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Peter Molyneux interview: how to make a great game

Monday, 1 October 2012 08:29 GMT By Dave Cook

Peter Molyneux is free from the shackles of corporate game development. VG247′s Dave Cook spoke with the 22 Cans founder about his first project Curiosity, and the big questions in gaming today.

22 Cans

Founded in 2011 by games industry veteran Peter Molyneux, the studio will only make one full, unannounced game.

Molyneux is famed for creating Syndicate, Theme Park, Black & White and the Fable series.

While at Lionhead Studios and Microsoft, Molyneux helped create Milo & Kate, a piece of Kinect tech that would later go on to be integrated into Fable: The Journey.

Ever the idea man, Molyneux’s new studio 22 Cans exists to create 22 experiments, each fuelling the studio’s first – and potentially only – full game. These aren’t 22 separate games as such, but individual trials that will give the studio the data it needs to realise its vision.

Curiosity is that first experiment. It’s a game that sees players chipping away at a massive cube comprised of 60 billion smaller cubes by tapping on their iOS or Android device’s screen.

At the centre of the cube is a prize that Molyneux has called life-changing. It’s definitely not money, and as the man himself told us today, it’s certainly not Half-Life 3. It’s a mystery, but then that’s what this social experiment is all about.

Molyneux explained to us that he chose this method of game development because he feels that while he has made several good games – from Syndicate, Black & White to Fable – he feels he has never made a great game. He also feels that the games industry is riddled with titles that fall short of greatness.

In an attempt to better understand Curiosity and the reasons that Molyneux feels our industry is falling short of that greatness, VG247 spoke with the developer, as well as seeing the game play out for ourselves.

VG247: You said that there are plenty of good games out there, but no great ones. Why do you feel that is?

Peter Molyneux: There are some really good games out there, but I don’t think that games are exploring enough. The weird thing is that software and games have always been the best things to show off hardware and technology. That’s why Intel backs PC games that show off its tech.

But really, there’s not that stands out on the iPad – this amazing, innovative and connected device – an really uses all of that potential in an incredible way. So that’s why I’m not convinced there are that many great games out there, certainly none that are as innovative as this device is.

I’m not used to that. I’m used to games pushing hardware to the very limit, but there’s nothing there yet that gives us the brave new world of the next generation, which is going to be something that involves people in a way that is completely unique.

Are developers not hitting that level of excellence because of some sort of transitional issue as they try to understand new tech and options available to them?

It’s taking a while to get the really talented people on to this device. Now – and I will predict this absolutely – some great games are going to come out of the indie community.

I was over in Boston last week and there are some amazing things happening over there, because this device is accessible to those creative people, who have – in a way – been suppressed by having to do games on console.

It does take six months to ingratiate your title through the console submission process. Now on iTunes it takes six days to do the same thing, so with that accessibility, with the amount of available tools for games to use – the cloud, persistence, free-to-play, monetisation – you start see some really great ideas coming through.

It’s interesting that you say this rise of excellence comes with people simply being more exposed to the tools and options available to them. It’s like Curiosity. I got the base concept but I had no idea how it fully worked. Now, after seeing it live, I get it, as did everyone else who saw it today. Is that a gratifying feeling, that they now understand it?

Yes it is. I mean Curiosity is probably the most scary thing I’ve ever done because it’s very simple – it’s just tapping on the screen – and I believe that ideas should start simple, but then go deep enough that you then discover new stuff.

It’s very, very exciting, but it’s also insanely different, because cube isn’t a game as such, because there is only a finite time for it to exist. As the cube starts shrinking down due to people interacting with it, it will one day disappear forever.

This time next year it will all be over, and it won’t exist again. In that sense it’s very different to a game, because you put a game out there and it’s there for all time. The cube you can see on my iPad’s screen right now will never be seen in its current state again.

”I know talking can be dangerous, and I was lectured many, many times about how dangerous it is in the past.”

So it’s very unique and to be honest I don’t know how I completely feel about it. One side of me thinks, ‘remember, this is an experiment’, We’re experimenting, and looking at analytics and metrics towards our full game.

But then I’m thinking to myself, ‘well, I’m seeing these things, but how are people going to judge me and what I say about it, based on their personal experience of what this cube is?’

To be fair though, people do like hearing from you because you are an ideas man. Even if they disagree with what you say or the concepts you put out there, they still want to discuss that, and hear from you.

Yeah I mean, they do and I always kind of forget that when I talk to journalists that it will be written up. But if I spoke while thinking about every single word I said, I’d be a PR person reading from a script.

