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Hawken uses Nvidia’s PhysX: new trailer is rather beautiful

Wednesday, 30th January 2013 11:14 GMT By Dave Cook

Hawken, the stompy mech shooter from Adhesive Games is a rather lovely looking game, but it just got a heavy dose of injected pretty, thanks to embracing Nvidia’s PhysX tech. Better get upgrading your rigs kids. See it in action after the break.

Wipe your eyes clean and give thanks to RPS.

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8 Comments

  1. Erthazus

    Yeah, particle effects look really nice.

    #1 2 years ago
  2. sonny

    PARTICLEZ FTW!

    #2 2 years ago
  3. sh4dow

    That looks absolutely dreadful! It’s as if they haven’t put any thought into why the particles are created and how they move.
    As part of some abstract graphics demo, such patterns can look nice. Maybe even as part of some music game… Child of Eden or the likes come to mind.
    But as effects to increase the realism of things like fire or energy shields getting hit, they absolutely fail.

    #3 2 years ago
  4. Kabby

    Most of the time PhysX impacts performance negatively. This is why it’s generally regarded as a worthless feature.

    #4 2 years ago
  5. Erthazus

    @4, If you have good processor it won’t impact on your performance at all.

    #5 2 years ago
  6. Sini

    are you two retarded? stop trying to run physx on shit ati card or 5 years old geforce, then come back.

    oh, amd = finished.

    #6 2 years ago
  7. roadkill

    As a guy who played the game for quite a bit I must say that the impact on the PC’s performance is high. I like these effects but if you don’t have a really good machine you won’t be able to enjoy them. Atm I have a 2500k and 560Ti.

    #7 2 years ago
  8. fuchikoma

    I’m with 3, it looks less realistic with PhysX for the glowing particles. For the physical debris… They could just use a less taxing physics system to do it, like they did in… the Unreal 1 engine. Having no parts flying out from explosions without PhysX just feels like an attempt to sell video cards when other games have done it without for over a decade.

    #8 2 years ago

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