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Former BioWare San Francisco producer believes new IP “just isn’t a priority” for EA anymore

Thursday, 8 November 2012 21:57 GMT By Stephany Nunneley

Ethan Levy, a former BioWare San Francisco producer of Dragon Age Legends, has said new IP isn’t “a priority” for EA anymore.

Speaking on his Quarter Spiral blog, Levy believes EA’s new mantra of fewer, bigger brands has partially stemmed from the company’s success with iOS titles. The format tends to provide a less risky investment with the potential for larger dividends.

“EA’s stated strategy is fewer, bigger brands. Of the many new IPs developed for this generation, only Army of Two, Dead Space and Dragon Age continue to see new versions. As far as I can tell from publicly facing information, creating innovative, new IPs just isn’t a priority for the organization,” Levy wrote.

“Big brands + big marketing budget + high production values = $$$. This is the EA formula. They may have been late to the mobile & tablet freemium party, but now that they are here they will out-compete the Dragon Vales and Tiny Monsters of the world.

“This formula may have finally run its course in the core space, where 80+ rated Lord of the Rings, James Bond and Godfather games have all fallen out of favor with gamers’ wallets.”

Levy said The Simpsons: Tapped Out proves to EA that players who “enjoy the games produced by this formula” just moved to another platform. This provides EA with a digital future having “less to do with big, risky new IPs like Mirror’s Edge or Brutal Legend,” and more on huge returns such as the $29.6 million in sales earned by Tapped Out – a figured estimated by Levy and not “official”.

Tapped Out’s budget was likely just a “mere sliver compared to the cost of the critical and probable commercial failure, Medal of Honor: Warfighter,” noted Levy.

Thanks, GI International.

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16 Comments

  1. OlderGamer

    Welcome to the future.

    #1 2 years ago
  2. KAP

    No, no, course not, money is.

    #2 2 years ago
  3. viralshag

    It’s hardly the ‘future’. People act like EA are the only company that focus on their “big brands”.

    Yes, what I really want is companies to produce lots of one off new IPs… Please don’t continue decent (and expensive) franchises like Dead Space and Mass Effect…

    #3 2 years ago
  4. OlderGamer

    Viral, this is by far the most sequel laden generations ever. The peak of hardware sales was 2008(4 years ago). Software has been declining by an average of 25-30% on year to year sales.

    I have made the arguement before that oversaturation hurts the industry. Most people here can’t relate to that. They are hardcore dedicated gamers that would buy Dead Space 7 and Mass Effect 12 or Halo 4 or CoD 6,7,8, or 9. You get my point. But the core market doesn’t drive the industry like it used to. It has become wider then that. As evidence by the article to begin with.

    There are a LOT of articles to read where you hear long time industry vets breaking away for new platforms. Articles where once strong studios have been shuttered. And articles wondering if next gen will even be worth making games for.

    What we have a situation where trip A console market is dominated by just a few power players. And those folks are indeed going to do fewer games. As we go forward, and even right now, we see less risk and more rehash(on new or old IPs). It can be broken down to a handful of set formulas to a marketable franchise. Look at the article right here. A number of EA ips have fallen to way side. So instead of putting out a wide variety of games, they will put out just a few. Sure you like Mass Effect, you want to play a new one every single year? Not worried that will get old after awhile?

    I say it already has. While core gamers keep plodding on, many of the none core guys have gone to other platforms. Be it XBL, PSN, Steam, or Mobile. The Trip A market has been shrinking. It can no longer support as many top budget games. So instead while say Acti does good, THQ fails. And not just THQ obviously.

    Read this:

    http://www.gamesindustry.biz/articles/2012-11-08-activision-big-fish-in-a-shrinking-pond

    I think the way you reach out the those gamers(and studios) that have left for other platforms is to create a more diverse portfolio, not narrow their choices.

    Look if your fav game of all time is cod, and all you like to play is cod, you might not see that there is even a problem in the industry. New IPs could stop coming, it wouldn’t bother you. Studios could close, it wouldn’t bother you. But at some point it would catch up to you. Because those new IPs draw in more gamers and that means more money and that means a healther industry. And that in turn means more CoD for you.

