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Dishonored devs wanted to avoid “dogmatic tropes” such as large boss battles

Friday, 5 October 2012 16:12 GMT By Stephany Nunneley

Dishonored won’t have any large boss battles, according to designer Harvey Smith, because the team wanted to avoid “dogmatic tropes that video games are built on.”

Speaking with Kotaku, Smith said: “The thing is, we’re very conscious of tropes in video games that are kind of lazy, frankly. Or dogmatic is the better word perhaps. You know: here’s a boss, he reveals his weak spot, you gotta hit it three times and then three times again, whatever.

“I guess, is that we never really felt the need for boss monsters. And it seems like a dogmatic feature. And sometimes it’s brilliant, right? One of my favorite games of all time was Shadow of the Colossus,” he said. “If you count those as boss monsters, then wow—way to take that whole feature and make it your whole game and do something utterly brilliant. And it’s one of the best 100 games of all time in my opinion.

“But in our case it wasn’t the focus, and we are kind of careful about avoiding those kind of dogmatic tropes that video games are built on.”

Smith said the team also tried to avoid labeling the title as Steampunk, but eventually embraced the term.

“In the same way that we did not call the game steampunk initially, we called it sort of retro future. We’re working with this world class industrial designer Viktor Antonov (Half-Life 2). Our art director [Sebastien Mitton (BioShock 2)], we call him a world class video game art director. Those guys are not just regurgitating steampunk elements seen elsewhere, they are designing things, right? And so Viktor did his thing and Sebastien did his thing, and only then people online started using the term steampunk.

“And internally one of our tenets was no cliche steampunk elements. So no brass and rivets and guys in tin helmets or whatever the fuck. And it’s fine if people see it as a very innovative take on steampunk, that’s great, we don’t mind that, it’s just that one of our tenets was avoid this overly familiar—because god, if you’re gonna spend X dollars on something and X years of your life, you don’t have to do exactly what everybody else has done or what you’ve seen. You don’t have to draw your inspirations from what else is on the shelf.”

Dishonored is out next week on PC, PS3, and Xbox 360.

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30 Comments

  1. YoungZer0

    Good. So it’s more like every other game in the genre.

    #1 2 years ago
  2. viralshag

    @1, What would you call this genre? First person adventure or something?

    I mean, I consider this the same as Skyrim, Fallout, Deus Ex and out of those three DX is really the only one that had stand out boss battles that I can remember.

    So, yeah, I agree with you.

    #2 2 years ago
  3. ps3fanboy

    Dishonored THE NEXT BUG RIDDEN GAME FROM Bethesda.

    boycott Bethesda & Dishonored now!!!

    #3 2 years ago
  4. OnionPowder

    @3, Shut up. Not only is Bethesda not developing this, but it isn’t running on the bug-ridden creation engine. This is running on the very stable Unreal 3 engine and made by Arkane Studios.

    #4 2 years ago
  5. roadkill

    Good decision!

    #5 2 years ago
  6. ManuOtaku

    #4 i agree, we should support this game because is a new ip from not a so well known developer (at least to me), therefore it doesnt matter the grudge some gamers feel torwards bethesda, they should support it nontheless, i know they have some good reasons for not liking bethesda, especially ps3 fans, but we should support new ips for not well known developers and new developers as well.

    #6 2 years ago
  7. Phoenixblight

    @4

    Try harder there are more bugged games on that engine. Its the developers that create the bugs not the engine.

    This developer likes to talk big and yet they never proven themself. How about after the game releases and it is successful(most likely not) they can talk big. Its like Peter Molyneux only he doesn’t have a game to show he is worth his salt.

    @6

    So support new ips even if they are bad games? THat sounds logical.

    #7 2 years ago
  8. ManuOtaku

    #7 Phoenix and exactly how do you know is a bad game?

    #8 2 years ago
  9. OnionPowder

    @7, I don’t know if you know who works at Arkane but the team that is full of vets who have more than proven themselves. Consisting of a lot of devs from Ion Storm and the Deus Ex/Thief team you have Harvey Smith who was the lead designer on Deus Ex and Viktor Antonov who designed the art for City 17 and Half-Life 2.

    #9 2 years ago
  10. Phoenixblight

    @8

    I don’t. BUt to get a game because its a new IP is moronic. THe game needs to be fun and worth the 60$ and not just because its a new IP.

