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Peter Molyneux interview: how to make a great game

Monday, 1 October 2012 08:29 GMT By Dave Cook

Peter Molyneux is free from the shackles of corporate game development. VG247′s Dave Cook spoke with the 22 Cans founder about his first project Curiosity, and the big questions in gaming today.

22 Cans

Founded in 2011 by games industry veteran Peter Molyneux, the studio will only make one full, unannounced game.

Molyneux is famed for creating Syndicate, Theme Park, Black & White and the Fable series.

While at Lionhead Studios and Microsoft, Molyneux helped create Milo & Kate, a piece of Kinect tech that would later go on to be integrated into Fable: The Journey.

Ever the idea man, Molyneux’s new studio 22 Cans exists to create 22 experiments, each fuelling the studio’s first – and potentially only – full game. These aren’t 22 separate games as such, but individual trials that will give the studio the data it needs to realise its vision.

Curiosity is that first experiment. It’s a game that sees players chipping away at a massive cube comprised of 60 billion smaller cubes by tapping on their iOS or Android device’s screen.

At the centre of the cube is a prize that Molyneux has called life-changing. It’s definitely not money, and as the man himself told us today, it’s certainly not Half-Life 3. It’s a mystery, but then that’s what this social experiment is all about.

Molyneux explained to us that he chose this method of game development because he feels that while he has made several good games – from Syndicate, Black & White to Fable – he feels he has never made a great game. He also feels that the games industry is riddled with titles that fall short of greatness.

In an attempt to better understand Curiosity and the reasons that Molyneux feels our industry is falling short of that greatness, VG247 spoke with the developer, as well as seeing the game play out for ourselves.

VG247: You said that there are plenty of good games out there, but no great ones. Why do you feel that is?

Peter Molyneux: There are some really good games out there, but I don’t think that games are exploring enough. The weird thing is that software and games have always been the best things to show off hardware and technology. That’s why Intel backs PC games that show off its tech.

But really, there’s not that stands out on the iPad – this amazing, innovative and connected device – an really uses all of that potential in an incredible way. So that’s why I’m not convinced there are that many great games out there, certainly none that are as innovative as this device is.

I’m not used to that. I’m used to games pushing hardware to the very limit, but there’s nothing there yet that gives us the brave new world of the next generation, which is going to be something that involves people in a way that is completely unique.

Are developers not hitting that level of excellence because of some sort of transitional issue as they try to understand new tech and options available to them?

It’s taking a while to get the really talented people on to this device. Now – and I will predict this absolutely – some great games are going to come out of the indie community.

I was over in Boston last week and there are some amazing things happening over there, because this device is accessible to those creative people, who have – in a way – been suppressed by having to do games on console.

It does take six months to ingratiate your title through the console submission process. Now on iTunes it takes six days to do the same thing, so with that accessibility, with the amount of available tools for games to use – the cloud, persistence, free-to-play, monetisation – you start see some really great ideas coming through.

It’s interesting that you say this rise of excellence comes with people simply being more exposed to the tools and options available to them. It’s like Curiosity. I got the base concept but I had no idea how it fully worked. Now, after seeing it live, I get it, as did everyone else who saw it today. Is that a gratifying feeling, that they now understand it?

Yes it is. I mean Curiosity is probably the most scary thing I’ve ever done because it’s very simple – it’s just tapping on the screen – and I believe that ideas should start simple, but then go deep enough that you then discover new stuff.

It’s very, very exciting, but it’s also insanely different, because cube isn’t a game as such, because there is only a finite time for it to exist. As the cube starts shrinking down due to people interacting with it, it will one day disappear forever.

This time next year it will all be over, and it won’t exist again. In that sense it’s very different to a game, because you put a game out there and it’s there for all time. The cube you can see on my iPad’s screen right now will never be seen in its current state again.

”I know talking can be dangerous, and I was lectured many, many times about how dangerous it is in the past.”

So it’s very unique and to be honest I don’t know how I completely feel about it. One side of me thinks, ‘remember, this is an experiment’, We’re experimenting, and looking at analytics and metrics towards our full game.

But then I’m thinking to myself, ‘well, I’m seeing these things, but how are people going to judge me and what I say about it, based on their personal experience of what this cube is?’

To be fair though, people do like hearing from you because you are an ideas man. Even if they disagree with what you say or the concepts you put out there, they still want to discuss that, and hear from you.

Yeah I mean, they do and I always kind of forget that when I talk to journalists that it will be written up. But if I spoke while thinking about every single word I said, I’d be a PR person reading from a script.