    When these anyalst say that the industry is canibilizing itself, this is an example of they are talking about. As a few select franchises grow and push other IPs(and the studios/pubs that make them) out of the industry, the gamers that would enjoy those games go somewhere else or they feel like they have less choices…and go somewhere else. What your left with is a few big brand franchises from a couple of megapublishers. And less over all gamers. Hence month to month year on year declines.

    How to fix it? I have no idea. I honestly don’t think you can. I think, like a stock market, the games bubble has burst and the market needs to right itself. There were too many games being made, games cost too much money to make, sell and buy. DLC adds to the problem. Second hand sales hurt. And the near global wide rescesion hurts too.

    So yeah Vial, I think fewer IPs, more “brand” names, more OMP focus, monitization(thru DLC and “freemium” content), are in store. Eventualy I think the market crashes a bit(maybe that is what it is doing now). And then I think we see a movement towards more services. Like cable TV style. Subscribe to Acti, and you get “free” or discounted content for Skylanders, CoD, and other Acti franchises(think of a newly stylized season/online pass or elite, call it what ya like). I think that is where all of the mega pubs are heading to.

    I could go on and on, but good lord I have read thewulf a few times and am as mindful as I can not to ramble just for the sake of it. There are a lot of interesting articles out there to read. I am not as crazy as I might sometimes sound. Feel free to disagree tho ;)

    #4 2 years ago
  5. Digital Bamboo

    @4 I won’t try to comment on everything you said, but I would like to argue one point: there’s nothing wrong with producing 3-4+ games based on a winning formula.

    If it’s every year, yeah, it may be spread too thin, but series like Mass Effect & Dead Space don’t come out every year. They’re great games, that also happen to make a lot of money. I don’t think there’s any danger of oversaturation of games such as those. Plus, IMO, there are (at least currently) more than enough great IPs to keep gamers busy. Maybe that’s just me, I’m behind. But when I look at all the great games that are coming out in the next 6 months I’m not thinking, “Same shit.” I’m thinking, “How the hell am I going to play all those?”

    #5 2 years ago
  6. Ireland Michael

    The past always seems brighter than the future.

    If you think the PS1 and PS2 eras weren’t just as sequel laden, you’re kidding yourself. They also had a tonne more licensed crap, and enough shovelware to make even the Wii jealous.

    #6 2 years ago
  7. DrDamn

    @4
    “Viral, this is by far the most sequel laden generations ever. The peak of hardware sales was 2008(4 years ago). Software has been declining by an average of 25-30% on year to year sales.”

    Do you have any links to back these statements up? For the Wii and DS yes 2008 was a bit of a turning point, but for PS3 and 360 the dip in hardware sales if a lot more recent.

    Software declining 25-30% year on year for how long?

    This is a reworking of the games model. It needed to happen and once out the other end it will be seen as a very good thing.

    #7 2 years ago
  8. Dave Cook

    @7 not sure I’d call it the most sequel laden generation dude. 16-bit era surely, considering how much quicker studios could peddle games out.

    Capcom were one of the worst perpetrators at the time. about six versions of Street Fighter 2, three Mortal Kombat, four core Sonic games and countless spin-offs, tons of Zelda games on NES, Snes and Game Boy, same for Mario and Metroid.

    Definitely 16-bit was worse man.

    #8 2 years ago
  9. DrDamn

    @8
    Ahem @4 please, don’t blame me for the “sequel laden generation” stuff. We’ve never had it so good in my opinion. :)

    #9 2 years ago
  10. Dave Cook

    @9 Yeah I agree :)

    #10 2 years ago
  11. deathm00n

    I must say, I also don’t think this is the sequel generation, but I agree that it’s bad to have yearly releases like CoD and NFS does. One great example of pace is GTA or Final Fantasy, it’s all of the same things you already had, but released after 3 or so years, so you don’t mind paying for it again. But CoD for instance I can’t see me getting all of them. Me and my friends are still having fun with MW1, only now we want to get a new one.

    #11 2 years ago
  12. OlderGamer

    Ok guys don’t get your panties in a bunch.