    The gameplay videos doesn’t look very entertaining. The art and lighting is very bland and the gameplay looks to be a chore as well. I am not buying it based on that.

    @9

    So Vets who had a successful game 10+ years ago doesn’t prove anything. Look at ID with Rage based on their success of Doom and Wolfenstein that game should be good too right? Right?

    #10 2 years ago
  11. OnionPowder

    @10, RAGE was a fantastic game. Disregarding the ending, it was an amazing piece of technology that ran beautifully even on the current underpowered consoles and was well designed all-around. Just because an ending sucks doesn’t mean the whole game was crap.

    Don’t dismiss the entree based on the dessert.

    #11 2 years ago
  12. Phoenixblight

    @11

    I am not talking about just the ending the ENTIRE game was crap. The original BOrderlands had a horrible ending but yet I still have 100+ hours of gameplay on it.

    BTW Harvey Smith also worked on Invisible War and Area 51. SO he has just as many horrible games as he does good ones.

    1 Artist and 1 Designer from previous games doesn’t magically make it good. THe games were successful because of the dynamics of the team and them coming together to make a game. THe videos of Dishonored’s gameplay do not sell the game for me so your evidence of vets from previous games proves diddly squat.

    #12 2 years ago
  13. ManuOtaku

    #10 it might be moronic, but i dont have any problems given support to new ideas/games, even if those ideas doesnt work well the first time around, with the proper support they can work it on them, and make a great series out of it, and also make the game shine all the way trough, theres a lot of great games/series we have today because of this, and because people supported them, and since then the game shined and become industry examples to follow, i think if you like the concept, ideas and gameplay style, you should give a chance to new games, because that way we will be supporting the gaming gems of the future.

    #13 2 years ago
  14. Phoenixblight

    @13

    A good game makes a good game. THe franchises we have today is because they all started out as good games and were supported for it not just because they were new IPs.

    #14 2 years ago
  15. absolutezero

    Arkane created Arx Fatalis and Dark Messiah of Might and Magic.

    Both of which were superb. Im not buying this because of Antonov or Smith, Im buying it because it reminds of System Shock 2 in alot of respects and Arkane are a fucking great developer. Arx Fatalis still has a dedicated fanbase to this day.

    #15 2 years ago
  16. ManuOtaku

    #14 so you dont have any game that you thought it had potential while playing it, and then in second installenments, saw an improvement and then a better whole experience, and while doing that becoming some of the greatest games in this industry, i have felt this experience with a few games from this gen and previous gen, hence why i do think this way, sorry if thats not the case to you, but there are examples of this.

    #16 2 years ago
  17. Phoenixblight

    Yeah I have gotten games that are new IPs but they were also good games. Dead Space was a fantastic game.

    THe game has to be good too just can’t buy games because its a new IP.If Dishonored gets rave reviews and my friends say its the best game ever, I will look into getting it but from what I have seen, the videos aren’t doing it. I will not buy this game just because its a new Ip, its simple as that.

    #17 2 years ago
  18. revolting

    Played it at Eurogamer Expo, was a lot of fun, but I’d say the System Shock 2 comparison is a stretch. It’s a lot more simplified than that, closer to Bioshock, which was very much System Shock Lite. That said, what I played was very enjoyable, with a lot of versatility in the way you approach any given situation. If anything, it felt more like Thief to me, minus the light-based stealth mechanic.

    It’s not revolutionary, but I’m definitely looking forward to the full game now much more than I was before playing it at EG.

    #18 2 years ago
  19. absolutezero

    Oh yes Im not expecting anywhere near the same level of complexity as System Shock 2, I just get a similar feel from this.

    At this stage in the industry its a given that its going to be more simplified and alot more hand-holdy. Especially when your audience does things like this :

    “People would just walk around during playtesting of the ‘Lady Boyle’ mission,” Dishonored executive producer Julien Roby said. “They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say, ‘Okay, I can’t go upstairs.’ They wouldn’t do anything.”

    Its almost as if immersion and believing in a game world is completely dead.