I know talking can be dangerous, and I was lectured many, many times about how dangerous it is in the past. But I just feel if I come out and say honestly what I feel as a consumer, rather than a person in the industry.

That honesty will maybe be something people will respect, and everything I’ve said I’ve really believed. I that our team is making a simple, delightful experience and that’s not coming from a PR script.

I may then get flamed for saying all kinds of shit, I know people will probably send me death threats or something, but that’s something that as a consumer – I’m sorry – but it’s how I feel.

It’s actually a valuable thing that you, and other developers view the games they make from the point of view as consumers. Is that what led to Curiosity’s microtransaction model becoming a sort of Kickstarter in its own right? People buy a certain amount of in game items can become beta testers and ever characters in your full game for example.

Well the bizarre thing is, if you look at some monetised games that look nice, they’re charming and fun – they aren’t going to change the world or anything – but then their monetisation is designed purely for greed.

I think people design games that way thinking, ‘Oh, I’m going to break into this new free-to-play market and make as much money as I possibly can in the shortest space of time.’

But it’s not only games that do this. It’s the whole of our entertainment existence that is being monetised. You’ve got Apple TV that charges me per viewing, you’ve got Netflix and LoveFilm that charge me on a monthly basis.

“We had this big debate in the office about, should it be the person who luckily taps on the last cube, or should it be the person who taps the most number of cubes.”

I think that games are actually leading the way in the monetisation aspect, as aspects of the free-to-play game mentality are heading over to the entertainment side, so it’s up to the industry to play around with that and get it right.

What – ideally – you want is people wanting to spend money, and for them to feel that they got something worthwhile out of it. When we approached monetisation for the cube we said ‘right. What is it that we want to do?’

We also asked ourselves that if people are spending money, what are they spending that money to do? Are they buying iron chisels to catch up with their friends? Are they frustrated? Do they want to show off more?

It’s almost a lottery though isn’t it? People will be paying to destroy more cubes in the hope that they will be the one to finally reach the centre. It’s almost competitive isn’t it?

Yeah, and we had this big debate in the office about, should it be the person who luckily taps on the last cube, or should it be the person who taps the most number of cubes. This debate raged backwards and forwards.

But in the end I said, ‘well look, if you buy a lot of special items, you have a bigger probability of hitting the centre.’ It’s far more likely. If you go into a race and you haven’t done any training, you’re less likely to win.

People who invest time in things generally end up doing better, but I think there should be that element of chance. Otherwise you know what would happen – it’s like leaderboards. If you look at world leaderboards, there’s always some bastard at the top with like a score of ten billion.

Everyone else might as well call it a day. If you’re making an experience like this that involved thousands and thousands of people, the concept of leaderboards just don’t work. So there is that element of chance involved, but I don’t know, we could still change our minds about this.

The in-game shop does give people boosters that they can buy for in-game currency and real money. Can you tell us more about the Kickstarter style rewards players can get for investing?

When you go into the shop you are spending money to buy bombs and other things with real money. But we’re being very honest with you. We’re saying, ‘anyone who spends any money on Curiosity will be putting funds into the full game that we’re making,’ regardless of what they put in.

If you’re spending a lot, we’ll make sure we keep you updated on our progress with the game, you can be accredited on our list of friends for £20, or is you spend more, we will put you into our closed beta programme so you can play the game months before anybody else.

But spend a little bit more and you – and who you are, and some resemblance of who you are – will be put into our game. If you spend even more we’ll make you a main character. So what we’re saying is, ‘yeah, you’re spending money to get these coins, but we feel like giving you more.

It’s our thank you for investing in our game, and for helping make our game great. The more money we can acquire that way, the less partners we will need, and that means more freedom to make a great game.

How far forward are you looking to that actual, final game while working on your experiments?

The main game that we’re working on at the moment – some people at 22 Cans are working on that – some people are working on the Android version of Curiosity, and some people are working on another experiment.

But everything that we do, every thought that we have, every moment of a day, is all working towards this full game. 22 Cans is only going to make one game and that’s it. You just release that single experience then you refine it and adapt it like – and don’t think of this in any way other than an analogy – when a TV company makes a soap opera.

They’re not thinking about making a sequel to that show. Instead they’re thinking of how they make this show as amazing as possible so that people watch it today, and that they will still be watching in a year’s time. I like to think of our game like that.

”In Curiosity there is a letter where we say that we’re going to iterate and refine and learn. I think that is accepted as what we will be doing.”

But I’m thinking about, ‘how can I make this game relevant, be interesting enough for you to come back?’, but to also make it something that feels almost like a hobby. That’s a very different thought process for someone like me than making a game, sticking it in a box, and putting it on a shelf.