    Doc:

    As a recent example – http://www.gamesindustry.biz/articles/2012-11-08-us-game-sales-drop-25-percent-in-october

    Another – http://www.gamesindustry.biz/articles/2012-11-08-ea-no-longer-sees-new-ip-as-priority-says-former-bioware-producer

    “Steve Peterson

    All you need to know about the current console generation is contained in one number: 30 percent. That’s the approximate drop in retail sales for consoles and console software this year over last year, the fourth straight year of declines. Publishers are releasing fewer titles, and average sales and prices are dropping. It’s past time for new consoles to revive sales, if indeed sales can be brought back to the glory days of 2008. The console makers hate having to lose money for years selling new consoles at a loss, so they’ve held off. This has allowed mobile, social, and downloadable games, particularly free-to-play ones, to build an impressive audience”

    And:

    “David Radd

    This generation has gone on too long. I distinctly remember having a phone conversation right after Microsoft’s 2012 E3 press conference saying “This generation of consoles is done.” We’re seeing series now get into their fourth major incarnation this year and next, like God of War, Halo and Gears of War. Sequels abounded at the show, reflecting the stagnation pervading the AAA industry right now.”

    http://www.gamesindustry.biz/articles/2012-07-19-roundtable-is-the-console-cycle-really-too-long

    I spent way too much time digging for that stuff, and I know I have read better stuff. I just can’t remember where to find it. Besides not my job to educate you guys. And this “get me a link or it didn’t happen” stuff is pretty weak and a tad lazy. The info is out there. Or just pay attention to it when it comes out in their first place. easier then trying to track it down weeks and months or years later.

    Ok as far as the sequels being more abundant in the 16bit days? Um, no. The key word here is franchise. Today everything is a franchise. We get games that have planed sequels before they even launch the first game. We have a ton of “trilogies”, hell Halo just started their sequel trilogy of their first trilogy. Wanna talk about CoD? I pick on Acti a lot, lets do BF instead. Battlefield: Modern Combat, Battlefield: Bad Company, Battlefield: Bad Company two, Battlefield 1942, and Battlefield 3. Now the burning question for me is if Battlefield 4 is going to make it out for this gen as well?

    There have always been sequels. Ms. Pacman from Pacman. But, I believe that this gen is a glowing example of how to over saturate the market and kill games. We can’t just have a new and unique game any more. We can’t have a studio/pub put out one game and then move on to another, different ip. We have the if they bought this one, then naturaly they will buy three more just like it.

    It is a bad biz practice. Darksiders was great Darksiders 2 helped kill THQ. Hint: we didn’t need a second Darksiders. Samething for Mass Effect and Dead Space, sticking with our examples. Sure they are neat now, will they still be neat when they are on their 6th release? Surly one of the draws of the games was that they were new and different when they came out? And yearly releases are the worse. There should be significant time in between releases. IMO, anyways.

    Say what you want, think what you want, call me a fool if it makes you smile. But look around. Read a bit. The industry is in the most trouble is has been in scince the video game crash in the 80s. And that isn’t because sequels are a good thing or we never had it so good.

    There is alot more to it then a train of franchising sequels, ofc. The economy is bad, the gen cycle is too long, games cost too much to dev, the yen is too strong, second hand games sales, dlc, and so on and so on.

    But to sit around and not see a problem? Or to not see that the whole industry is at a turning point? Seems silly to me.

    #12 2 years ago
  13. DrDamn

    @OG
    Haven’t got much time as I have to dash. Couple of points though …

    “The peak of hardware sales was 2008(4 years ago). Software has been declining by an average of 25-30% on year to year sales.”

    Is still not held up by your links. Your statement implies 4 years of 25-30% drop in games sales, all hardware peaked in 2008. Not true.

    “Steve Peterson …
    That’s the approximate drop in retail sales for consoles and console software this year over last year, the fourth straight year of declines.”

    *Retail* – ignoring the rise of digital. Consoles – lumping all together and ignoring Tablets, Phones etc. As mentioned above the Wii accounts for most of this decline in hardware terms.

    Finally you talk about the decline of this sort of sales as a bad thing, it’s not! Why does everything need to keep going up? It’s needed. You agree that they were doing it wrong but don’t see a decline of that bad thing as a good thing?

    Edit: The point about gaming as good as it’s ever been? That’s a personal experience thing obviously, but I’m looking as Consoles, digital and retail, full priced, XBLA/PSN and bargain. Phone and tablet. The variety, choice, quality and innovation is huge.

    #13 2 years ago
  14. viralshag

    @12, But then what makes you think people actually want a ton of new IPs? It’s funny because people always say that franchises and sequels are killing the industry and that no new IPs are a problem.