I know talking can be dangerous, and I was lectured many, many times about how dangerous it is in the past. But I just feel if I come out and say honestly what I feel as a consumer, rather than a person in the industry.

That honesty will maybe be something people will respect, and everything I’ve said I’ve really believed. I that our team is making a simple, delightful experience and that’s not coming from a PR script.

I may then get flamed for saying all kinds of shit, I know people will probably send me death threats or something, but that’s something that as a consumer – I’m sorry – but it’s how I feel.

It’s actually a valuable thing that you, and other developers view the games they make from the point of view as consumers. Is that what led to Curiosity’s microtransaction model becoming a sort of Kickstarter in its own right? People buy a certain amount of in game items can become beta testers and ever characters in your full game for example.

Well the bizarre thing is, if you look at some monetised games that look nice, they’re charming and fun – they aren’t going to change the world or anything – but then their monetisation is designed purely for greed.

I think people design games that way thinking, ‘Oh, I’m going to break into this new free-to-play market and make as much money as I possibly can in the shortest space of time.’

But it’s not only games that do this. It’s the whole of our entertainment existence that is being monetised. You’ve got Apple TV that charges me per viewing, you’ve got Netflix and LoveFilm that charge me on a monthly basis.

“We had this big debate in the office about, should it be the person who luckily taps on the last cube, or should it be the person who taps the most number of cubes.”

I think that games are actually leading the way in the monetisation aspect, as aspects of the free-to-play game mentality are heading over to the entertainment side, so it’s up to the industry to play around with that and get it right.

What – ideally – you want is people wanting to spend money, and for them to feel that they got something worthwhile out of it. When we approached monetisation for the cube we said ‘right. What is it that we want to do?’

We also asked ourselves that if people are spending money, what are they spending that money to do? Are they buying iron chisels to catch up with their friends? Are they frustrated? Do they want to show off more?

It’s almost a lottery though isn’t it? People will be paying to destroy more cubes in the hope that they will be the one to finally reach the centre. It’s almost competitive isn’t it?

Yeah, and we had this big debate in the office about, should it be the person who luckily taps on the last cube, or should it be the person who taps the most number of cubes. This debate raged backwards and forwards.

But in the end I said, ‘well look, if you buy a lot of special items, you have a bigger probability of hitting the centre.’ It’s far more likely. If you go into a race and you haven’t done any training, you’re less likely to win.

People who invest time in things generally end up doing better, but I think there should be that element of chance. Otherwise you know what would happen – it’s like leaderboards. If you look at world leaderboards, there’s always some bastard at the top with like a score of ten billion.

Everyone else might as well call it a day. If you’re making an experience like this that involved thousands and thousands of people, the concept of leaderboards just don’t work. So there is that element of chance involved, but I don’t know, we could still change our minds about this.

The in-game shop does give people boosters that they can buy for in-game currency and real money. Can you tell us more about the Kickstarter style rewards players can get for investing?

When you go into the shop you are spending money to buy bombs and other things with real money. But we’re being very honest with you. We’re saying, ‘anyone who spends any money on Curiosity will be putting funds into the full game that we’re making,’ regardless of what they put in.

If you’re spending a lot, we’ll make sure we keep you updated on our progress with the game, you can be accredited on our list of friends for £20, or is you spend more, we will put you into our closed beta programme so you can play the game months before anybody else.

But spend a little bit more and you – and who you are, and some resemblance of who you are – will be put into our game. If you spend even more we’ll make you a main character. So what we’re saying is, ‘yeah, you’re spending money to get these coins, but we feel like giving you more.

It’s our thank you for investing in our game, and for helping make our game great. The more money we can acquire that way, the less partners we will need, and that means more freedom to make a great game.

How far forward are you looking to that actual, final game while working on your experiments?

The main game that we’re working on at the moment – some people at 22 Cans are working on that – some people are working on the Android version of Curiosity, and some people are working on another experiment.

But everything that we do, every thought that we have, every moment of a day, is all working towards this full game. 22 Cans is only going to make one game and that’s it. You just release that single experience then you refine it and adapt it like – and don’t think of this in any way other than an analogy – when a TV company makes a soap opera.

They’re not thinking about making a sequel to that show. Instead they’re thinking of how they make this show as amazing as possible so that people watch it today, and that they will still be watching in a year’s time. I like to think of our game like that.

”In Curiosity there is a letter where we say that we’re going to iterate and refine and learn. I think that is accepted as what we will be doing.”

But I’m thinking about, ‘how can I make this game relevant, be interesting enough for you to come back?’, but to also make it something that feels almost like a hobby. That’s a very different thought process for someone like me than making a game, sticking it in a box, and putting it on a shelf.

