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The Secret World update adding reticule combat

Wednesday, 10th October 2012 15:42 GMT By Stace Harman

The Secret World game director, Joel Bylos, has taken to the MMO’s forum to reveal the new features in the game’s latest update, Issue #4: Big Trouble in the Big Apple.

The upcoming update for Funcom’s The Secret World will feature reticle combat, a new weapon and raid content, game director Joel Bylos has revealed.

Issue #4: Big Trouble in the Big Apple, will introduce ” the first raid set in a devastated New York City where players must battle a towering Eldritch horror in the ruins of Time Square.” Helping you do battle with such a beast is a new auxiliary weapon, the chainsaw.

Speaking of the new addition reticule combat addition, Bylos wrote: “I am also happy to reveal that Issue #4 will be introducing one of the most requested features during Beta: reticule combat.

“This is something I wanted to bring into the game from the moment I put on the Game Director shoes as I feel it makes combat a lot more direct and exciting. We are not forcing it upon anyone, though. You will be able to freely switch between traditional targeting and the reticule depending on what you feel is best for you.”

The developer will be holding a live stream event on Friday October 12 with further details and to showcase the reticule combat, check The Secret World blog for more info.

The Secret World is a modern-day MMO in which players choose to side with one of three factions: the Illuminati, the Dragon or the Templars. A free trial is available via the game’s website

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3 Comments

  1. Phoenixblight

    Now it is officially Champions Online with a gothic dark theme =-P

    #1 2 years ago
  2. TheWulf

    Eh. No. No it isn’t.

    It’s WoW with reticle combat.

    Champions Online has much more frenetic combat, it’s speedy, and you have people flying and running around (in combat). You have blocking and attacks which need to be blocked (which requires spatial awareness), and you have abilities that strike in cones or in an arc, either following a cone or hitting a spot on the ground. Thus quick heroes can dodge these.

    One of the most important things that Champions Online has though that TSW obviously doesn’t (and you can even see this in the videos)? Feedback. You can haymaker a person and knock them into the air, even over a cliff. Every attack you do causes NPCs to do animations, even fear alters their base animations. If you punch them on the chin it flings their head back, and little touches like that, it makes the combat feel meaty.

    And finally, if you’re really good, you can take on large groups. In Monster Island at level 30 I’ve taken out a group of over 40 manimals at once, which solicited a ‘holy shit’ from someone watching. And probably rightly so. The bodies looked like that plague from WoW, but I can do it any time I want.

    Whereas WoW, by comparison, is just… a no feedback game, you stand there slowly, slowly trading blows with your opponent. It’s like an incredibly boring version of Battleships. “Miss. Miss. Miss. Hit! Miss.” And you can barely take more than one foe at a time, three at most. It’s monotonous, and there’s no visual feedback, no blocking, nothing that requires spatial awareness, and all attacks home in, so no dodging.

    The Secret World is now that with reticles.

    TSW has never been anything even remotely like CO. But I can tell who’s running off at the mouth without having played a game before. And believe me, I’ve sampled every MMO out there. And if there’s one thing I hate more than anything else, it’s the lack of feedback in some MMOs. TSW shares that ‘crap Battleships’ vibe with WoW. It just feels like numbers are slowly ticking away in the background.

    In CO, you can play something like Serpent’s Lantern on Elite, and whether you live or die will depend more on your ability to use your talents rather than numbers happening in the background. You have things like heal and invuln clickies, you have to dodge and move, you have to keep on your toes. If you’re bad, you’ll suck at elite in CO, your numbers won’t win it for you.

    Really, try Serpent Lantern on elite and see the difference, it’ll kick your sorry rear six ways from Sunday.

    But yeah, it’s really not fair to compare CO to WoW. It’s like comparing chalk to cheese, or Battleships to Space Hulk.

    You know, if anything, CO is more like GW2 than anything else. Like those events in GW2 where you have lots of mobs all over the place and they’re all doing different things. And you have to really keep on your toes, dodge, and use your abilities. In a game that feels good, and meaty. That’s the feeling of CO. They’re both incredibly similar games.

    Another example of how CO has advanced since the likes of TSW? If enemies are seriously hurt, they become afraid and they’ll either try to flee or they’ll try and move over to a group of allied foes in order to draw their aggro to protect them. Not something you’d see in TSW, eh?

    People give CO a lot of shit. And often without playing it. Bad mouthing and brown nosing something without having tried it is a bugbear for me. This is why I always endeavour to try everything, even if it’s something I think I won’t like.

    #2 2 years ago
  3. dagla

    This is great news, I hope to try the game again if it feels any better with this combat system. Mouse click targeting and pressing spell buttons to fire weapons always felt bad in MMOs with guns.

    #3 2 years ago

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