    Then a new IP comes along and sells a fraction of any franchise release. And there could be many reasons for this. But blaming it on games/franchises that actually sell well seems a bit misguided and an easy finger pointing exercise.

    #14 2 years ago
  15. OlderGamer

    Because Viral most new IPs come from pubs that can’t market the stuffing out of it like Acti does for a CoD. And if you look at marketing Acti put muscle behind new ip of Skylanders and it sold extremly well, as an example.

    Here is the part that puzzles me, as for your thinking:

    “It’s funny because people always say that franchises and sequels are killing the industry and that no new IPs are a problem”

    If you constantly read the same stuff from different sources, at what point do you not get a clue? It isn’t as if sales are steller right now. Maybe there is something to it?

    As for Doc, I was speaking directly about Trip A console games. The fact that other platforms have emerged(or re emerged like PC) imo is crediance to what I am saying.

    My statement doesn’t imply 4 solid years of 25-30% decline. But if you research console hardware sales, they peaked in 2008/9(holiday of). Software sales have had 20 straight months of decline. That is almost 2 years. The only thing about sales numbers for software is we don’t know where digital sales are at. But again, I was talking directly about traditional trip retail markets. Buy full console games, day and date on didgital is something pretty new and even avalible for all titles.

    I love XBLA, PSN, Steam, etc. One of the reasons is price. Inovation is another. Two things often neglected in tradational boxed titles. Again, in my mind, backing up my statements. If everything was hunky dorie why would people be flocking to alternative platforms?

    #15 2 years ago
  16. Gadzooks!

    O.G

    You have spotted the trends, but are somehow not connecting the dots.

    Yes, AAA is becoming harder to penetrate, but for every game that fails at retail a handful of new, innovative indie/XBLA/PSN titles get released and shock the industry with their success.

    When I started gaming the industry was pretty much all 1-5 man teams. What we now call AAA didn’t exist. Such extravagance was unheard of.

    A partial return to that model, with the odd blockbuster here and there, seems ideal to me.

    But the point is that it’s a transition. Not a crisis, not a shrinkage, not a dilution, it’s a young industry still and one that has no choice but to change with whatever pace hardware technology moves at.

    Right now digital distribution is hot, so naturally games follow and retail takes a hit.

    As others have said, there is more variety and quality in gaming than ever before. How you are missing it I cannot understand.

    #16 2 years ago

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    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]

  • The Crew two-hour demo now available in US, tomorrow in the UK

    Ubisoft has announced a free trial of its driving MMO The Crew will be available tomorrow, March 25 in the UK. It’s live today in North America. For current players, the Vintage Car Pack and Vintage Live Update, including a new PvP mode, are now available. The Vintage Car Pack included the Chevrolet Corvette C2 […]

  • Minecraft Mass Effect Mash-Up and Pattern Texture Pack out from today

    A Mass Effect Mash-up pack and the Pattern Texture Pack will release on PlayStation 3, PS4 and Vita today in North America and tomorrow in Europe. The Pattern Texture Pack is also available for Xbox consoles today. The Mass Effect Mash-Up pack contains the Mars Facility from Mass Effect 3 plus textures and craftable items […]

  • The Talos Principle expansion pack Road to Gehenna announced

    An expansion for The Talos Principle has been announced titled Road to Gehenna. The expansion follows the narrative of Uriel, Elohim’s messenger, as he explores a “strange, hidden part of the simulation” on a mission of “mercy and redemption.” Uriel is attempting to free the souls of the damned “at all costs.” Road to Gehenna […]

  • Twitch Plays Pokemon finally catches ‘em all – even the rare Mewtwo

    Twitch Plays Pokemon players have captured all 151 original Pokemon which were included in a modified version of Pokemon Red, and this includes the rare Mewtwo. It took 39 days for Twitch players to catch ‘em all. Have a look at the impressive feat for yourself below. Thanks, Polygon.