In that instance the only thing I could do after that is a title update, DLC, or a sequel. But now, with Curiosity, I could literally here, right now, refine that experience.

You have to realise that, if I change one thing in this experience, then it may piss the whole world off, but if you want to be a part of this world you’ve got to get into that mindset.

Iteration is important these days isn’t it? That ability to go back, fix things, expand ideas and well, basically do what Notch did with Minecraft is appealing to many developers.

I absolutely agree with you, yes. In Curiosity there is a letter where we say that we’re going to iterate and refine and learn. I think that is accepted as what we will be doing, and again using my soap opera analogy, that’s just the same as what we’re doing.

They sit around – say, a team of writers for Eastenders – will sit around and say, ‘right, this thing has happened in the world. Do we want to write this into our script?’ Now the thing that happened in the world may have happened yesterday, and that’s incredibly different if you’re a film-maker creating a film about a real event.

Something like Eastenders will operate on a ten-week cycle – they write something here and then ten weeks later we see it on the screen. I want to make our iteration more down to seeing new changes within hours, maybe days for big things that require new assets, and perhaps weeks for huge systemic changes

We can pick a pocket of players and try something out with them as they play. You see that when monetisation is involved where people look at a cross section of players and say, ‘lets see how we can get ten more dollars of out those people.’

I want to do that with design instead, like, I want to say to myself, ‘can I change something with design that would keep people engaged for ten more minutes?’ Because I think if you can do that, then you’re delivering an experience that will make people keep coming back.

So iteration is how you reach that vision, but really what you’re talking about there is a question of relevance and reaction.

Yeah, and it’s this simple: The day Curiosity launches is the day its development begins. That’s the way we think, that this isn’t the end of the road – it’s the start. When the experiment goes live, I mean god, it’s going to be one of the most terrifying things, just to see what’s happening in the cube.

My first thought will probably be, ‘what’s happening? How can I curate? Why are people doing those things?’ But there are many gameplay secrets hidden within the cube, and if you look here on my iPad’s screen, you can start to see part of an image appear beneath the chiselled cubes.

That will be surprising for players, and what you’ll see is groups of them joining together because they’ve seen some little aspect of that image, and they will join together to reveal it. That is pure psychology, and that’s so fascinating.

It’s curiosity.

It is, yeah, you’re right.

What I enjoyed is your idea that you’ll be like some sort of virtual god, looking over and tinkering with this world as people work to break down the cube. Isn’t that going to be horribly addictive?

Well we’ve got a wall of monitors, we’ll have all the analytics on one screen all the time, and it’s going to be fascinating. What will be more fascinating is to choose what we change and when we change it.

You know – and I can see it from people who use analytics for other things – is that you can really screw it up. Also, never, ever, ever look at it and change anything under the influence of alcohol

[laughs] Yeah, that’s good advice. You’re a big fan of simple ideas that run deep and we’re seeing a lot of new indies coming to prominence – be it through mods, fan projects, Kickstarter goals and more. Is this the time for people to get creative?

Any simple idea is actually insanely hard to think of, even if you’re just doing it for yourself. But it’s an incredible time in the industry now, but don’t expect that time to go on forever, because this has happened before in the industry.

It happened about 20 years ago when there were really no big publishers ,and famously there were people who wrote games in 24 hours, shipped it out and made a name for themselves.

The Oliver Twins were a great example.

Yeah, and that’s the world we’re in at the moment, but it’s not going to last forever. So if you can find an idea, and if you really want to play it, and if you really think you can vocalise it and convince people to play it, then now is the time to do it.

This freedom to create success is there, but it will be taken away again soon. It always is. Those publishers will have users that they want to sell more games to, they’ll go mobile and make that market more crowded – essentially closing up shop for others.

I think we’ve got a glorious two years of freedom, where there will be some indie group that will become the new stars of the format. Then it’s going to start getting tough for new people to be successful.

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3 Comments

  1. schnide

    Peter Molyneux interview: How to talk a great game

    I’ve fixed that for you.

    #1 3 years ago
  2. Telepathic.Geometry

    Yeah, as much as I hate to piss on the parade, I just can’t listen to Peter Molyneux talk a load of shite without getting a nerd ragegasm. But that’s my problem, someday I’ll get over it…

    #2 3 years ago
  3. soqquatto

    missing a question mark at the end. “Peter Molyneux interview: how to make a great game?”

    also obligatory http://25.media.tumblr.com/tumblr_m2bbnpWodY1qfyhcfo1_500.png

    #3 3 years ago

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    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]