure, got it for under $30 on GMG.

    #3 2 years ago
  4. aseddon130

    @2 it annoys me when people like you fear ‘change’ – change can be for the better. You cannot keep sticking to the same old formula over and over, CD tried that with Tomb Raider Underworld and that game bombed badly and with the likes of Uncharted besting it in every way they had to come up with something different. So giving it a Modern Bond-like makeover seems like a very interesting move, making it more gritty and realistic can do wonders for movies or games and i am really excited to see how it turns out.

    The only exception to your examples was RE6, from what i seen it could have done with being more like the original games and less a crappy shooter it became.

    #4 2 years ago
  5. salarta

    @4: There’s a difference between change and “change.” You’re right that change can be for the better. I saw it happen plenty well with Mortal Kombat 9 doing a reboot of a franchise the right way, I was pleased with Resident Evil 4, and I eagerly await Metal Gear Rising.

    Real change in an IP is when you take what has already been established about the IP, everything from backstory to past characterization, and build upon it, paying tribute to what has come before. “Change” is what happens when a company decides it needs to throw away core elements that define the series or character and force in things so alien and inappropriate to the already existing IP that it would be better to just make it into a brand new IP and start over. This is what led to the Devil May Cry series existing, Mikami realizing that his original plans for RE4 were so inappropriate for Resident Evil that they were better off as an entirely new franchise.

    The new “Tomb Raider” is not change. It’s “change.” It’s ripping out everything that defines Lara Croft as a character and trying to change her into something she isn’t. It’s trying to change her from an action hero to a horror film survivor girl.

    You’re right that a company can’t keep sticking to the same formula, but that’s where the GAMEPLAY needs to be changed, NOT what defines Lara Croft as a character.

    Mortal Kombat 9 proves this a hell of a lot better than I can put it into words, but I have to try to do so regardless. Mortal Kombat 9 didn’t turn around and completely redefine the characters and series; Mileena wasn’t suddenly reimagined as a fragile little girl traumatized by bullying over her freakish looks into becoming violent and sexual, nor was Kitana suddenly reimagined into a terrified survivor of child abuse that had to beef up to protect herself from her abusive adopted dad. All it took was completely reworking gameplay, and when it comes to story, RETELLING the original three games with alterations only done to the events, NOT to the (admittedly flimsy) core of each character.

    All Lara needed was reworked gameplay, less emphasis on sex appeal, and a chance to show off how kickass she is naturally as already established by past games. Yet for some reason, Crystal Dynamics decided the last one wasn’t worth a damn.

    You’re defending it for being more “gritty” and “realistic.” Gritty is fine. But if “realistic” means destroying everything Lara Croft ever was and making her into a terrified womanchild at the prospect of facing danger her first time, then I have to say to hell with making Tomb Raider “realistic.” Besides, the real Lara Croft encountered many artifacts with mystical properties, so “realistic” is not entirely appropriate here anyway. It’d be like demanding that Superman fit the upper limits of the human body and lose any abilities that human beings cannot naturally present.

    #5 2 years ago
  6. YoungZer0

    “Change is only good when I like it.”

    #6 2 years ago
  7. salarta

    “Change is only good when it comes from Dave Thomas.”

    Really though, that’s kind of silly. I understand where you’re coming from, YoungZer0, presenting the idea that saying a change is bad can very easily just be trying to enforce subjective desires. But in reality, how can you ever divorce whether something is a good or bad change from your personal opinion?

    Is it really possible to think “This is the worst change the series has ever undergone, but I loved the hell out of every second of it!” Or conversely, “This is the best change I could have ever dreamed of seeing in a game, too bad it makes the game suck.”

    As for this game specifically, I haven’t played a single Tomb Raider game since Tomb Raider II. It’s not like I’m a hardcore fan of the series here.

    #7 2 years ago
  8. YoungZer0

    Then stop fucking crying about it.

    #8 2 years ago
  9. salarta

    @8: You’re free to not read the comments I make.

    #9 2 years ago
  10. YoungZer0

    And you’re free to stop crying about a series you don’t care about, but suddenly do when they change things up.

    #10 2 years ago
  11. absolutezero

    Change is only good when its good. I thought that would be obvious theres nothing intrinsically positive about change for changes sake.

    Make something fucking new if you want to make something new. Stop raping everything just to make some easy fucking bucks you fucking cunts.

    #11 2 years ago
  12. YoungZer0

    If they wanted to make some easy bucks they would’ve made the same game again.

    #12 2 years ago
  13. DSB

    New Coke.

    I think you can pretty much build a case to lean either way.