  • GameStop will have limited units of Majora’s Mask New 3DS XL back in stock

    Those who missed out on the Limited Edition Majora’s Mask New 3DS XL will have another opportunity to purchase it outside of eBay. Tomorrow only, GameStop stores in the United States will have four units in stock, according to and internal memo sent to Kotaku. This is every store in the country, and again, only […]

  • Second phase of Fortnite closed Alpha launches today

    Fortnite’s second closed Alpha test will go live this afternoon, according to the official website. Those currently participating will have until April 14 to test the online aspects for 12 hours per day (noon -12am EDT). All progress from the previous Alpha test will be wiped, and other changes are listed in the patch notes. […]

  • Dragon Age: Inquisition: Jaws of Hakkon out now on PC, Xbox One

    As promised yesterday, the single-player DLC for Dragon Age: Inquisition, Jaws of Hakkon, is now available on PC and Xbox One. It will run you or £11.99 or your regional equivalent. The new content expands the land of Thedas with mountainous regions and forests, and it is full of “vicious enemies.” Players will also be […]

  • Call of Duty: Advanced Warfare trailer shows Ascendance gameplay

    Activision has released a new gamepay trailer for Call of Duty: Advanced Warfare to support the Ascendance DLC which releases next week. Ascendance, will release first on Xbox consoles March 31 and includes the next chapter of the Exo Zombies Saga, Infected, along with four new multiplayer maps: Perplex, Site 244, Climate and Chop Shop. […]

  • Batman: Arkham Knight will be a digital only release on PC – report

    It appears Batman: Arkham Knight will not see a physical release on PC, according to ShopTo. The retailer was told by its buyer the Rocksteady game will only be released on PC in digital form. ShopTo is currently double checking the information. If accurate, it is unknown if this will be case in North America […]

  • Bloodborne patch focusing on load times, performance optimizations in the works

    A patch for Bloodborne which will address load times is in the works, Sony has said The load times were one of the issues noted in Digital Foundry’s report on the From Software title. Sony told Eurogamer the patch would also explore other issues as well. “The development team is currently exploring another patch for […]

  • Gearbox would “love” to have entire Borderlands collection on current-gen

    An Xbox One and PlayStation 4 version of the original Borderlands game is something Gearbox Software is interested in, according to studio boss Randy Pitchford. Speaking in the latest Major Nelson podcast, Gearbox CEO Randy Pitchford said should Borderlands: The Handsome Collection prove successful, 2K Games might consider a current-gen version. “The fact that The […]

  • Wolfenstein: The Old Blood artwork shows the catacombs, dock, more

    Over the weekend we posted Wolfenstein: The Old Blood artwork along with news of a retail release in Europe. Today, we have better quality images of said artwork to share with you. Enjoy. The standalone prequel will be released digitally on May 5 on PC, PS4 and Xbox One in North America, and digitally on […]

  • Slender: The Arrival terrorizes PS4 and Xbox One this week

    In case you forgot, what with Bloodborne out today and other high profile releases of late, Slender: The Arrival is out today on PlayStation 4 in North America. The scary game will arrive on Xbox One tomorrow, March 25, and in Europe on PS4. Slender: The Arrival is an expansion on the original Slender game […]

  • World of Warcraft’s WoW Token rollout slated after launch of patch 6.1.2

    Blizzard has announced it will start rollout its WoW Token option in the weeks following the launch of patch 6.1.2 on March 24. WoW Token allows players to exchange in-game gold for game time and vice versa. Blizzard will release WoW Token first in realms serving North America, Oceania, and Latin America and will expand […]

  • The Evil Within: The Consequence dated for April, teaser video released

    Part 2 of Juli Kidman’s adventure in The Evil Within will arrive next month with the release of The Consequence. Above is a brief teaser showing some of the “madness” Kidman will encounter. The Consequence will arrive on Tuesday, April 21 on PC, PlayStation 3, PS4, Xbox 360 and Xbox One. European PlayStation players will […]

  • Bloodborne sometimes “struggles to run at a smooth frame-rate” per performance analysis

    Bloodborne has been analyzed by Digital Foundry and according to the report, even with a 30fps cap the game sometimes “struggles to run at a smooth frame-rate.” The game’s day-one 2.69GB update 1.01 is “essential” as it contains improvements to game performance and stability and the frame-rate tests run by Digital Foundry were in single-player […]

  • Borderlands: The Handsome Collection reviews round-up

    Borderlands: The Handsome Collection reviews are out in the wild so we decided to catch a few of them for you. Borderlands: The Handsome Collection is out today on PlayStation 4 and Xbox One. The collection packages Borderlands 2 and Borderlands: The Pre-Sequel along with each game’s DLC content on one disc. Better graphics and […]