In that instance the only thing I could do after that is a title update, DLC, or a sequel. But now, with Curiosity, I could literally here, right now, refine that experience.

You have to realise that, if I change one thing in this experience, then it may piss the whole world off, but if you want to be a part of this world you’ve got to get into that mindset.

Iteration is important these days isn’t it? That ability to go back, fix things, expand ideas and well, basically do what Notch did with Minecraft is appealing to many developers.

I absolutely agree with you, yes. In Curiosity there is a letter where we say that we’re going to iterate and refine and learn. I think that is accepted as what we will be doing, and again using my soap opera analogy, that’s just the same as what we’re doing.

They sit around – say, a team of writers for Eastenders – will sit around and say, ‘right, this thing has happened in the world. Do we want to write this into our script?’ Now the thing that happened in the world may have happened yesterday, and that’s incredibly different if you’re a film-maker creating a film about a real event.

Something like Eastenders will operate on a ten-week cycle – they write something here and then ten weeks later we see it on the screen. I want to make our iteration more down to seeing new changes within hours, maybe days for big things that require new assets, and perhaps weeks for huge systemic changes

We can pick a pocket of players and try something out with them as they play. You see that when monetisation is involved where people look at a cross section of players and say, ‘lets see how we can get ten more dollars of out those people.’

I want to do that with design instead, like, I want to say to myself, ‘can I change something with design that would keep people engaged for ten more minutes?’ Because I think if you can do that, then you’re delivering an experience that will make people keep coming back.

So iteration is how you reach that vision, but really what you’re talking about there is a question of relevance and reaction.

Yeah, and it’s this simple: The day Curiosity launches is the day its development begins. That’s the way we think, that this isn’t the end of the road – it’s the start. When the experiment goes live, I mean god, it’s going to be one of the most terrifying things, just to see what’s happening in the cube.

My first thought will probably be, ‘what’s happening? How can I curate? Why are people doing those things?’ But there are many gameplay secrets hidden within the cube, and if you look here on my iPad’s screen, you can start to see part of an image appear beneath the chiselled cubes.

That will be surprising for players, and what you’ll see is groups of them joining together because they’ve seen some little aspect of that image, and they will join together to reveal it. That is pure psychology, and that’s so fascinating.

It’s curiosity.

It is, yeah, you’re right.

What I enjoyed is your idea that you’ll be like some sort of virtual god, looking over and tinkering with this world as people work to break down the cube. Isn’t that going to be horribly addictive?

Well we’ve got a wall of monitors, we’ll have all the analytics on one screen all the time, and it’s going to be fascinating. What will be more fascinating is to choose what we change and when we change it.

You know – and I can see it from people who use analytics for other things – is that you can really screw it up. Also, never, ever, ever look at it and change anything under the influence of alcohol

[laughs] Yeah, that’s good advice. You’re a big fan of simple ideas that run deep and we’re seeing a lot of new indies coming to prominence – be it through mods, fan projects, Kickstarter goals and more. Is this the time for people to get creative?

Any simple idea is actually insanely hard to think of, even if you’re just doing it for yourself. But it’s an incredible time in the industry now, but don’t expect that time to go on forever, because this has happened before in the industry.

It happened about 20 years ago when there were really no big publishers ,and famously there were people who wrote games in 24 hours, shipped it out and made a name for themselves.

The Oliver Twins were a great example.

Yeah, and that’s the world we’re in at the moment, but it’s not going to last forever. So if you can find an idea, and if you really want to play it, and if you really think you can vocalise it and convince people to play it, then now is the time to do it.

This freedom to create success is there, but it will be taken away again soon. It always is. Those publishers will have users that they want to sell more games to, they’ll go mobile and make that market more crowded – essentially closing up shop for others.

I think we’ve got a glorious two years of freedom, where there will be some indie group that will become the new stars of the format. Then it’s going to start getting tough for new people to be successful.

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3 Comments

  1. schnide

    Peter Molyneux interview: How to talk a great game

    I’ve fixed that for you.

    #1 3 years ago
  2. Telepathic.Geometry

    Yeah, as much as I hate to piss on the parade, I just can’t listen to Peter Molyneux talk a load of shite without getting a nerd ragegasm. But that’s my problem, someday I’ll get over it…

    #2 3 years ago
  3. soqquatto

    missing a question mark at the end. “Peter Molyneux interview: how to make a great game?”

    also obligatory http://25.media.tumblr.com/tumblr_m2bbnpWodY1qfyhcfo1_500.png

    #3 3 years ago

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    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]