FIFA 13 Wii U doesn’t include First Touch, limitations revealed

Monday, 22nd October 2012 09:04 GMT By Dave Cook

FIFA 13 on Wii U is a scaled back edition of the PS3 and Xbox 360 version, EA Sports has revealed. The biggest sacrifice has been the superb First Touch engine, as well as the FIFA Street inspired skill system. Find out what he studio had to say below.

Speaking with Eurogamer, producer of FIFA 13 on Wii U Matt Prior revealed that both First Touch and the extensive trick set didn’t make it into Nintendo’s version of the game, and that this year’s enhancements to the Player Impact Engine, as well as other features will not be present in this edition.

Prior added, “Some of the later improvements on 13 we weren’t able to get into the game. So we’ve got version one. They’ve got version two,” before revealing that the the lack of features was down to timing, and that getting the game to run smoothly on Nintendo’s new hardware left little time to work on these key elements.

It was a real task, Prior admitted, “It was a challenge. Because it’s something that’s been written for a different machine there’s a lot of work getting it to work. There are different processors, CPUs and different libraries. One of the challenges is we have to pick a point in time where the code base is stable and bring it over. That’s probably the most challenging thing.”

It’s not as easy as simply taking a feature from FIFA 13 PS3 or Xbox 360 and porting it into the Wii U edition, Prior stated, “We can’t take a feature they’re working on because we get it working and they change it. We get it working and they change it, alongside all the challenges we already have. ”

“It’s not technically feasible. Looking forward we could probably get parity now. But year one is always the most difficult because you’re laying the foundation.”

Prior also revealed that the Wii U edition had been developed in 14 months. but that future instalments should see parity with other formats. It will launch 30th November 2012.

What do you make of these differences between versions? Are we reaching a point now where this is inexcusable, or is it fair, given the time constraints on Prior’s team? Let us know below.



  1. freedoms_stain

    EA going for a cash grab on a shitty half-baked piece of software? Total shocker.

    #1 2 years ago
  2. Goffee

    Isn’t there usually an inquiry (or at least a place on Watchdog) when this stuff keeps happening in other sectors…

    #2 2 years ago

    Kind of expected, really.

    I think it might be slightly unfair to expect launch games to be as well optimised as ones released 7/8 years into a console’s life cycle.

    Wii U will probably need a lot of time before devs are as comfortable with it as they are with PS360.

    Although, by that time, 720/PS4 should be out, so…

    …I’m not sure why they’d bother.

    #3 2 years ago
  4. Telepathic.Geometry

    I don’t know which is worse, the fact that they think it’s okay to make a cynical cash grab like this or the fact that they don’t think anyone will give a shit…

    #4 2 years ago
  5. DaveDogg

    given the inconsistency between dev teams about parity or superiority of the wii u and given what id seen at eurogamer im not surprised at all

    #5 2 years ago
  6. Dragon246


    #6 2 years ago
  7. Fin

    Wtf, how can ye call it a cash grab?
    The first iteration of games on a new console usually suck. They didn’t have time or resources to implement two features. Hardly sounds like the end of the world.



    #7 2 years ago
  8. DrDamn

    EA tend to do this all the time. Lots of other games will be standard across all systems. EA with yearly release games like this tend to drop a couple of features for new consoles and add them in next year. This gives them a better chance of selling both releases to fans of the series. One to go with their new console and again in a year’s time (or less) for the features they should have had last time.

    #8 2 years ago
  9. Fin


    Oh yeah? All the time? What other games has it happened with?

    I’ve no problem with it. Release a game now as good as you can get it – any game is better than no game – then release a fully featured version in a year’s time.
    Where’s the problem? People who like Fifa will be able to play on Wii U this year, is that not a good thing?

    #9 2 years ago
  10. DrDamn

    FIFA on Vita.

    #10 2 years ago
  11. Fin


    Cool, now I know that “all the time” means once before, recently.

    #11 2 years ago
  12. DARKFiB3R



    #12 2 years ago
  13. aseddon130

    It is to be expected, they are probably gonna get Fifa 12 … which is more than what the Vita got for Fifa 13, they got Fifa 11 with new updates.

    Daylight robbery.

    #13 2 years ago
  14. DrDamn

    That’s the last console to be released and they did something similar – despite releasing on Vita 4 months after FIFA 12 was released. They also did similar feature removal on the Move supporting Tiger Woods games.

    #14 2 years ago
  15. mistermogul

    This version is actually based on Fifa 12 hence why many Fifa 13 features are missing. It’s not a scaled down version of 13…

    Why the f*** Fifa 13 couldn’t have just been ported over nobody knows. It’s not as though other developers have had a problem doing that on Wii U with other games/franchises.

    I think EA are still sore from their fallout with Nintendo over the use of (or lack of) getting Origin on the console as EA originally wanted.

    This might also help explain the lazy Wii version of Fifa and the support of getting Mass Effect 3 which is a very strange inclusion. This is especially true considering the first 2 games will be missing on the console and even the trilogy isn’t coming to Wii U.

    @1 +1

    #15 2 years ago
  16. OlderGamer

    Fin, they did the same thing on XB360 with Madden. And I don’t even think they brought NCCA to the console in year one.

    Also I have read that WiiU was extremly dev friendly and easy to program for.

    This is just EA being EA.

    Sport games are tuff. There is no reason they can’t make the perfect sport game. The features are the key to selling new ones tho. If they stuck everything in last years game, would you buy this years? There would little room to improve the game. And after a few years of improving the game(mechanics, graphics, and features), EA resets things a bit. It just allows them to fine tune and add features as they go from one year to another. That is one of my biggest complaints with anual releases. In most cases there is little use for them and very little value in them for consumers. But for EA they are the back bone of their yearly revenue.

    Scalling them back at the start of each new gen is just part of the marketing strategy. Expect the samething next gen on other systems too.

    #16 2 years ago

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