    XCOM Enemy Unknown was different from the old X-Com games in most ways, but a lot of people thought it was a stellar game. I’m not sure I agree, but then I’m also infatuated with the old ones.

    Either way it stands in pretty stark contrast to something like Syndicate which really had nothing to justify its existence, let alone its brand.

    #13 2 years ago
  14. PEYJ

    While I have been a long-time TR fan I can see why Crystal Dynamics wanted to change her. She had lots of appearance and attitude but no real personality as her “life” was centered in a James Bond/Indiana Jones like fantasy adventure. Now they are trying to make her more like a real person.

    While Toby Guard tried to pull her in that direction and never really achieved what he wanted, it seems that CD now have taken the next step. Whether they’ll be successfull or not remains to be seen but to sit and cry after realizing that she is stuck on a remote island and apparantly fucked, seems fair and real enough to me. If that draws a picture of her “performance” in the rest of the story, they have succeeded in making her more real so to speak. And that is pulling her away from what she WAS and not IS. The only thing she really is, is a fictitious person and an IP.

    #14 2 years ago
  15. salarta

    I care about how Lara Croft is being needlessly changed in this manner because I care about seeing video game franchises and their history being treated with due respect. Of course, I know that’s not good enough to many people who will try to find any way to spin a dissenting opinion into being “invalid.”

    If they’re a big fan of a series, the consumer’s voice somehow doesn’t count because they’re supposedly too obsessed with the past to accept change. If they’re not a big fan, the consumer’s voice somehow doesn’t count because they haven’t supported past attempts enough to “deserve” to be heard. Kind of like how a fan that doesn’t like a game is told to shut up with their complaints and vote with their wallets, but when voting with their wallets means the game bombs, suddenly the fans are “entitled” and “selfish” for daring to not spend their money on something they don’t want and never asked for.

    However, I think I should add that if Tomb Raider was done the right way, and if I wasn’t already boycotting all things Squeenix due to 3rd Birthday, then I would have bought a new Tomb Raider game. Just like I hadn’t bought a Mortal Kombat game since Deadly Alliance, but immediately bought and loved Mortal Kombat 9.

    And no, it’s not possible to make easy bucks by making the same game again. If that was possible, we’d be playing Guitar Hero 50 by now. What companies are doing instead is forcing ideas that SHOULD have been new IPs onto existing IPs. They know that they have to present something that looks like change if they want to keep selling games in a franchise, and they also have very little faith in brand new IPs compared to existing ones. So rather than make the new IP idea into an actual new IP while make respectful advancements with existing IPs, they shoehorn new IP ideas where they don’t belong, expecting people are so stupid and care so little about what really makes an IP what it is that they’ll buy the game in droves at the promise of “change.”

    #15 2 years ago
  16. CaptPierce

    Wow. Just wow. People complained that Lara’s character was pretty much a relic and had no place in games, and now that people are actually drawing her as an actual human being rather than a talking blow up doll with guns and a posh accent, everyone decides that they’re ruining the franchise. I loved the games as a child and even I could tell it held a bad image for women, regardless of how smart of strong Lara was.

    In survival situations, people are critically injured and can die from the things they put themselves through to live an extra hour for help that may or may not come. Nathan Drake hopped onto a moving train, was shot, passed out for a few minutes, climbed out of a train ON A FUCKING CLIFF, climbed some more, shot some dudes and then finally passed out again, and was able to live and go right back to kicking ass. People see Lara getting ONE splinter, and automatically it’s red flagged for some reason.

    When in a situation you’re stranded from civilization and everyone you know is dead and have no way of escaping, and the only people that are capable of surviving are trying to kill you, there is not a single human being that WOULDN’T be scared in this situation. It’s not much of a remake if you still draw Lara as a killing machine and can snap necks like Kit Kat bars; a real person is going to be scared out of their fucking minds and learn to be strong on their own.

    People preached and begged for the game to change and for Lara to change to, and the story and the way they carry Lara in this game is excellent. You are actually focused on playing the game (a really well made and gorgeous game) rather than the ass that’s in front of the camera.

    Little secret for you all too: THE WORLD IS A LITTLE DARK SOMETIMES. Taking things seriously is not by any means bad. They’re bringing life into a character that was an outdated boy fantasy and making her into a strong likable, believable character, and one worthy of being looked at as a role model to some. Smart, attractive and tough never hurt anyone.

    So if you want to preach that a game needs changing fine; but don’t let nostalgia blind you from actual progress.

    I’m hungry now. I want cookies.

    #16 2 years ago
  17. DSB

    @15 I’m gonna withhold judgement until I see the game, but while it may be needless to you, I don’t think the same goes for the majority.