    #19 2 years ago
  20. ManuOtaku

    #17 Yes Phoenix i understand and i agree with you at a some extent, let me try to find the right words conveying what i think, if you find a game with interesting mechanics, new ideas, and under your prefered style, lets say for instance a FPS, the gamer should give the benefit of the doubt, support it, the best way they can, and then if the game has potential for future installenemts (not broken or something bad), should be receiving more of that support, i prefer to support interesting new ips, like bulletstorm or vanquish , back in the day, than insert any FPS or TPS in their respective 20 interation, because at least with the new IP, i will have the promise for something new in the setting, story, gameplay mechanics, art, etc, i just wish bulletstorm and vanquish had this benefit of the doubt, becuase with a few improvements they could become great games, and maybe better than any other game on their respective field, i dont know if you get my point, even if you dont agree with it, i hope i did explain the way i feel in the right way.

    #20 2 years ago
  21. Phoenixblight

    @20

    We are on the same page. Yes if the game has interesting mechanics, story, gameplay and art that I like and it is a new IP. I will get it thats why I bought BUlletstorm,Dead Space,Darksiders, etc.

    Dishonored doesn’t for me, the art and gameplay look boring and doesn’t look like I will enjoy it at least from the videos,previews,articles I have read and watched.

    #21 2 years ago
  22. absolutezero

    Surely the reverse also applies though, if theres a title from a franchise that looks sub-par you should never buy it simply because its a continuation.

    #22 2 years ago
  23. Phoenixblight

    @22

    Of course. THats why I didn’t buy Resident Evil 6. I did however rent it to see what the bad reviews were about.

    #23 2 years ago
  24. absolutezero

    Did we just describe a perfectly normal person here?

    #24 2 years ago
  25. ManuOtaku

    #23 Phoenix If i may ask, your opinion is? ( i mean resident evil 6), i ask because iam also curious, and even curiouser with the so mixed reviews this got.
    #24 absolute, absolutely (pun very intended :) )

    #25 2 years ago
  26. Phoenixblight

    @25

    THe controls and the camera are as bad as the reviews have said sadly. There is no exageration there. THe game does have more action than the latest Mich Bay film. Leon’s area does have some parts that are reminiscent of Resident Evil 4 but they leave as quickly as they came.

    I would say the game for me is between a 7 and 8 but I am not seeing why reviewers are gutting it completely other than because its not Resident Evil 4 or the previous iterations.

    #26 2 years ago
  27. bitsnark

    @18

    Same with me too actually, I got a chance to speand an extended time with this at the Eurogamer Expo at came away hugely impressed by it (even more so with what they showed off at the off-screen developers session).

    I think people are going to be really quite surprised at how well this bad boy scores.

    #27 2 years ago
  28. DSB

    @19 That just sounds fishy to me. You can only set the bar so low.

    I could understand maybe a 60 year old person playing a game and acting that way if he had literally never touched a videogame, but at some point you have to accept the fact that if you’re too stupid to grasp the concept that you’re an assassin, and that you are indeed there to “puh!” at things like guards, then you deserve to be stuck downstairs.

    Forever, if that’s really what you intend to do.

    There’s a world of difference between gently guiding the player, and simply treating him like he’s a lobotomized alcoholic retard.

    #28 2 years ago
  29. Len

    Anyone know when the review embargo lifts?

    Can’t wait for this next Tues… :)

    #29 2 years ago
  30. TheWulf

    I really don’t like this recent idea that boss battles are bad.

    Bad boss battles are bad.

    If you can have good ones, and provide enough variety as to how you can defeat bosses, then they’re welcome. It’s obvious which game they’re hinting at, here, and that’s Human Revolution. The problem with HR wasn’t that it had boss battles, but that it had bad boss battles.

    The problem with HR was that it was a game that promised variety of play, and then it had no variety with which to take down the bosses. You couldn’t defeat them by hacking robots/turrets, or by talking them down (which can be dramatic and amazing if done right), you couldn’t study them throughout the level and then use your SCIENCE! to devise a brilliant gadget that would weaken them… noap. You just had to kill them, as you would in any game with bosses.

    But due to the way that HR worked, its gameplay, and its combat, these bosses actually turned out being not very fun at all. Since they were bosses from games which excelled at combat, which HR really didn’t. So they were bad, ill-fitting bosses.

    But to say that bosses are bad is to say that Shadow of the Colossus is a bad game, because that game was absolutely nothing but bosses, bosses, and more bosses. And it was an incredible experience. I think anyone who’s played it can agree on that, no?

    So this PR speak is just silly. Rather than “We’re removing bosses!” I’d rather have heard “We’re making bosses which are relevant to our game and how you play it.”

    #30 2 years ago

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    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]