    Square Enix gave this chart to Kotaku: Tomb Raider sales

    It looks like that cow had been milked for just about all it could take. No pun intended.

    If people wanted old Lara, they should’ve supported old Lara.

    #17 2 years ago
  18. salarta

    @16: I can’t speak for every person of course, but I believe that most of the claims that Lara’s character was a relic and had no place in games came from the (false) opinion that she had no personality, and that many thought she was mainly about having boobs to show off. Do you see anyone calling for any of the many, many male protagonists out there to be rewritten as starting out weak and absolutely terrified of combat as supposedly full-grown men in their 20s, on the verge of tears at the prospect of combat? No, you don’t. The one example I can give you where this happens with a playable male character, Edward from FF4, is one of the most hated characters in the entire game if not the entire franchise specifically because of his not acting like one of the fearless tough dudes.

    Yet somehow it’s decided that Lara Croft acting weak and terrified of combat is absolutely necessary, because it’s “more realistic.” I don’t care how “realistic” the reactions of “Lara” in this game are, if it’s not being done to iconic male protagonists across the industry too, then it shouldn’t happen. Until I see these people start shouting from the rooftops for every male protagonist from Master Chief to Kratos to Solid Snake and beyond to be rewritten exactly the same way as Lara is getting rewritten here, I’m not going to take the suggestion that Lara “needs” to be rewritten this way seriously. The industry, including Crystal Dynamics, implying that only women behave in this way by doing it only to female protagonists makes the industry and companies involved sexist, even as they try to claim such writing is somehow defeating sexism.

    Either all sexes get treated this way or no sexes get treated this way. To do otherwise is sexist.

    EDIT: I’d still have a problem with Lara Croft being rewritten this way even if male protagonists were getting the same treatment, because it still wouldn’t be appropriate for who she’s supposed to be as a character. But noting the inherent sexism of this and other recent “reimaginings” of strong female protagonists shows just how asinine and unnecessary all this is.

    @17: As I’ve said before, some kind of change is required, but when it comes to what they’re doing to Lara’s personality with this game, THIS kind of change is not at all necessary. I don’t think anyone could claim this franchise didn’t need to be revitalized, that’s more than obvious, but revitalizing the series does not require ripping out the soul of the main character and Frankensteining in one that’s not right for her. Mortal Kombat 9 did an excellent job with their form of a reboot without turning any of their women into scared little girls in adult bodies.

    #18 2 years ago
  19. Vice

    #18 Mortal Kombat isn’t a reboot. It’s just a changing of some events in same old universe. And tbh Sonya did look like a damsel in distress to me few times…
    Tomb Raider is a reboot. Hell, I heard her parents still alive even! It’s NOT original Lara, it’s a new one. And as much as I loved strong Lara from Legend and Underworld, I don’t see any problems with this one. She’s 21, she never been in a situation like this before, she’s slowly getting used to it and we don’t even know how she’s gonna act even in the middle of a game after killing many people and surviving many dangers.
    I’m sure in a sequel she’ll be older and more resembling our original Lara.

    #19 2 years ago
  20. salarta

    @19: In using the word “reboot,” I was going by the broader definition of trying to provide several significant changes to revitalize the brand, but I think that was a poor choice of words on my part (as your post suggests) and I need to be more conscious of the normal and commonly expected uses.

    The problem is that Lara was intended to be an action star kind of character. One of the guys behind her creation has even said she was created to counter the commonly held stereotypes for women in video games of bimbo or dominatrix. She was intended to be strong, strong-willed and brave from the outset by her very nature. Saying she has to start off weak and terrified of danger for her first outing when that first outing is as a fully grown woman goes completely against her identity. Lara being tough and brave is no longer something she exhibits because she’s naturally inclined that way as a woman, it’s now suddenly Lara being that way because a bunch of men tormented or trained her to become something contrary to her true nature.

    No matter how tough she may look in future games, as long as this is her origin story, that toughness is unnatural and superficial. It’s not the woman she ever wanted to be, it’s the woman she was forced to become against her will.

    She’s no longer presenting empowerment as a woman that deliberately chose to face life-threatening situations head-on because it’s in her nature; she’s presenting empowerment as a terrified victim that took the only option she had available to her that didn’t involve her living a horrible remaining life or dying a horrible death.

    While that kind of story can be good, it’s not the kind of story that Lara Croft should have forced onto her identity. If she’s an adult, then she shouldn’t have to get used to it in the manner this game presents. Getting used to it in that she has to come to terms with having killed a man, or that she learns how to maneuver and fight, sure, but not this approach of her being a sheltered innocent flower of a girl at the outset.

    #20 2 years ago

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    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]